gunslikewhoa
Member
I have a 1440p monitor and play most anything taxing at 1080p without a care in the world. I also don't see myself buying a 4k replacement for any of my 1080p TVs anytime soon. It's not even on my radar.
Frankly if you really want 60fos in your games you should be looking at PC where you can choose to prioritise framerate over detail.
I'm not entirely sure that this is the best way forward, but I am one of the few to have had a preview of this kind of next-gen experience - and I was blown away. At the recent Nvidia GeForce GTX 1080 launch, I played Rise of the Tomb Raider at native 4K with HDR enabled and with quality settings that, while not quite maxed, easily out-strip the Xbox One version. Aside from what looked like a wobbly 35-40fps (something easily fixed) the experience was simply magnificent. Improved effects, higher detail texture work, brilliantly vivid colour - this was the best Rise of the Tomb Raider experience it's possible to have, and compared to the existing console version, there was undoubtedly a 'next-gen' feel about it.
Halo 6 with 6TF of visuals at 1080p or Halo 6 with the typical in generation upgrade over the sequel at 4k.
I know which one I want.
I don't really have much confidence in them hitting even a stable 30 @ 4k.
that's part of the reason why I think they need to be more conservative 2K downsampled at 60FPS is still going to be a great experience
These half step consoles just seem like a huge mistake.
Definitely not getting one at launch, esp if they play all the same games.
Of course everyone said the same thing about the last 2 gens...
I thought the point of the PS4K was 4K for media not games.
8K is already being shown at CES and the like, which makes the case for 4K even harder as it is inevitably a transitional technology. If they can get the display costs to accelerate further down on cost faster than what it has it may be enough for some traction and these consoles, but it's much harder to push display purchases than what Sony did with cementing blu-ray with the PS3.
Halo 6 with 6TF of visuals at 1080p or Halo 6 with the typical in generation upgrade over the sequel at 4k.
I know which one I want.
Yeah but you know which one you're gonna get!
343 seems pretty intent on 60fps going forward, so I don't think 4K is even a consideration for Halo 6Halo 6 with 6TF of visuals at 1080p or Halo 6 with the typical in generation upgrade over the sequel at 4k.
I know which one I want.
Based on what info?
As an avid PC user who regularly games on a single GTX 980 ti, which is a 6 terraflop card, this much power is definitely enough for 4K, especially for games with current-gen visuals. In fact, this card, equipped with the right CPU will often do 40fps+ on ultra settings. There should be more than enough power in the Scorpio to do a very solid 4k, especially if games are optimized for it. I think Eurogamer are smart guys, but even they are going on very sparse info when it comes to Scorpio.
Also remember that Microsoft is already deep in development on a lot of 4k Win10 games. They should be well equipped come launch next year, I'm just curious what they will have in store for Scorpio games come launch time.
343 seems pretty intent on 60fps going forward, so I don't think 4K is even a consideration for Halo 6
Also remember that Microsoft is already deep in development on a lot of 4k Win10 games. They should be well equipped come launch next year, I'm just curious what they will have in store for Scorpio games come launch time.
I hope not
Come to think of it, this might actually be the perfect solution to the "1080p/60fps as a standard" thing.
Halo 6 with 6TF of visuals at 1080p or Halo 6 with the typical in generation upgrade over the sequel at 4k.
I know which one I want.
According to the Steam hardware survey, 95 per cent of PC gamers are using 1080p or lower resolution screens. 1440p and 4K displays barely register, neither failing to hit even one per cent of the audience. 4K may well gain more traction in the living room, but the inescapable conclusion from the PC market is that the majority of gamers simply don't care about higher resolution screens. And with that in mind, the RX 480 is AMD's audacious play at targeting the mainstream PC gamer - and there is some irony that the same core technology is fuelling Sony's 4K aspirations.
I'm about to buy a 9 TFLOP GPU for my 1080p monitor. I definitely agree with their sentiment.
I wonder how many actually play on a screen large enough to warrant 4K. My guess is most Steam PC gamers sit a few feet away from the screens less than 32". 4K screens are expensive in those small sizes too. 4K is needed in a console living room environment where most screen are in the 55" - 65" range. They also aren't that much more expensive than comparable 1080p tvs. Cheap 43" 4K tvs are $250 everyday at walmart.com
More drastic effects are usually seen:
Low
Ultra
Based on what info?
As an avid PC user who regularly games on a single GTX 980 ti, which is a 6 terraflop card, this much power is definitely enough for 4K, especially for games with current-gen visuals. In fact, this card, equipped with the right CPU will often do 40fps+ on ultra settings. There should be more than enough power in the Scorpio to do a very solid 4k, especially if games are optimized for it. I think Eurogamer are smart guys, but even they are going on very sparse info when it comes to Scorpio.
Also remember that Microsoft is already deep in development on a lot of 4k Win10 games. They should be well equipped come launch next year, I'm just curious what they will have in store for Scorpio games come launch time.
Why would you hope against 4K?
I think people here really underestimate the power of 4K to transcend and image to something completely different.
At 4K, games are devoid of all the shimmering, aliasing, glitchy qualities that make games look, well, gamey.
It is really a transformative effect on games. Going back and playing older games like Bioshock, Mirrors Edge, Skyrim, etc all look like completely different games at 4K. The same could not be said when playing those same games at 60hz.
Scorpio is a year and a half away.
Gaugung interest using current Steam HW data and current 4K tv installed base isn't the way to compare this.
Of course it wouldn't be the best use of resources today. But we're not talking about today.
Maybe it ends up being the wrong call. But by this holiday many TVs sold will be 4K capable, and costs keep coming down, while more content is being made available.
Is that same time of day in game?
I wasn't aware that grass and trees grew so much in a day.
Now you're aware. Clearly the major difference is lighting, not grass.
Does 1080p look like a blurry mess on a 4k tv like with a 1080p outputting a 480p image.
Why would you hope against 4K?
I think people here really underestimate the power of 4K to transcend and image to something completely different.
At 4K, games are devoid of all the shimmering, aliasing, glitchy qualities that make games look, well, gamey.
For years people have clammored for that "Toy Story" image. And the biggest hinderence to that goal has not been lighting, or textures, or effects, which often modern games outdo. (If not on a technical level on a visual output level) It has been the image quality.
Shaders look better in 4K, vegitation looks a generation ahead in 4K, LoD is sometimes technically enhanced(and always made better use of) in 4K, AA becomes a non issue in all but the rarest of instances, textures that before had their details blurred and obscured by low resolutions, are now vivid and communicate detail from afar.
It is really a transformative effect on games. Going back and playing older games like Bioshock, Mirrors Edge, Skyrim, etc all look like completely different games at 4K. The same could not be said when playing those same games at 60hz.
AMD flops are not comparable to Nvidia ones. 6 AMD TFlops is basically 4x what Xbox one has. Xbox one is only just hitting 1080p/30 and often is sub-1080p to maintain framerate. So 4x that performance will barely be enough for 4K/30 at the same detail level as XB1 games. I can see plenty of games using dynamic resolution and dropping below 4K regularly to maintain framerates.
60 FPS will never be the norm. Think about all the PS2 remasters that still run 30 FPS on PS4, having a bunch of extra power doesnt mean they are going to double the frame rate.
They could make games that look mind-blowing at 1080p on the Scorpio and Neo.
Is that same time of day in game?