HomerSimpson-Man
Member
How much do you know exactly? He's the boss -- at least as far as the chain of command is concerned internally, right? He probably has the weight to green-light IPs and design choices. You can't excuse id's shortcomings by excusing Carmack. And, to a degree, the tech itself cannot be removed from design, no? You don't think Carmack deserves criticism?
Your post epitomizes the problem -- and Carmack's problem. If resolution and frames are your only points of comparison, how much does that really mean? It turns out that a lot of those sub-30fps games are really well-reviewed and have been met with commercial success.
Performance of next generation consoles is quite a concern though for a lot of people. The reference point is the tech side of games. The guy who made such a engine work on console (easily made one of the best looking and running games on consoles period) was excited coming to this generation and is now not next generation, and a lot of devs struggled handling 30fps for so long, especially the early use of UE3, I can only image how else other tech teams feel about the coming generation.