This reminds me of the London Riots.
Starts for one reason, a flashpoint deeply imbedded with long-standing social conflict, uneasiness, a lack of parity when it comes to trust, misunderstanding and emotion, and quickly escalates and snowballs. The key with those events is that the original Tottenham riots were somewhat unrelated to the violent hotspots that popped up across the UK. The result was the same, to varying degrees of "success", but the origins of the events differ. This is a far deeper and complicated problem, and deserves far more analysis, but to do so would seriously derail this thread. Fundamentally it highlighted a lost generation, segregated from the rest of society, all stemming from a lack of understanding and a willingness to respect one another.
I'd also say that a lot of the backlash from this, and the events that have transpired, step far beyond the realms of the gaming industry, and it's very much a testament to modern society and the ever-evolving social networking that is changing how a generation thinks, reacts, protests and how they fundamentally interact with one another. I've seen examples of some of this behaviour for over a decade; I have been very active on various forums, both within this industry and outside of it. This existed before Twitter, before gaming-centric outlets reached the levels of popularity they have now, before we were as connected as we are now. I think I take exception to this sweeping generalisation with the term gamer and what "gamers" are doing, because as far as I can see, their behaviour and actions are not mutually exclusive to the fact they enjoy playing video-games. I think it's reasonably naive to think this is a gaming problem, because it reaches far beyond that IMO.
For as long as I can remember, what the definition of being a "gamer" and what that meant, has always sparked debate. There has always been an aspect of gaming that hasn't been entirely comfortable with its identity, or even able to accurately articulate what exactly it is, or what we are. At times I've often wondered whether or not that's even a question worth asking; surely to be a gamer to be defined as playing video-games. Nothing more, nothing less. It's not a political or social statement, it's not indicative of your religion, your beliefs, your ideologies, the clothes you wear or the music you listen to. I've never quite grasped the social creeds we place ourselves in when growing up through school, so to do so beyond that is slightly confusing. I've never seen it as a niche.
So for questions to be raised about whether or not the gamer is dead, I find entirely perplexing. Gaming is our common interest, but it's not our defining characteristic. I do think though, that those who plays games has widened on a social scale, and it seems in the UK that the community here is vastly different to that across the Atlantic. I sometimes see example where people find themselves uncomfortable with that, that there's a sense of elitism. I've been there, as a young teenager, looking down my nose at people in a game shop, thinking they're not worthy, or they're not as good a gamer as me. Utterly immature, but as an outcast I found refuge in a medium that spoke to me entirely as an individual and welcomed isolation. It was uncomfortable, but as I have grown up in the 15 years since then, the industry has evolved too, so I think I've followed that curve.
Maybe I'm entirely off point, maybe I'm wrong, I don't know. This kind of transcends fact finding, and more speaks to the romantic philosopher in me that will always include gaming as a personal interest and never backdown from whatever social distinction is currently in vogue. I just find a lot of the distinctions made during all this utterly flawed. I won't touch the gaming press debate, because that's an equally lengthy post filled with dreamy musings. Fundamentally, I think I've seen a lot of naievity and a lack of understanding of how things work behind the scenes in most industries. Doesn't make it right, but a lot of what I see on gaming outlets makes sense to me from a business sense. As a practice and for what we actually deserve, it's far off the mark, but at the same time I think it shows a lack of individual thinking in some cases. Too often, in too many walks of life, people are uncomfortable with forming their own opinions and have to find a reference point for what they later adopt as their stance on a subject. There's an over-reliance, in some corners, to that sense of belonging that results from aligning themselves to a particular tribe. It's entirely ironic a lot of the time. I think you have to get behind and underneath the society we've help create to understand all of this.
It gives me a headache to be honest; whatever happened to playing games you want to play, and not playing the games you don't? I don't seem to remember consumerism being so strong when it came to gaming as it is now, though I struggle to see if that's entirely appropriate for gaming alone. It seems a double-edged sword.I think ultimately it's the uncertainty in the industry in defining what IT is, rather than what WE are, that needs addressing. I still stand by my opinion that the term "gamer" is flawed and is in reality such an eclective community that you can't say X are doing Y because of Z.
As a footnote to this post; I don't feel certain, or sure, or entirely correct in what I've written. In as much that, I see this as a debate and not a definitive response. If I am wrong, or misguided, or even delusional, then please, genuinely, enlighten me. I lurked around this site for a long time before registering, and at its best I would hope GAF would help fuel healthy debate. I would say please don't resort to insults, but to show a fear of being wrong would be entirely hypocritical considering what I've written above. Ultimately, educate me GAF.