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Grand Theft Auto V - Coming for PS4, Xbox One and PC this Fall - Trailer

Raptor

Member
Which is why the way R* has been handling hidden packages sucks. Whatever the hidden package system is, guides shouldn't be necessary for 99% of players to discover even half of them.

Every since teh first crackdown I always needed a damn guide to find stuff, but Im one of the few crazy people that enjoys going on collectible hunting with a guide.
 
Note, my post does not contain story spoilers, but it does contain some "rewards" spoilers.

GTAV is spoken of highly by many but am I the only one who thinks this game has some of the worst collectible side quests in any open-world game? My soul was being slowly crushed every time I had to collect a piece of nuclear waste, or a murderer's letter, or fly under a bridge with a helicopter/plane... I did like the stranger/freaks missions though, but I could not stand those collectibles. I had 750/1000 or something like that in GTAV 360 and that includes getting all the collectible achievements. It's probably going to bother me getting under that in GTAV next-gen but I don't think I will care - I really disliked collecting all of that junk.

You are completely right. The side-quests in GTAV were almost like they were mocking side quests in another game. While many of the side missions are pretty fun, it's very depressing that all of them end the same way... An NPC promising to give you this and that, only to end up being "Jokes on you, sorry!" This is the same with strangers and freaks. The old couple hunting for celebrity goods give you nothing, the marijuana guy doesn't show up to the big smoke out and gives you nothing, the border agents give you nothing, and so on. Now, those missions are still fun and funny... but you get nothing from them. Rockstar seems to have lost the sense of toil -> reward that has to be present in games, which is something that they seemingly got with GTA3, VC, and SA. It seems like, now, they're more interested in "mocking the state of open world games" than they are actually trying to improve those mechanics that they're mocking. The game suffers from this in the story missions as well... you play way too many story missions and get absolutely zero reward. There are like two missions that actually give you a reward, the first heist, and then "the big one." In between, you run plenty of heists and do plenty of big missions, but "doh! something went wrong!" every time. The worst, of course, was the nuclear bomb mission where
you get to use two unique vehicles the cargobob and the sub to get that nuclear bomb and sell it for big cash, of course, after completing this mission you decide not to sell the bomb ... but the cargobob and sub that you stole have suddenly disappeared never to be used again...
Rockstar seems to have lost their way with that.

Compare this to GTA:SA's "non-story" missions. One of them gives you a freaking casino. The others increase your revenue ten fold (the gang missions). Even the non-story side missions like being an ambulance driver, cop, freighter, etc., have either massive payouts or give you certain perks like being resistant to fire or having a higher armor level when obtaining armor. Even the collectibles themselves in GTAIV and V are off. For the most part, they're in boring locations that nobody cares about, that take very little skill to get to... Just in the middle of a random field, or in the case of GTAIV, pigeons just scattered around NYC in no interesting way at all.

Finally, also look at the rewards that CJ got in GTA:SA throughout the storyline... I can't even remember them all.
  • Mansion in the hollywood hills (with a gym, pool, large garage)
  • His own airport (with a huge hanger that can store multiple airplanes, a bike, large garage)
  • A WW2 style spitfire airplane
  • A hovering jet with rockets and machine guns
  • His own chop shop (admittedly, nothing different than an extra house)
  • A casino (another type of house basically)
  • A jetpack

Then you have all of the weapons, many of which were rewarded during those missions... The flame thrower during The Truth's mission, the minigun, others.

In GTAV, one character gets one reward...
Franklin randomly gets a decent house in the Hollywood hills, but loses his other property
.

It's too bad because RDR seemingly understood side missions, although the main story still lacked rewards. The "wilderness journal" missions added a lot to the game and gave you some, albeit small, value. Guns, cash, special outfits with perks, and many of them were interesting challenges. Best of all, they encouraged you to explore the wilderness and explore the vastness of the world. GTAV's regressed, although they were still better than GTAIV.
 
Every since teh first crackdown I always needed a damn guide to find stuff, but Im one of the few crazy people that enjoys going on collectible hunting with a guide.

One of my proudest moments was finding the final agility orb in the original Crackdown years after it came out (without a guide).

Every so often I'd just hop on it to cause some chaos while in party chat with friends. One night I was exploring like normal until I saw a green flicker in the distance, I raced to it and picked it up, a message flashed up '99/100'. I was resigned to never finding the last one, my heart sank. But would you believe I ran another twenty feet or so and there it was?

It's true what they say; you'll wait ages for a London bus to show up only for two to arrive at the same time.
 

BeforeU

Oft hope is born when all is forlorn.
Why do they need a launch trailer for a game that's already been released?


