ALLseeingEYE
Member
I would imagine that the power target for both of these consoles is the ability to play games at 4K with the same settings otherwise as the base consoles. It would be nice to have a "4K with same settings" vs "1080p with enhanced settings" toggle, but I doubt most devs would want to bother, if Sony/MS allowed it in the first place.
That said, yeah, most games will probably be 1080p or 1440p and put the bulk of the extra horsepower into better textures/effects/AA/etc, barring a mandate from Sony and/or MS that they have to run at 4K.
That's not an issue of processing power, though, so much as an issue of the games' programming. It's a somewhat common thing for console-exclusive games to have their game logic be bound to the rendering framerate to the point where the game will break if your framerate is above/below that, so most ports of these games to better hardware just keep the old framerate lock rather than re-program shit to make it work at a higher/variable framerate.
in Sony's case, perhaps it will be more annoying for developers to optimize for multiple configurations, but don't forget that all MS play anywhere titles are already doing this legwork for PC.
I would love to see MS titles offer multiple graphic options on Scorprio, and in theory, it is very visbale for them to do so. 1440p at 60fps on the equivalent of PC Ultra settings would look amazing on the right monitor, and I often prefer it over 4k at 30fps on my 980ti.