Battlefield 4 had last gen versions and would easily run on Switch.The iPhone being more powerful than the Switch is easy to believe. It costs 2x more.
Battlefield 4 had last gen versions and would easily run on Switch.The iPhone being more powerful than the Switch is easy to believe. It costs 2x more.
Nah it's closer to the PS4 and XB1 lol. It's just a bit annoying that 3rd parties are seemingly on board to offer crappy last gen ports as always, and then probably dump Switch support altogether.
Nintendo as the often place themselves just haven't done enough to be on par with the other two so as 3rd parties have ease of porting 1:1 copies of games. If you make it even slightly time consuming or complicated then 3rd parties are going to ditch a Nintendo console before it's even out. The poor MP and social functions don't help either.
Can the switch not run frostbite?
Skyrim will be Oblivion
Since the difference between Switch and PS4 Pro is smaller than Wii U vs PS4 (and PS4 Pro is just a PS4 on steroids to target 4K upscaled), can you show me the math you're using?
It'll be Skyrim ported to the Oblivion engine.Skyrim will be Oblivion
How come the Shield has Half Life?
The Switch is like around 300GF in docked mode. Even with the power of Nvidia flops that isnt exactly "closer to" PS4 and One.
I've clearly completely overstepped the mark with my comments earlier then. Sheesh Nintendo.
Such token support. I'm not going to bother assigning blame here. All I will say is that it does not bode well for the console. They need sports games.
I think you need to show your math. If the pro is just a ps4 on steroids with the heck is a switch. I Wii U on HGH?
It's not possible to make anything faster in that form factor without making a completely custom SoC, and that would have increased the already high price significantly. (Though I'm sure that most of GAF believes that Nintendo is making $100-150 per unit anyway.)
Yeah, it's not about blame. As i said it's more likely that EA didn't feel that it's worth the effort to port Frostbite than it is that Switch can't run Frostbite, but we can't exactly blame EA for taking the safe, cheap, and easy route with an unproven console.
Incorrect.
Played the Switch yesterday and almost every game aside from Zelda was 1080p on the main screen.
Fast RMX at 1080 60fps was a noticeable step up from the Wii U
The Switch is like around 300GF in docked mode. Even with the power of Nvidia flops that isnt exactly "closer to" PS4 and One.
I still don't see how this follows. Again, this is still ultimately a Nintendo issue, because for EA it could make perfect business sense.
Let's say I'm EA. If I'm unsure that the Nintendo Switch is a valuable addition to the market, and in fact fear it may meet with a pretty mediocre market reaction, why would I waste time, money and human resources porting my marquee engines to the system? If I'm unsure that Nintendo consoles even have a market for my games, given how many Nintendo fans talk about third party games and how Nintendo itself has cultivated (or rather not cultivated) third party development, how would it be forward thinking to port Frostbite over? How do you know the business sense in the maneuver if you don't know anything about the cost of porting Frostbite or EA's internal analysis and projections for the money they could make from the system? It's not like this is something they would decided to do just to muck with Nintendo, they would have done it after serious CBA.
Yep, there is. The Shield has HL2 and Portal.no ARM port of Source either.
It's not possible to make anything faster in that form factor without making a completely custom SoC, and that would have increased the already high price significantly. (Though I'm sure that most of GAF believes that Nintendo is making $100-150 per unit anyway.)
Yeah, it's not about blame. As i said it's more likely that EA didn't feel that it's worth the effort to port Frostbite than it is that Switch can't run Frostbite, but we can't exactly blame EA for taking the safe, cheap, and easy route with an unproven console.
First off, everyone needs to stop misspelling Frostbite.Its not a power issue. Frostbyte runs on Mobile Devices.
Probably nothing more than PR BS but who knows. Peter Moore emphasizing that the switch version of FIFA will be custom built in response to somebody asking if it'll be based on the PS3/360 versions...