Is it free? If it is then yeah I dont care about new info. But if you are paying price of a new game again. You seriously saying they dont have to show anything to justify?
 

UrbanRats

Member

R* hates their fanbase, confirmed.

But really, is it so hard to understand that we like being rewarded? And having many properties is something people always ask, and have been asking since forever, yet they keep not implementing them (unless you consider the pretty meaningless money sinks like the Golf Course and Cinema).

Just model a bunch of different houses and let the players buy them or win them.

Saint's Row 2 was pretty great about this.

I guess they kept all of their cards in this sense, for the Online portion of the game.
 
*a bunch of truth*

You just pointed out one of the reasons why SA is still about the best game of this type. A great sense of progression and reward. You start the game on a bike in an ally and at the end you have access to a ton of stuff that you couldn't just go in find on the world map after the intro mission is done with. The airstrip was amazing. Not only do you get some rewards from story and side missions to start just spawning there, but you can also fill it out from doing the training school.
 
Some people are speculating that the 4th will be when the pre-load will become available. I just pre-ordered the game from PSN and it said the money wouldn't be taken until the 11th, so I highly doubt it will be up on the 4th.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
1080p? Watch Dogs am cry?

This game is gonna look far superior to Watch dogs PS4, and running better too hopefully with much bigger scale? I don't believe it
 

bud23

Member
I think people are going to be surprised by the sales of Remastered version. Definitely for people who think exactly what you are saying. That doesn't mean that sales will tank, but won't be GTA level sale by any means. This game isn't out performing on Amazon charts. I have never seen it in top 10 and barely seen it few times in top 20.

And I don't know why people keep saying Rockstar need no advertisement. When GTA V came out, that's all I could see everywhere, posters, trailers big ass billboards. And I live in Toronto.

GTA-V-GIF-COMPRESSED.gif


Nah.
 
Now, those missions are still fun and funny... but you get nothing from them. Rockstar seems to have lost the sense of toil -> reward that has to be present in games, which is something that they seemingly got with GTA3, VC, and SA. It seems like, now, they're more interested in "mocking the state of open world games" than they are actually trying to improve those mechanics that they're mocking. The game suffers from this in the story missions as well... you play way too many story missions and get absolutely zero reward. There are like two missions that actually give you a reward, the first heist, and then "the big one." In between, you run plenty of heists and do plenty of big missions, but "doh! something went wrong!" every time. The worst, of course, was the nuclear bomb mission where
you get to use two unique vehicles the cargobob and the sub to get that nuclear bomb and sell it for big cash, of course, after completing this mission you decide not to sell the bomb ... but the cargobob and sub that you stole have suddenly disappeared never to be used again...
Rockstar seems to have lost their way with that.

[...]

In GTAV, one character gets one reward...
Franklin randomly gets a decent house in the Hollywood hills, but loses his other property
.
For S&F, you do get 1 property unlocked, the towing company. You unlock the skydiving locations, too. And T also gets unlocks 2x from the story... not just F.

I think the bigger difference is you get money to buy Properties with though. There are a lot of missions that give you 100,000+ which is enough that after most rewards you can afford a new Property. I mean, there's the 5 Assassination missions, 1 camp raid, the weed camp raid, 3 of the Heists give you enough to buy a Property or new plane/heli/boat. There are also, what... 10 or 11 missions where you can make 50-100% return on stocks, all of which let you buy a new Property (especially the few with cool missions like the taxi co. or the smuggling business), fancy jet or a maybe even tank, an airport, heliport, dock space, etc.

I mean, if you add up all the Properties, docks and airports, tanks, boats, and jets, etc you can buy through the story, it's not that different than that GTA SA list... It's just you're getting cash to buy what you want instead of getting it as a direct story reward. Which, admittedly, is sometimes more fun. F getting his unlock was pretty awesome. And I'm not sure it's better than GTA SA, mind you... I miss all the Safehouses in SA. And the Properties are horrible in GTA V.. the shootout and chase missions are cool but the liquor runs are horrible. But so were the Safehouses in SA :p I mean they were basically just copy/pastes to be fair. It's mostly just for roleplay flavour and an extra save node haha.
 
Trevor's airpad is a good point, although they still fudged that up by not giving you the air vehicles that you interact with in missions to be stored there. If I remember correctly, you get 2 vehicles from missions, the beat up news chopper and the military chopper, and then you have the Flight School air plane. But everything else you have to "buy" with in-game money.

