Is there a release date/timeframe given for both games?
Not yet but I suspect they'll be saving that for E3, along with an actual playable build at the event.
Is there a release date/timeframe given for both games?
I'm seriously shocked by all the people who are disappointed by the lack of Hayter. Dude hasn't been great since the original Metal Gear Solid and has only been getting worse each new game in the series.
My two cents: episodic releases for PS3/360 and full package for PS4/720.
lol @ people thinking Snake is voiced by Sutherland.
I think it will be a full package for all consoles, but only when MGSV:TPP is released. Before then, Ground Zeroes will be sold on its own either as a downloadable title or a cheaper retail package. It's basically a paid demo of sorts, but with much more content than a "normal" demo. I've been saying this for some time now!
The only people who will end up buying "two games" for MGSV are those who can't wait for the finished product. I guess that will be... most of us. Lol.
The only people who will end up buying "two games" for MGSV are those who can't wait for the finished product. I guess that will be... most of us. Lol.
my feeling is that Ground Zeroes will not be long to beat, but the replayability will be way higher than normal mgs mission. it'll be good to demonstrate what 'open world' means in metal gear game.
He said you can choose when to do missions, presumably there are advantages to day versus night, maybe higher enemy counts and lower enemy visibility at night for more stealthy players, the opposite in the day for people who just want to kill everyone.The fact they showed off a full day night cycle on that map was interesting, because the way I'm picturing it, you'll never see daylight on Guantanemo in the mission. It could be they throw in some bonus modes which also take place on that map, but then again it could just be that they were showing off they have the tech to do that anyway.
my feeling is that Ground Zeroes will not be long to beat, but the replayability will be way higher than normal mgs mission. it'll be good to demonstrate what 'open world' means in metal gear game.
He said you can choose when to do missions, presumably there are advantages to day versus night, maybe higher enemy counts and lower enemy visibility at night for more stealthy players, the opposite in the day for people who just want to kill everyone.
That's also what I've been saying. I predict that Ground Zeroes will be more like Peace Walker in terms of overall design where there are a lot of smaller generic optional missions, and stuff which is really easy to add more content for with a modular design. There will be a few big areas, and you can approach any mission with any sort of equipment setup you want or you can just explore around and fuck around.
It's basically going to be something to keep players busy while they finish up TPP, and then your save carries over.
What intro sequence? The Chico thing? That could be shown at night, as we've seen it, but Snake could scale that rock face, and take on the mission at any point after that I would imagine.In the full game absolutely, but the intro sequence is directly tied to that mission opening, and even though they showed a daytime version of the intro, I don't see that being available except as an extra.
In the full game absolutely, but the intro sequence is directly tied to that mission opening, and even though they showed a daytime version of the intro, I don't see that being available except as an extra.
Oh I'm seeing it as something smaller than that, just the one map. Plus maybe some gameplay in the Mother Base attack but I'm not sure about that. One story mission and perhaps some bonus fucking around missions to unlock. I guess it depends on if this will be charged for, and if so how much.
Previously in an interview before TPP was unveiled, he also talked about Ground Zeroes in particular and mentioned how while it is an open world game, there will be loading between major zones which you travel to via helicopter. I believe he also confirmed that you will be able to walk around in Mother Base. So it's going to be a pretty substantial prologue imo.
What intro sequence? The Chico thing? That could be shown at night, as we've seen it, but Snake could scale that rock face, and take on the mission at any point after that I would imagine.
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As it stands, yes, but the exact cutscene shot was shown in daylight, so I don't think it will be.It's a single camera shot for the whole intro all the way through to the gameplay.
Yep but I'm taking that to mean that applies more to the Phantom Pain, which he couldn't talk about back then.
As it stands, yes, but the exact cutscene shot was shown in daylight, so I don't think it will be.
I think that's a logical stance based on what's been shown and discussed about GZs, but I think it clashes with the realities of production and marketing. The project you're describing would presumably have a very substantial development cost, more than many full priced games no doubt. And the two games releasing close to each other would cannibalize the market, so I'd either think GZ is very small, or they're not releasing close to each other, and given MGS5 is PS360, it's shipping in the next year.I don't think so. Even way back then, he was pretty candid about it. He said that Ground Zeroes is the prequel to MGS5. He had no reason to say that if he was trying to hide everything completely. Based on his comments, I think it's fair to think that Ground Zeroes is a full featured title, just a smaller one. It's not going to be one map and one mission.
I did watch it, yeah, but I didn't listen to it. I guess that makes sense.Did you see the actual presentation? That wasn't to show that the scene can take place in the day, it was to show how the scene still looks relatively good even with a total lighting change. There were a lot of flaws in the daytime scene which indicate it's designed to be at night and in the rain - mainly how the characters looked and the wet surface on all their clothing.
So did I get this right. Ground Zeroes is set after Phantom Pain.
The Phantom Pain starts with a "tutorial" in the hospital which is more of a gimmicky Kojima style simulation of how a person would feel after waking up from a coma (so you start crawling, and then you slowly regain the ability to walk).
