You know why. If they just copy the game and change almost nothing, people will get tired and lost interest.
CoD has a campaign? People play CoD for the MP, I don't think it's fair to compare it the way you did.
People play Halo for the MP as well, Im not sure what are you talking about, before Halo Reach, Halo was always number one on the xbox live charts. Even like that, a game Doesn't need to change its core gameplay to have an appealing SP, games like Ass Creed, Gears of War, Uncharted, change very litle of the core gameplay and they still have very enjoyable SP.
Halo 3 was dethroned from #1 by CoD4.
Halo 2 was permanently #1 because it was a good game, but also because every other OXBox Live's game's live interface was terrible compared to Halo 2's. Halo 2 essentially became the new Xbox Dashboard for OXbox owners due to it's Y menu.
I've been with the series since 2001 but after Halo 4, my interest is waning. The campaign of Halo 4 was meh - uninteresting enemies, uninteresting characters (especially Palmer) and Spartan Ops season 1 ended in a story abomination that makes me seriously consider never even playing Halo 5.
As far as multiplayer - they improved some core mechanics over reach (Firing, moving, etc.) but at the cost of adding more armor ability crap, new 1 shot kill weapons, gimped vehicles (plasma pistol on spawn) and adding COD perks. All of these additions are totally unnecessary.
Not sure I have faith in 343 to restore Halo to what it is - instead of further chasing the COD players (and failing to impress either crowd).
Please get rid of Palmer. Sorry, she just seemed distracting and horribly flat. And also kind of annoying.
Armchair general.
Do everything!
She directs people in the same fashion that MW2 went with Ramirez.
I don't know why, I just find her annoying. btw are you agreeing with me or not? I know who Palmer is, or I wouldn't have offered an opinion on her.
Jup, and Master Chief should have died at the arc. Would have been an epic ending to the series. Shame MS didn't have the balls.Halo really should have ended at 3.
this is why no one likes halo 4. copying a franchise that no one cared about until the 4th installment was released? copying a franchise that took people 5 years to acknowledge? c'mon 343, step your game up.
Jup, and Master Chief should have died at the arc. Would have been an epic ending to the series. Shame MS didn't have the balls.
What's really hilarious / sad is that Halo used to be one of the only franchises that could stand toe to toe with COD. Then for some reason 343i thought "Hey let's copy them" the moment they got their hands on the franchise, even if it meant trampling over core principles in the process such as starting all players on equal footing.
This isn't to say COD is bad, but clearly there were a large number of people who liked Halo when it wasn't COD. I simply can't understand thought process of taking a series which had been a trendsetter and starting to turn it into a clone of your competition. What, did 343i think to themselves "wow people like Halo a lot now, if we make it even more like COD we will triple those numbers"?
Because that would be stupid.
I don't understand why people want firefight back so badly. It was boring to me. Od much rather have Spartan ops where there is some story and round after round of crap.
I don't understand why people want firefight back so badly. It was boring to me. Od much rather have Spartan ops where there is some story and round after round of crap.
I don't understand why people want firefight back so badly. It was boring to me. Od much rather have Spartan ops where there is some story and round after round of crap.
Firefight was a lot of fun, it offered more variation and replayability than SPOPS.. SPOPS isn't fun as it's the same button pressing mission over and over again, and the same four rotating maps. The story in SPOPS is bad(not bollywood bad, just normal bad) it had way more potentional.I don't understand why people want firefight back so badly. It was boring to me. Od much rather have Spartan ops where there is some story and round after round of crap.
I don't understand why people want firefight back so badly. It was boring to me. Od much rather have Spartan ops where there is some story and round after round of crap.
Because 343 did something a Halo-maker should never do. They had focus-testers. Thing is, even this might have been fine if only the people tested hadn't been CoD people. Stop appealing to the masses, Frankie. The world loved bungie because bungie made halo for halo fans and for what halo always was. I know you want to make it your own, but you've got to do it with reverence for the project. Look at Eidos with Theif. I don't know how that game will turn out, but it is clear that they wanted to respect the series and it's fans. Go back to your roots. Scratch that, go back to Halo's roots.
I don't understand why people want firefight back so badly. It was boring to me. Od much rather have Spartan ops where there is some story and round after round of crap.
Honest question, what did people think of Spartan Op's level 'Apex'?
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Honest question, what did people think of Spartan Op's level 'Apex'?
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What is wrong with MS spokespeople at the moment? Why the need to even say this? Halo has already had offshoots and the core fans clearly like most stuff in the Halo Universe be it books, offshoot games like ODST / Reach or whatever.
I'm worn out on the franchise personally but clearly lots aren't and I just don't see why there would even be a need to state something like this. It's defensive where there's no need to be defensive - and it just sounds silly - all this trilogy/sage rubbish. This isn't Lord of the Rings or anything set in stone : they'll keep making Halo set games so long as they sell well and make up new stories (with or without MC) as they do so - why try and legitimize that fact somehow?
Can never have too much Halo. I guess as long as they keep the momentum of the story, I'll keep coming back to the franchise. There's still a lot of ground to cover in the forerunner arc.
Firefight felt like an arcade mode. Score points and had a certain number of lives on different areas with quite a difficult but manageable AI.