The other properties, thoguh, are where Rockstar goofed hard. I've written a lot about this and I'm not going to go into the skewed cost:benefit analysis so late at night :) But, the skinny of it is that the properties give you *nothing* in GTA V. No real missions, no goals, no new places to explore, and above all, no cash. I calculated out the in-game time to make back your investment on properties, and it's somewhere around 400 real life hours... JUST To make back your initial investment. Even the cheapest property, The Hen House, would take close to 150 real life hours just to get your initial investment back. It's like nobody at Rockstar sat down for 5 minutes and did the math on these properties. Worse, though, is that they give you nothing. The Hen House, the marijuana shop, the rock clubs, and the others, you buy them ... And then ... that's it. $85,000, $110,000, and $250,000 (or whatever) gone. You get 2 text messages from "the manager" and that's the end of it. With the Hen House you get 1 stupid pointless mission where you have to drive over there and shoot some Lost bikers; with the pot shop you get one pointless mission where you steal a truck with weed on it. No reward for those, just "thanks!"

The properties should have a progressive mission payout bonus... 10 missions each, each one doubling the value of the weekly revenue you generate from the property. AND you should at least be able to USE the property when you buy it. With the Hen House, I was so disappointed... I spend $85,000 on this property and... You buy it and you can't do anything. Can't go in there, can't walk around, nothing. What a mistake.

The stock market is another thing. It's like they added the stock market to make up for the mistakes with real storyline and rewards. 2 story missions pay out. The rest don't. THe only way to make any money is to game the stock market by saving up those assassination missions and putting all of your money into a stock with all three characters, doing the mission, then selling it... Or alternatively, putting all of your money into some penny stock, waiting for it to inflate, then dumping. Otherwise, you'll roam around the game world with .. $55,000 for most of the game, and $2mil at the end. Also, having to buy the dock, airpad, and others... WHen there is no reward for doing so is just lame. The only decent one is Trevor's drug running airport, but even after you finish those routine 10 missions, that's the end of it. The dock and helipad are frustrating because once you buy them, you need to have those characters to utilize them. It's creating artificial barriers in a game world... Just like having to pay insurance on your vehicle in GTA Online when somebody who doesn't have any money destroys your vehicle... And you have to pay for it... It's like "Who thought replicating the auto-insurance deductible system was a good idea in a videogame.. what value does this add??"

They just didn't balance any of it... and part of me thinks they did it on purpose as a way of "making fun" of games that give you a reward... like as a social statement or something. GTAIV was worse, GTAV was a sure improvement in every way, but still disappointing.
 
You can use the two smuggling airfield vehicles after you do a run. It's not too big of a deal because they're probably not high appeal items but you sort of have access to them as free roaming vehicles... you just gotta do a 'run' with them first, and then after the mission, you can get back in and instead of starting another run, you can then free roam with them. But yeah, regardless, whether it's 2 or 4 or 6 vehicles you get from the story or properties, the bulk of the 'rewards' are still cash. And I don't mind that per se. It fits the story well. And it would be perfect if the properties were better.

Cost:benefit? Yeah worthless. I've beat the game a lot but I have one file that I think is up to about 30 weeks in-game calender... That's like, maybe, 200-250 hours /played. I've done a lot of free roam. And I checked a month or so back to see my ROI and everything still has barely made 5-15% back... the only two that I've broke-even and made a profit are the Smoke on the Water (the best return % by far) and the Mackenzie smuggling airfield (which is totally dependent on gameplay, not time, so it would not have reached BEP if you didn't do tons of smuggling like I do).

Only reason to really buy them is for flavour or roleplay or whatever... I mean, Safehouses in GTA SA were sort of like that. They really add almost nothing to the game. Copy/paste art, no content, etc... but at least they added closest/safepoints around the map. Properties mostly don't even do that. I mean, some of them even have offices. F's LS Customs has a big interior, office space, etc. Scrap Yard does. Heck, Tequi-la-la even does for that S&F mission and then they remove it when you buy it. Why not at least add a garage, bed, armour, guns, something to get some practical use out of it. The random missions are OK... the defend missions are fun, chase to get the money is OK too, albeit simple. I hate those liquor run missions though. Maybe those would be OK when you're starting the game and poor, but at the end-game I'm supposed to feel rich, and the game wants to to abandoned my expensive Adder or Super Diamond to go do a liquor run for an incompetent manager who loses stock 2-3 times an in-game week? Very annoying and anticlimactic.

I wish more were like the taxi Property mission where you have a bunch of cool unique missions with small stories, or the smuggler missions where at least they're unique to the property, and make you feel cool and successful at your in-game role.

And, yeah, definitely very broken. Either you don't abuse the stock markets, and you're super poor, or you abuse the stock market and you're so rich that money becomes meaningless. It has no balance at all. Feedback from a single QA tester playing the game once time probably could have balanced it better.

