I keep hearing turn-based combat in RPGs is super out of date and obsolete when it comes to a game like, say, FFVIIR. But no one seems to mind it in a game like Persona 5. Funny, that.
And don't tell me FF has somehow more obsolete turn-based RPG combat, because there's no reason it couldn't be done in a more modern way.
I think people should stop using "obsolete" altogether as means of belittling other's tastes. Because that's what it's happening.
Videogames are art, there's nothing objectively "better" or "improved", as far as mechanics go, there's simply different things for different tastes. That's what it's all about: tastes.
The crowd that grew up with turn based FF just doesn't want the franchise to go in completely different directions, and I find it hard to blame them since the games then wouldn't cater to their tastes anymore.
It's that simple, no need to spout bullshit about the "obsolescence of turn-based", which I'm sure is now a widely shared lie among young players that really don't know what they're talking about.
That's why I find all the "ARPG IS THE FUTURE, TURN BASED IS OLD" posts infuriating on an enthusiast board. Stop it. Turn based, of whatever type, is as current as literally ANY other mechanic, and is not objectively better or worse than other playing styles. At the end of the day, it's all about tastes.
I don't like flashy action-based battles with little to no control over party in Final Fantasy games.
Would I sound silly if I claimed that action rpgs are a thing of the past, and that we should move on to the better and more modern turn-based rpgs? Yes I would.
Both types of games have been around for almost as much time, so why the discrimination?