I found the Slate article to be quite good. His remarks about the increasing lack of need for traditional gaming media and the growing dislike between them and their audience seen on point to me, as well as his criticism of other journalists decision to shotgun blast their entire audience because of their trouble with a minority of that audience. Worth noting, Auerbach wrote another article particularly about the Quinn incident that, while I didn't agree with as much, still had a lot going for it, not the least of which being the balls to actually write an article about it at all when most of the rest of the internet, Neogaf included, were doing their absolute damnedest to kill the discussion as if it were possible for them to make it go away.
I was unmoved overall by L. Rhodes' article but I can't say strongly enough how much I appreciated that the blog was written after conversation with some of the proponents. However, in order to grant the benefit of the doubt, which is good, the blog espouses some conspiracy level assumptions, which I find troubling for two reasons. 1) The possibility that they believe it. 2) If they don't, they are patronizing the audience
If there is a collection of individuals actively working to play gamers and journalists off of each other in order to create chaos and promote bigotry, then they deserve their victory. I don't see organization or conspiracy in this though. I do see an anonymous battlefield whose tools (hashtags) can be used by literally anyone. I see a community that does harbor elements of outspoken bigotry because it cannot help but to because it is a global community that cannot be moderated. And those elements will remain whatever you call the community or whatever hashtags are used.
Earlier, in the boogie thread, people claimed that all they wanted was for gamers to stand up when they saw people in the community acting inappropriately. Report them in-game, tell them that behavior is not okay, argue with them on message boards and Twitter, etc. At this point we drop into anecdotes for lack of any kind of evidence. For my part, I've never seen a nasty YouTube comment or Tweet that didn't come with some impotent white knight defender. I've never seen that defense make a difference. Certainly not one so demonstrable as to justify the articles I've seen lately, if their intent truly was just to get the non-bigots whom they'd just insulted to sign up for the army and protect gamingdom from Twitter vitriol and 4chan's vocabulary. Returning to anecdotes, I have seen people tell people who are being demonstrably bigoted to get lost. This has worked in two ways. The person either apologized and tried to be better or didn't and was kicked from the group/guild and blocked/reported. This is indeed a good thing to encourage people to do. Insulting gamers is not a good way to encourage them to do this.
Positivity is what we need.
We cannot excise the unpleasant elements from the community at large and so this "war" has no achievable goal and no practical value in existing. If people are being bullied on Twitter, let them know you don't think that is okay (even if you don't like the content--if any--they create). If you know someone who is sending death threats, tell them to stop. Report them to the police. Introduce actual repercussions to the behavior when possible. Be inclusive when possible and exclusive when necessary. You don't need to have an internet flame war to create private guilds, chat channels, parties, friends lists, etc. where people can feel welcome even when the ungovernable community at large may have some bigots and casual use of slurs. If you think someone may be willing to change their behavior to be more accommodating, re. casual slurs, then ask them to nicely even if you are angry. See what happens and then work with them/block them/report them as necessary.
In short, fight battles that can be won. As these types of communities increase in number, gaming as a whole will probably look a bit more welcoming. You don't need to insult or fight anybody to accomplish this.
As far as the expressed desire for ethics and higher standards of writing in the gaming media, L. Rhodes touched on that fairly well. There is an achievable goal line down that road somewhere, in my opinion. If Twitter is the best avenue to pursue, and recent reports and behavior from the gaming press seems to show it may be, think about how to distance reporting from the inevitable hellstorm that can adopt your hashtags. Maybe don't use them. Or, get the attention of the writers who are actually capable of addressing the issues responsibly and write for sites that may actually have ethics codes. People like Erik Kain at Forbes and David Auerbach at Slate.