I do like the fact we even have properties, and a few like the airfield or taxi co. are cool. Scrap yard is cool in concept. And of course the helipads/airports/docks are cool. But for the most part, I agree about all the balance. They're essentially just flavour for the game world. A nice bonus but don't really any anything to actual free roam gameplay.
 
You can use the two smuggling airfield vehicles after you do a run. It's not too big of a deal because they're probably not high appeal items but you sort of have access to them as free roaming vehicles... you just gotta do a 'run' with them first, and then after the mission, you can get back in and instead of starting another run, you can then free roam with them. But yeah, regardless, whether it's 2 or 4 or 6 vehicles you get from the story or properties, the bulk of the 'rewards' are still cash. And I don't mind that per se. It fits the story well. And it would be perfect if the properties were better.

Cost:benefit? Yeah worthless. I've beat the game a lot but I have one file that I think is up to about 30 weeks in-game calender... That's like, maybe, 200-250 hours /played. I've done a lot of free roam. And I checked a month or so back to see my ROI and everything still has barely made 5-15% back... the only two that I've broke-even and made a profit are the Smoke on the Water (the best return % by far) and the Mackenzie smuggling airfield (which is totally dependent on gameplay, not time, so it would not have reached BEP if you didn't do tons of smuggling like I do).

Only reason to really buy them is for flavour or roleplay or whatever... I mean, Safehouses in GTA SA were sort of like that. They really add almost nothing to the game. Copy/paste art, no content, etc... but at least they added closest/safepoints around the map. Properties mostly don't even do that. I mean, some of them even have offices. F's LS Customs has a big interior, office space, etc. Scrap Yard does. Heck, Tequi-la-la even does for that S&F mission and then they remove it when you buy it. Why not at least add a garage, bed, armour, guns, something to get some practical use out of it. The random missions are OK... the defend missions are fun, chase to get the money is OK too, albeit simple. I hate those liquor run missions though. Maybe those would be OK when you're starting the game and poor, but at the end-game I'm supposed to feel rich, and the game wants to to abandoned my expensive Adder or Super Diamond to go do a liquor run for an incompetent manager who loses stock 2-3 times an in-game week? Very annoying and anticlimactic.

I wish more were like the taxi Property mission where you have a bunch of cool unique missions with small stories, or the smuggler missions where at least they're unique to the property, and make you feel cool and successful at your in-game role.

And, yeah, definitely very broken. Either you don't abuse the stock markets, and you're super poor, or you abuse the stock market and you're so rich that money becomes meaningless. It has no balance at all. Feedback from a single QA tester playing the game once time probably could have balanced it better.

I do like the fact we even have properties, and a few like the airfield or taxi co. are cool. Scrap yard is cool in concept. And of course the helipads/airports/docks are cool. But for the most part, I agree about all the balance. They're essentially just flavour for the game world. A nice bonus but don't really any anything to actual free roam gameplay.
I think the problem here was that the properties were added very late in the games development.
Basically the GI preview came out and it said no properties. The internet reacted quite badly at that one and then several months later we find out properties were added due to demand or whatever. It's no surprise they felt quite rushed.
 
I think the problem here was that the properties were added very late in the games development.
Basically the GI preview came out and it said no properties. The internet reacted quite badly at that one and then several months later we find out properties were added due to demand or whatever. It's no surprise they felt quite rushed.

So should we expect them to be improved now that the ps4/xbox1 version have been worked on for quite a while? I would think so, but it really only depends on what Rockstar took priority in while remastering the game.

Will it only be a performence boost in graphics and fps, or have they went and added Heist and other cool stuff. We know pretty much nothing as to what they added in gameplay-wise except for the new radio songs and that there are a couple of new side-activities..
 
^If their DLC is any evident, I wouldn't expect better SP free roam or properties and just better modes, editors, etc for GTAO...

They never even took the time to to the most basic of SP free roam fixes like make the weed farm respawn ;\

I still hope they'd add more SP free roam content though, or at least that the Heist update is not purely for GTAO
 

Gacha-pin

Member
The good thing about this remaster must be everyone now can record their funny moments in Los Santos. We will have dozens of good gifs :D
 

lefantome

Member
My preorder is ready but I will be really grateful if they disclose all the additions included in the game and maybe officially state that the resoluzion on ps4 is 1080p.


I was speculating that maybe they are planning to include a copy of GTA SA Anniversary (whatever it will be) in GTA V Next Gen but the game may have some problems and they have yet to announce it.

This will boost sales and help decide many people to buy the game twice.
 
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