Honest?
They need to do more if they want to get that framerate stable.
Where is that in that post?
I apologize if you said it somewhere else.
No, it's one of the recent screens. The current demo looks massively better. Square is weird with screenshots.
I just hope they release an improved version, whether that be on PS4K or PC.
That much is true. This is a actual screenshot that they released officially:
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That's because the outside of that area is skybox.
Hell, the original's trees are obviously just + billboard trees.
Skyboxes tend to have low detail
Welcome to 1999, technology been doin' this for a while
LoD and vegetation density are usually markedly improved for PC versions of most games simply because people with beefy rigs can crank it without worry.Very rarely do you get anything more than larger textures and higher levels of AA when you get a pc release unfortunately.
We are probably stuck with how the grass looks like now and hopefully ini tweaking the LoD.
Yeah, Square is fucking weird. Judging by Duscae and the new demo the final game will be pretty clean looking with a fairly good grass density and few jaggies outside of hair.
Closer to one month before. Two is less common, and patch work that helps optimize continues after anyway. They still have the full 6 months to polish.Game goes gold about 2 months before so 4 months.
Q: So after all, the E3 2013 trailer was a lie? You can’t actually play like that?
A (Tabata):You can fight like that. I think in the recent play demonstration we showed several techniques and functions, but at E3 last year the game was running on a prototype environment (Ebony). At TGS 2014 we showed the game running in the actual environment (Luminous). Right now we are in the process of migrating functions from the prototype into it. It will take time to migrate it all. I wanted to show footage in the actual environment as soon as possible, so I ended up showing something that is in the midst of migrating. The video shows actual footage, not an idealized version. It will become more and more advanced from here on out.
Misinformation everywhere.
E3 2013's trailers were using a prototype engine called Ebony.
Read more at http://gematsu.com/2014/10/final-fa...fan-concerns-new-gameplay#Epso4erQ8zr42TWo.99
aka PCNote 'prototype environment'.
aka PC
Good to know that the downgrade police is in force for a self contained demo 6 months out from release. Keep us naive consumers safe.
The fact that it's a demo isn't going to change much, we are not years from the release but only 6 months away from it and even less from when the game goes gold and away from heavy development production. They are not going to have big asset changes in the last 5-6 months of development.
Game will look more or less like this only less rough on the edges, still nowhere near what the CG trailer showed.
The purpose of the demo, according to Square Enix, is to give players a look at the finished game's visuals
The lighting engine kind of falls apart in midday lighting, but at other times it looks alright.
Sad to say it but overall this demo was one of the worst looking things I played on PS4, realtime lighting with pseudo GI or not.
So what you are saying is that they need to tighten up the graphics on level 3?![]()
Does the lighting still look like this?
Equally good to see the defense force here right on time to save the honour of their favourite game (I don't really care either way).
Gotta get that steady 30fps somehow
Nice to hear.It's hard to tell for sure without being in the same area, but the lighting is still very impressive so I'd guess yes. Also that video was filled with bad LOD so I'd be surprised if it's a false representation. The game has some visual shortcomings but lighting, reflections and shaders are generally really high quality. It's a bit hidden by the IQ at times though and some areas just don't do a good job of showing it off either. I'd say the room where you're small in the demo does and even better job of showing the lighting off to be honest.
If you try it out jump on the table in that room and try the switch that cycles times of day. I'm fairly certain you'll be impressed to a degree if you like the lighting in the trailer you linked.
It's a demo, and they still have a lot of time to polish/refine things.
Rarely on visuals and performance, except in very early stages of development.
LoD and vegetation density are usually markedly improved for PC versions of most games simply because people with beefy rigs can crank it without worry.