Is there a comparison video anywhere?
If the hardware wasn't really an issue then EA would have no good business reason to (reportedly) provide the Switch with the last-gen version.
The truth is the Switch is significantly underpowered in comparison to the current-gen consoles. The effect of this is starting to show in the software support the platform is receiving from third-party developers. We could all be entirely wrong and EA could be porting the current-gen version, but where we're not wrong is in saying that based on every leak and available pieces of information, the Switch is not a technical powerhouse. I think it's important to realize this sooner rather than later, because I predict that much like the Wii U and Wii, there will be a lot of developers who do not bother with the Switch due to the power limitations of the device. Understanding this will help you set realistic expectations of developer and publisher support.
There isn't since we don't have an official video outside of the one from the Nintendo event. However, I took a look at that video, and one from PS4 version, and one for the PS3 version and looked at them. It's definitely the Special Edition. Hard to tell from the crappy video we have, so I was hoping that Bethesda would have an official one ready yesterday, but no dice on that one.
They don't have a good business reason not to do it, which is why this whole thing is so funny. The NS is not significantly underpowered. Lower powered? Sure. We'd have to know what the intricacies are between the engine used for the PS3/360 game versus the Frostbyte engine. If the same engine worked on the 360 and PS3, then it surely will work on the NS. If they were forward thinking, then they'd port over Frostbyte because they can use it later.
Still, I just saw a tweet from Peter Moore:
[tweet]https://twitter.com/petermooreEA/status/820042981793071107[/tweet]
Maybe they are moving over Frostbyte to the NS. I guess we'll see in the coming weeks. I'll save my ire for when they actually go into more detail about this version of the game.
Also, I don't care about FIFA at all. Never going to buy that game on any system, but always interested in looking at how games are made and how they turn out.
You sure about that... or will you just move the goal post as soon as one of these games is announced for switch?
It is significantly underpowered, a last gen like Zelda that is far from being impressive technically is running at 900P 30 fps and with a pretty blurry IQ (lots of shimmering and jaggies), it's much closer to last gen than to current.
DQ11 is ue4Being able to run unreal 4 full version doesnt mean unreal 4 games coming to this. Your 10yr old laptop could run unreal 4 full version , doesnt mean a shit.
Its not gonna get graphically intense UE4 games (such as KH3,TEK7,SFV,Shenm3,Dead Island 2)
It is significantly underpowered, a last gen like Zelda that is far from being impressive technically is running at 900P 30 fps and with a pretty blurry IQ (lots of shimmering and jaggies), it's much closer to last gen than to current.
I still don't see how this follows. Again, this is still ultimately a Nintendo issue, because for EA it could make perfect business sense.
Let's say I'm EA. If I'm unsure that the Nintendo Switch is a valuable addition to the market, and in fact fear it may meet with a pretty mediocre market reaction, why would I waste time, money and human resources porting my marquee engines to the system? If I'm unsure that Nintendo consoles even have a market for my games, given how many Nintendo fans talk about third party games and how Nintendo itself has cultivated (or rather not cultivated) third party development, how would it be forward thinking to port Frostbite over?
I still don't see how this follows. Again, this is still ultimately a Nintendo issue, because for EA it could make perfect business sense.They don't have a good business reason not to do it, which is why this whole thing is so funny. The NS is not significantly underpowered. Lower powered? Sure. We'd have to know what the intricacies are between the engine used for the PS3/360 game versus the Frostbyte engine. If the same engine worked on the 360 and PS3, then it surely will work on the NS. If they were forward thinking, then they'd port over Frostbyte because they can use it later.
Good, let's wait for real information then.Still, I just saw a tweet from Peter Moore:
[tweet]https://twitter.com/petermooreEA/status/820042981793071107[/tweet]
who the hell would buy it ? like seriously, I kinda feel sad for the kid who buy a ps3 version of fifa. its because somehow I know he doesn't have any money to buy a PS4 or Xbox one.
but who the hell will buy a Fifa based on ps3 for a new Nintendo system that cost the price of a ps4 ???
this is very stupid to be honest. then watch EA stops making games for Switch saying there "poor sales".
when you have a fucking poor game and lazy development. you will get a poor sale. I actually hope it doesn't even sell 1 copy and it backfire on their ass . maybe they will learn a shit or two
Never ending excuses. Nearly every 3rd party game on Wii U bombed. Less than six figures bombed. I know y'all have detailed list on why each game deserved to fail but the publishers don't care. They just see lost money.
So, EA has almost no faith in the Nintendo Switch? Not surprising.
What about Skyrim?
https://twitter.com/petermooreEA/status/820042981793071107[/tweet]
who the hell would buy it ? like seriously, I kinda feel sad for the kid who buy a ps3 version of fifa. its because somehow I know he doesn't have any money to buy a PS4 or Xbox one.
but who the hell will buy a Fifa based on ps3 for a new Nintendo system that cost the price of a ps4 ???
this is very stupid to be honest. then watch EA stops making games for Switch saying there "poor sales".
when you have a fucking poor game and lazy development. you will get a poor sale. I actually hope it doesn't even sell 1 copy and it backfire on their ass . maybe they will learn a shit or two
Put it this way: if it was easier to port the Xbox One/PS4 version then EA would do it.