Peter Moore on Twitter: "Let me help you here, @tomphillipsEG the FIFA experience CUSTOM BUILT for Nintendo Switch
https://mobile.twitter.com/petermooreEA/status/820042981793071107
It was clarified soon after Tom first said it, and as many of us pointed out "custom-built" does not negate what Tom said.Wasn't this clarified like a week ago? Why is this thread still even open?
Wasn't this clarified like a week ago? Why is this thread still even open?
Oh, you know.
And what will happen is people stumbling in and only reading the title/OP and not the most recent development.
I wondered why long after Peter Moore's tweet I was still seeing people posting with ABSOLUTE 100% CONFIDENCE that FIFA Switch is based on the PS3/360 version, FACT.
The OP should be updated at the very least.
It was clarified soon after Tom first said it, and as many of us pointed out "custom-built" does not negate what Tom said.
how doesnt it when the answer he gave was directly in response to "i heard its based off the 360/ps3 version". and he basically said the guy doesn't know what he was talking about as its custom.It was clarified soon after Tom first said it, and as many of us pointed out "custom-built" does not negate what Tom said.
I'm sure this has already been posted here before, but it bears repeating if no one bothered to check for themselves.
https://twitter.com/petermooreEA/status/820042981793071107?ref_src=twsrc^tfw
Considering he said it in all caps in response to someone saying it was based on PS3/360, I'd say it's pretty clear what he meant.
Also, how does it make any fucking sense whatsoever? Both of those consoles were PPC based, and used completely different GPU architectures, even a port *down* would be easier coming from PS4/XB1. The switch is ARM based.
I'm sure this has already been posted here before, but it bears repeating if no one bothered to check for themselves.
https://twitter.com/petermooreEA/status/820042981793071107?ref_src=twsrc^tfw
Considering he said it in all caps in response to someone saying it was based on PS3/360, I'd say it's pretty clear what he meant.
Also, how does it make any fucking sense whatsoever? Both of those consoles were PPC based, and used completely different GPU architectures, even a port *down* would be easier coming from PS4/XB1. The switch is ARM based.
400-500gflops actually. Also the nvidia architecture is more modern than xbone and ps4. Performance per flop it will do 30-40% better. The Switch could be anywhere between 40-50% as powerful as xbone for gpu.The Switch is like around 300GF in docked mode. Even with the power of Nvidia flops that isnt exactly "closer to" PS4 and One.
It was clarified soon after Tom first said it, and as many of us pointed out "custom-built" does not negate what Tom said.
Eurogamer said around 300Gflops docked.400-500gflops actually. Also the nvidia architecture is more modern than xbone and ps4. Performance per flop it will do 30-40% better. The Switch could be anywhere between 40-50% as powerful as xbone for gpu.
Eurogamer said around 300Gflops docked.
So you rounded up?They altered something? The numbers they gave out we got 156 Gflops undocked, 393 Gflops docked. (assuming 256 CUDA cores ofc)
Eurogamer said around 300Gflops docked.
AMD Flops and Nvidia Flops are not equal.Eurogamer said around 300Gflops docked.
Lol, at 393, who rounds down to 300?So you rounded up?
How so?As far as I know they have been debunked
You're not wrong, at least going off of their respective graphics cards.AMD Flops and Nvidia Flops are not equal.
I was thinking within the 300 ballpark. But as mentioned before, Nvidia flops do more than AMD's.Lol, at 393, who rounds down to 300?
So you rounded up?
That about sums it up, I can see how you rounded to 400. 393 is close enough to 400.2 x cores x mhz /1000...
2 x 256 x 768mhz /1000 = 393 Gflops
2 x 256 x 307.2mhz / 1000 = 157 Glops
Right?
AMD Flops and Nvidia Flops are not equal.
How so?
AMD Flops and Nvidia Flops are not equal.
Oh, you know.
And what will happen is people stumbling in and only reading the title/OP and not the most recent development.
I wondered why long after Peter Moore's tweet I was still seeing people posting with ABSOLUTE 100% CONFIDENCE that FIFA Switch is based on the PS3/360 version, FACT.
The OP should be updated at the very least.