Like open-world checklist simulators?
Sure, it beats the gold text on the upper hand side and the MMO landscapes. At least I had an iDROID and I could scout the area.
It wasn't a linear mess. It could have had more to it at the end, but it wasn't terrible. I wasn't complaining. Everything that went on interest me. It grabbed my intention. Why has MGS gotten to where MGS is today?
If it was a total flop not everyone would have gotten it or had it sold better than a big hollywood budget feature film.
Checklist simulator though, that's at least something I deal with on a day by day basis. He didn't necessarily make us wash every cutscene with a QTE or have us go to a cutscene outside of each campsite.
There's complaints to be made, but for the most part it was an enjoyable experience. We also don't get anything like PT in terms of his mindset.
Everyone behind PT did something unique. They had a huge cast and Kojima is part of it. MGSV plays well. If you were actually interested in playing as a soldier throughout a large level and you enjoyed what you were doing, MGSV is a game you can play day by day.
We don't really get like that anymore unless it's multiplayer or something. MGSV for me is better than hopping on any MMO and doing daily tasks and so forth. After your first playthrough you might be a bit burned out because you did everything, but that's just how gaming is now.
Who is going to play Bloodborne again from the OT? IMO we all went all out during that first month. Everyone played it, beat it, and moved on. It's just how Triple A gets. For the most part MGSV was spot on with what it did. It tried fixing every single major -status quo- complaint people had against MGS. It wasn't a "movie". He still gets slammed for making is simpler.
Kojima has a lot of talent for being who he is, rather or not that's from movies or not. He has talent to keep you coming back-even if it doesn't make any sense. He has enough quality to add to his work to make you feel like you're still relevant to gaming at any age.