Don't get pissy at them if the Switch isn't up to par technically.
Do we know which port it isDQ11 is ue4
Never ending excuses. Nearly every 3rd party game on Wii U bombed. Less than six figures bombed. I know y'all have detailed list on why each game deserved to fail but the publishers don't care. They just see lost money.
Oh please, we've lived through the "custom" games of the Wii U too. That doesn't tell us that the PS3/360 versions aren't being used as a base for their "custom" game.There's nothing to wait for, it's already confirmed that it will be a custom built version.
Thread should be locked.
Do we know which port it is
Oh please, we've lived through the "custom" games of the Wii U too. That doesn't tell us that the PS3/360 versions aren't being used as a base for their "custom" game.
B..but he called his son Luigi and everything.
I googled , no article to be where to seen . Can you post source on thatYes we do. It's a port of the PS4 version.
Being able to run unreal 4 full version doesnt mean unreal 4 games coming to this. Your 10yr old laptop could run unreal 4 full version , doesnt mean a shit.
Its not gonna get graphically intense UE4 games (such as KH3,TEK7,SFV,Shenm3,Dead Island 2)
We should give them the benefit of the doubt until we know exactly what we're getting. Getting pissed off about something we don't know about right now is pretty crazy. Let the game speak for itself. If it's crappy, then we'll let them know. Maybe they may actually TRY to make a good game out of it. We do owe them at least that.
I said it wont run current gen games ue4 games with heavy on graphics part. None of games i listed were announced for it. If Tekken7 was announced for system i could see that but nope. Only SMT was announced using ue4 which seems made in mind with Switch specs and game devolopment is barely started.They flatout announced UE4 games at the conference
This sounds REALLY familiar for some reason...
I googled , no article to be where to seen . Can you post source on that
Sure, but there's no point in arresting a criminal before they commit a crime. They have to have a chance to make things right and we and judge them on their effort. If they release a video of the game looking and playing like shit with missing features at full price, then we can't take them to task. No reason to get upset before we know something concrete.
There isn't one. Take a look at the trailer from the Nintendo event. Look at the PS4 version of the Special Edition. Look at the 360/PS3 videos and you'll see straight away the NS version is the Special Edition. No idea why they didn't include the subtitle, but it's definitely the latest version.
I said it wont run current gen games ue4 games with heavy on graphics part. None of games i listed were announced for it. If Tekken7 was announced for system i could see that but nope. Only SMT was announced using ue4 which seems made in mind with Switch specs and game devolopment is barely started.
Nothing to do with power. It's just laziness on EA's part.
According to the Tweet, we have no idea what engine they're using. It would be a good idea to wait and see what they have before going any further. They may very well be bringing over Frostbyte. We shouldn't jump the gun until we have more information.
Sorry but we were talking about DX11 where did skyrim talk come out
It's not a good idea to base overall system power on a port of a game that was originally made for old hardware..especially something specifically made for the Wii U. I remember Zombi not running too hot on the Xbox One and PS4 when they were ported over, either. Does that mean that those systems aren't all that powerful? If you want to use that, then you have to consider how there are a few games that were 720p on the Wii U that are not 1080p on the NS. Mario Kart being one of them. Fast Racing Neo being another. Let's not even go down this road because it leads to nowhere.
Sorry I don't get the comparison, Zombi was a cheap cash in made by Ubi and it cost like 30$ at launch, it was a quick job and even than the resolution was full HD compared to the 720P WiiU version, Zelda is a flagship title, a system seller for the Switch that is made by one of the best developers in the world, can you see TLOU:R running at 30 fps and 900P with plenty of shimmering and jaggies on the PS4? no way Sony and ND would let such a flagship title have such a low quality port, that's why it's 1080P and 60FPS with improved character models, textures, lighting and everything basically, that's how it works when the system you're porting to has a significant power boost, obviously Next doesn't have enough power for a great Zelda port if it's looking like that, the console is the Pro version of the WiiU technically nothing more.
Well, the good part about all of this is that you don't have to buy it and can move on about your life without worrying about it. Maybe you can play Zelda on the Wii U and call it a day. My point is that all ports are not created equal.
No one was expecting the NS to be in the realm of the PS4 (at least I hope people weren't). The signs were there that it wasn't going to be in that league. But to say that it's not more powerful than the Wii U is pretty crazy. Just because Nintendo decided (actually did they? Has it been confirmed to be 900p?) to lower the resolution to 900p doesn't mean the game won't be good or run well. That should always trump this resolution talk.
Can't we all just agree and accept the fact that Switch is much closer to PS3/360 than PS4/One in terms of power?
Because that looks like an undeniable fact....
More like closer to Wii U than PS4/X1, in tablet mode.Can't we all just agree and accept the fact that Switch is much closer to PS3/360 than PS4/One in terms of power?
Because that looks like an undeniable fact....
Nah it's closer to the PS4 and XB1 lol. It's just a bit annoying that 3rd parties are seemingly on board to offer crappy last gen ports as always, and then probably dump Switch support altogether.