BLUElightCory
Member
ENHANCE.
I'm thinking maybe those circles are tags you hang once you've picked the perk?
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But the circles seem to be behind Vault Boy in some of the pics...
ENHANCE.
Are we sure it's a 2D poster and not a wild bobble head or official promotional figure display?Yeah I noticed that too. Those circles are all over on the poster but sometimes behind things indicating they are drawn into the background which means at least those can't be tags or poster damage. It's going to be interesting to see what that's all about.
No kidding huh? We need a CSI super computer up in here.
I know that, but Bethesda better give them a better contract not tied to Scores. Maybe "Make a game which ain't full of game-breaking bugs and you'll get your bonus".
Removing player skill is a bad idea. Players like to think they have control over each moment of their character - not just the inventory screen.
If I'm a crack shot that can expertly adapt to scope sway and recoil, then that should translate into gameplay.
I'm currently playing Fallout 3 for the first time. In this game, power armour is as effective as taping aluminum sheets around your body. I can't believe how useless Power Armour is in this game. I just don't feel as powerful as I should be wearing it.
I hope Bethesda integrates something like the Damage Threshold system that all the Fallout games but 3 had to Fallout 4.
Do you use VATS?
Tale of Two Wastelands would fix so0me of those issue
Im replaying through 3 with it and it's awesome how much better the game itself functions.
Yes but I don't want to use it as a crutch. It's also really badly implemented in this game. Accuracy completely drops off at long-range. Even with all the best accuracy modifying perks, you can't consistently get your targets with a sniper rifle at a decent distance like you should with a weapon like that.
I haven't played New Vegas in years but I don't remember VATs being as broken as it is in 3.
I remember VATs in FO3 being insanely OP once you're high level.
Honestly not having vehicles in Fallout always seemed silly, reverse engineer a laser and plasma weapon, but not a simple 2 stroke engine?
Deus Ex HR was made in Montreal and included the city in its story, but only not as a main location.
True but aimed shots were equally overpowered in Fallout 1 and 2 at high levels. Give me a plasma or gauss rifle in those games when I'm near the end and I'm blowing heads off from the other side of the combat zone.I remember VATs in FO3 being insanely OP once you're high level.
True but aimed shots were equally overpowered in Fallout 1 and 2 at high levels. Give me a plasma or gauss rifle in those games when I'm near the end and I'm blowing heads off from the other side of the combat zone.
Yeah but... aimed shots in the originals took up extra AP and you couldn't shoot but a few shots at most. In fallout 3, I remember being near the end and a squad of armored suits coming at me and them dropping like flies. Quite literally like flies with goopy green mush leftover.
None of those things have anything to do with combat, so why do you care if the combat is actually good instead of just shit. Is there some kind of rule that an RPG can't have good realtime combat?I don't want the games to be FPS. I want them to be RPGs with a great story, lore, world, writing, and dialogue choices.
None of those things have anything to do with combat, so why do you care if the combat is actually good instead of just shit. Is there some kind of rule that an RPG can't have good realtime combat?
I loved shooting real time and having my character's skill affect my shooting didn't bother me. Maybe they should do what borderlands does, if your shooting skill is low your hand shakes more and it's harder to get a steady shot.
The combat in Bethesda's Fallout makes it unique and ties with the older games. If the combat was more like a modern day FPS, there will be no need for VATS and the series will lose one of its most iconic features. If I want to play a FPS, I will play one of the thousands available.
I don't see how having good shooting mechanics would negate the need for VATS, look at the mark and execute in Splinter Cell it could be used like that so you run into a room tag enemies in VATS and quickly take them down.
Removing player skill is a bad idea. Players like to think they have control over each moment of their character - not just the inventory screen.
If I'm a crack shot that can expertly adapt to scope sway and recoil, then that should translate into gameplay.
Player skill has no place in RPG combat. That is other genre mechanics ruining the RPG.
You want a good character, you build one. You don't just skip past the entire point of the game design.
So...F3's on Sale on the Steam Store for another 7 hours.
I already have NV...
...should I cave and get F3 in case F4 is 2016?
Tempted to get Old World Blues and see if the hype was deserved.
I kinda hope they add the ability to go prone, for sniping and stealth.
You can swim in FO3 and NV.With the locations of the diamond and the institute... swimming mechanic possible?
Male only protagonist doesn't bother me if for the reasons speculated... as long as what they're trying to go for [deeper story, more connected character] is actually done well.
Hahahaha. You said deeper story about a Bethesda game.
1. Bethesda is not going to make a good enough story even with just one character to worry about to justify it.
2. They don't need to rely on one character to have a deeper story than what Bethesda usually has. Look at New Vegas. Or fallout 1 and 2.
3. Freedom to play who I want is a big reason I enjoy Bethesda games. It's one of the things they are good at. A stronger story won't make up for that.
4. It's also an essential feeling of Fallout games. See 3.
Also, that rumor has been debunked.