I don't think the game needs to look "next-gen" to sell, but I do agree that it was the wrong game to launch the system with. I think the NSMB series are games that sell to casual gamers and they are not gonna buy the console at launch. Hardcore gamers do. Nintendo should've released/made a Mario 64/Galaxy game or a Zelda game. And switch the release date with NSMB.
I agree entirely. And this was the crux of my argument against many back when the Wii itself wasn't HD capable -- people took "HD" to mean photorealism, browns/greys, etc. False. New Super Mario Bros. U should have launched in 2006 on the Wii in 720p/1080p. But I digress; I agree with your assessment. Absolutely the wrong kind of launch title.
Nintendo made a lot of stupid decisions, they made NSMB as a launch game, because it was easy to make. The name is confusing, just call it Wii 2, Super Wii, whatever.
Agreed again. But I would have gone completely away from the Wii name altogether. It was bound to create confusion, particularly for their installed base, which is largely the casual crowd who doesn't read GAF, doesn't read IGN, doesn't read Kotaku, etc. They are the types of consumers who get their gaming news from reading USA Today or the Tech section of the New York Times, or seeing the latest Wii Fit demo on Good Morning America.
Usually I would say that Nintendo don't need "better" graphics to compete with PS4/Xbone. But this time, the problem is that even if all third-parties release games for the Wii U, they will be PS3/360 ports. And there are 140+m of those consoles out there combined. How many will buy those games for the Wii U? Making a exclusive game is risky, because the budget isn't gonna be low and they probably rather make it for the PS4/Xbone, which they are already betting on anyway.
At this point, graphics are reaching a stagnation point, so "better" graphics aren't necessary, but you need the capability. What we're seeing with the next gen consoles is a focus on better lighting and particle effects, draw distance, and objects on screen...all of these things heighten immersion and the play experience. I, for one, hope that next gen processing power brings better AI to games (AI hasn't really changed much since PSone and N64) but I digress once again -- "better" graphics aren't necessary, but the capability needs to be there to entice 3rd party developers to want to do projects on your console, and also to show consumers that you've got what they want in 3rd party software on top of great first party Nintendo software.
So I do think Nintendo are gonna be in trouble as far as third party support goes. Even if Iwata says let's wait for the games that will be released simultaneously on the PS3/360/Wii U. Does Iwata seriously believe the Wii U will sell well relative to the other versions? I really think when third parties stop making PS3/360 games, is the day Wii U will stop getting third party games entirely, except for smaller eShop/indie games and maybe some JP support like Monster Hunter etc. But it won't be enough to fill in the gap between Nintendo first party releases.
I'll take it one step further and say that the Wii U is quite simply in trouble, period. It has sold woefully, and their only killer app that's really got the potential to push consoles in the near future is Mario Kart 8, which I just
knew they were going to announce a holiday 2013 release. They didn't -- it's coming in 2014, and so they'll miss out on the holiday shopping frenzy in the United States and probably won't sell as well as they could have.
They're going through 2005-2007 growing pains of developers moving into the HD era of gaming, and it's quite simply unacceptable given the "head start" they had on their competition. They need to expand their in-house development teams, and reach out and acquire talented, smaller studios under their 2nd party umbrella. Retro Studios shouldn't be the only notable 2nd party developer underneath Nintendo (yes, I know Monolithsoft is one, but they haven't been around that long).