It also turns out that we got Warp dodge vs dodge roll because they were hitting tight limits before shipping the un-optimized demo. Understandable.
But... out of battle warping was possible up until February. So... was out of battle warping really "buggy", or are a certain pair of machines already hitting a wall? Like, memory leak/ GTX 970 vram level stuff?
Jeez, what was this game like on PS3?
Fun ramblings: . If you walk long enough around the rock edges when you get out of bounds without hitting the right LOD triggers, the game stops loading assets properly. Going to the other side of the map by the stone arches is a bland zone, if you got out by the gas station. Much of the archways don't have collision, btw. Hopefully they fix that in the final game. Additionally, near the 'pride' rock (which also doesn't have collision near the top) in the North East part of the map, there is a spot where you can trigger a battle without getting attacked and freely warp dodge around a pocket of space about 15x15 ft. Noct also has shivering animations when you walk out of bounds behind the top of the cave.
I wonder if the demo area is going to see a significant overhaul in terms of boundary placement in the final game?
I bet 2.0 is going to patch the out of bounds trick too
![Frown :( :(](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)