So did I get this right. Ground Zeroes is set after Phantom Pain. Phantom Pain begins with a tutorial that teaches the basics of the game. Ground Zeroes is released first despite being set later, and will act as a tutorial despite Phantom Pain having a tutorial. Also Phantom Pain and Ground Zeroes are separate games, but footage of Ground Zeroes is promonently featured in the Phantom Pain trailer.
Sounds pretty clear to me.
Gut feel is Ground Zero is for PS3/360 and Phantom Pain is for PS4/720. I know it sounds crazy to split games across consoles but maybe Kojima had technical limitations on current gen so GZ ended up being a smaller world teaser.
So, it's going to be like The Tanker Incident -> Big Shell and Virtuous Mission -> Snake Eater, but this time on a bigger scale?
Gut feel is Ground Zero is for PS3/360 and Phantom Pain is for PS4/720. I know it sounds crazy to split games across consoles but maybe Kojima had technical limitations on current gen so GZ ended up being a smaller world teaser.
No, this has been shot down multiple times. Ground Zeroes and The Phantom Pain are both for the PS3 and 360. This has been confirmed by Konami and Kojima multiple times. They will probably both be cross-gen, especially since I think it's likely Ground Zeroes will be included with The Phantom Pain anyway, when the full Metal Gear Solid V game ships.
Especially since I think it's likely Ground Zeroes will be included with The Phantom Pain anyway, when the full Metal Gear Solid V game ships.
Kojima is trying to make his game into a movie, this can either be a great change or a terrible mistake, RIP Hayter
I think Phantom pain is for current gen, and ground zeroes is next gen, if they are two seperate games
I'm not to sure about that part, perhaps a download code so used copies will have to get it separately. argh what am I thinking.
One thing I'm really wondering about with this is if they'll reuse the areas from GZ in TPP or if TPP will be totally different maps.
I'm not to sure about that part, perhaps a download code so used copies will have to get it separately. argh what am I thinking.
I believe the key is in how Kojima envisions the game. He says MGSV = Prologue + Main Game. GZ = Prologue. TPP = Main Game. The full product is called "MGSV: TPP", like "MGS3:SE". So while TPP refers to the main part of the MGSV experience, I believe as long as the product is called MGSV, it will include both GZ and TPP.
What does one thing have to do with the other? MGS3 didn't address MGS2's questions, does that mean it shouldn't have been MGS3?MGS4 answered every question and tied up all the loose end in the MGS series, why is this new game being called MGS5?
It’s an open world game, and Kojima is quick to point out just how much freedom this will give players, “because it’s open world you can move freely, and infiltrate the base any way you want. But this area here is just a prologue of the game.”
“You can call in a chopper any time, anywhere you want,” Kojima continued, “and the way the game system will work, is that when you call in a helicopter, you can return back to your base, or head to another mission. It is also possible to use helicopters for support as well.”
Kojima revealed that the game’s base-building element could go hand-in-hand with smartphone integration, Kojima reflected on the base-building element of Metal gear Solid: Peace Walker, “We liked the concept of developing weapons and creating new things at your base, and how that influenced the gameplay.”
“That was a really cool idea,” Kojima continued, “and something that was very popular. Furthermore, nowadays they’re making new ways to access games. You’re not just playing on your game console, you can also access them from your cellphone and other devices to access that same game.”
Kojima added, “So I think that type of ‘Mother Base’ system would work very well in that kind of system, and it’s something we’re planning on in Metal Gear Solid: Ground Zeroes. I can’t reveal too much about what happens after you get in your chopper, but you get in and fly to your base.”
“Then you can walk around your base all in real-time,” Kojima continued, “it’s the base that you create. But if you want to focus more on the main missions, you can do that, so you don’t have to customise the base if you don’t want to.”
“This particular stage is a small sample of the open world we have in mind,” Kojima explained, “and again, this is just a prologue. But what happens is that there will be larger open worlds, and you can use the helicopter between those open world stages.”
“You have to be careful about where you call the chopper, because if it gets spotted it can be shot down,” Kojima added, as the helicopter starts to land while blasting out Ride of the Valkyries. It’s a nice touch, and the dynamic wind effects as the vehicle lands looks superb, whipping foliage around violently.
Metal Gear Solid: Ground Zeroes will also feature a day-night cycle, but it isn’t scripted, and gameplay will be affected by what time it is, “Later on in the game, time will pas in real-time,” Kojima explained, “so depending on how you travel between one stage to the next, that travel time will effect the time of day when you arrive at your destination.”
and depends on how long the gap between release I think, if it's just around 3 months max, I can see Ground Zero omitted from MGSV. if it's longer, I think they'll just include GZ content to MGSV
MGS4 answered every question and tied up all the loose end in the MGS series, why is this new game being called MGS5?
Ah man Konami is really trying to maximize sales out of this shit. :/ I'll only find it acceptable if the GZ portion is released considerably ahead of the main game, and for a heavily discounted price.