Spartan OPs just felt like bots with multiplayer maps. Go to a box section to hide loading enemies in the background. Kill a whole bunch of them. Now go to the other side of a map in another closed room. Kill more enemies that just overwhelm you. Repeat x1000000000 times.
Part of the reason why Spartan Ops felt like a chore was the new enemy AI was not particularly fun, and the old enemies we've already seen from the past Halo games. The whole experience felt half-baked and actually unfair in terms of dying so many times.
No one really cares about Halo story for multiplayer. Just make the gameplay fun.
I feel the same as you.
Agreed. The Halo lore is so huge that so many interesting stories could be carved out of it.
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I think if 343 spends some time nurturing the AI and creates new enemies that are different from the original Halo series yet retain dynamic element of the enemies(i.e. no more formulaic killing flying Promytheans and then the rest), then perhaps there is a chance.
I don't know.
Add upgrades in campaign like Samus does for Metroid. A Master Chief that explores in an open-world rather than follows linear levels from stage 1 to stage last.
Remember how skulls were fun to find? I had fun finding them in Halo Anniversary.
Why not have that in campaign in some form but that changes the game in terms of abilities, not just silly MORE DIFFICULT SETTINGS?
Awesome.
Sounds more like Bi yearly or maybe yearly releases.
Im down! Wish we had a Halo for XBox One launch, eveb uf it was just Halo 4 60FPS 1080 GOTY edition.
I thought Halo 4 had some story potential, but they really squandered the setting. And completely redo the Prometheans. They are terrible. Less interesting, less varied, more bullet-spongey, and just less fun than the Covenant in every way.
I'm not a fan of the loadouts. I think being able to choose your starting grenade, some perk-stuff, and secondary weapon is good, but being able to start with a DMR or Battle Rifle every single life? Shotguns only appearing as air drops? No way.
The day 343 realizes that OneShotKill weapons shouldn't be handed out like candy will be the day Halo has hope.
Oh, and when they start buffing vehicles again. Remember when they were relevant in Halo 2/3? After, it just became a game of tanks, and even those could be destroyed by a fucking sniper.
says everyone ever who has a drop of sense.
I know I just don't see them or how they can get rid of things like that now. They kinda alienated old school fans by introducing it and might alienate the newer fans they created if they get rid of iym
I know I just don't see them or how they can get rid of things like that now. They kinda alienated old school fans by introducing it and might alienate the newer fans they created if they get rid of iym
If they remove AA's and personalized loadouts for Halo 5, I will punch my own gonads
Those of you who say Halo 4 was a good game; how often do you play it?
I thought it was amusing/sad that they knew the feedback from the Halo 2 Brutes was that bullet sponges were not fun ... and then made even more uninteresting bullet sponges for 4.
And Palmer. Ugh. They seem to have double-downed on that character though. Good luck trying to ram that martinet down our throats even if she is your writers Mary Sue. I'm a former Marine, she's just an insulting parody of a military officer.
Huh. Can't even get worked up over all this though. Halo 4 campaign was fun in a mediocre way, I enjoy the soundtrack (still listen to that occasionally), Spartan Ops had (squandered) potential, and it finally looked like the developers were taking graphics seriously ... but I'll just rent the next Halo games.
343 almost made Halo with that one.
Almost.
My feeling too.I liked that one. Felt the least like a Firefight map and more of a Campaign map.
If they remove AAs and personalized loadouts for Halo 5, I will punch my own gonads
I don't know how to describe it but the soundtrack has too many moving parts, no real distinctive sections (except 117).Most people seem to dislike the soundtrack but I really enjoyed it
I don't know how to describe it but the soundtrack has too many moving parts, no real distinctive sections (except 117).
Most people seem to dislike the soundtrack but I really enjoyed it
The track is a play on the Halo theme, hence why the veteran players seem to like it.
Everyone misses the Marty piano.
Zimmer also did MW2, which really sounds like a play with the Dark Knight soundtrack.I don't dislike it, but I see why people do. It doesn't seem as epic and, like adventure-y and yet sad and yet kinda awe inspiring. Tbh I really think that the original score could have been done a lot better (great themes, bad orchestration). I know quite a bit about music. Davidge doesn't appear to know quite what he's doing. I can kinda see what he's going for (like with Green and Blue or whatever that's called), but he just kinda misses it. I wish they'd get someone more experienced in this. I have no idea if John Powell does video games, but I think he could collaborate with someone on this. Or Zimmer. He's done some, and he can be very good with capturing the tone of something someone else has done. Idk, Davidge was horrible, but they need someone a little more experienced. I mean, this is halo after all.
It is? Well, that may be part of it, but it really is a very good track. Ironic that Davidge had absolutely nothing to do with that particular tack.
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Everyone misses the piano, eh? Good, point I do too. I think they also miss Marty's drums. I say "eh" because Hans Zimmer (who I mentioned above) is fantastic with piano and drums. He just hasn't done either for a while. I would die if I ever saw his name on the credits. And it isn't as if Microsoft would never go for that either. I mean, I doubt they will, but as of the whole Spielberg thing (limited as his role may turn out to be) MS doesn't seem to be all that afraid of the big boys in hollywood.
Also, Zimmer just really understands music very well.