Right now I'm making a mental checklist of things that probably could break if you let the car free-roam
- How does it interact with monsters?
- Clipping problems out the wazoo against all kinds of terrain
- What happens when you drive off a cliff? Or in any other situation where the car is by all conceivable trains of thoughts 'stuck', how does it magically get back on the road?
- If there are triggers on the map related to quests, what happens if you drive over them in a car? What happens if you drive up to the bird in that 50min preview in the car and ram it full on?
I feel like considering that the car itself is a complex beast, what with all the triggered banter going from location to location, (presumably) choreographed scenic modes, etc, that allowing free roam would have broken a lot of things, or at least required an order of magnitude of effort to deal with every possible use-case, which might or might not have required conscious terrain design to prevent the car from going where it could potentially break any/every single instance of quests that require the party to be on foot (like in my last bullet point)
If anything, as a travel tool, it feels more like an implementation of e.g. flight paths in WoW, with Chocobos being mounts. With banter. And a radio.
Whether marketing conveyed realistic expectations properly over the years the game was shown with a focus on the car (i.e. TGS 2014), I'm not sure I could opine either way, but those are my thoughts.
I do understand its signifcance as a narrative device though, especially considering that a car is... well... kinda central to a story that's essentially a road trip.
I don't even care about off-road driving. I wasn't going to bother with it because it always seemed like a bad idea. I was content with just driving back and forth. What's insane to me is that the game literally babysits you. Until you get the flying upgrade, you don't have the freedom to do anything but accelerate slowly. Edit: and nudge left or right!