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John Carmack "not all that excited" by next-gen hardware (gamesindustry.biz)

EVIL

Member
I hope Carmack likes what he sees at valve and decides to stay there to work with Micheal Abrash on wearable computing tech.


One doubt, do VR glasses also have the 3D effect to give objects sense of depth?.
yes, most models have 2 screens, one per eye. the one carmack is working with uses one screen, but its split halfway to display 2 views side by side. so your left eye looks at the left image and the right one at the right.
 
Carmack is taking a sideways path to augment immersion in games instead of going forward. That's good. But i think part of it has to do that id has been left behind in the engine race.

I always though there's a future for head mounted display. I wouldn't say the quality is the big hurdle now, more than that i think the ergonomics and user comfort issues. Until someone can come up with something that weights just a bit more than a pair of glasses is too much effort to ask from the user.

But yea, what's cool about a VR is that even with the same level of graphics the experience is augmented. However, the industry will need to move or update input methods toward things like the WiiRemote or the Kinect.
One doubt, do VR glasses also have the 3D effect to give objects sense of depth?.
Some of them do but it's not required. A wide fov is very important though.
 

EVIL

Member
Some of them do but it's not required. A wide fov is very important though.

yes, apparently the kit carmack is working with uses a lens to gives the wide fov from one cld screen and afterwards correcting it with the software, so it outputs a fishe eye destrorted image.
 
Carmack essentially feels the same way I do about next generation. Also, I would imagine that everything will look better and offer more obviously, but not as much as everyone thinks. I think Carmack probably knows what he is talking about when it comes to hardware. Rage running at 60fps with it's impressive visuals imo was a rare treat on a console.
 
Carmack essentially feels the same way I do about next generation. Also, I would imagine that everything will look better and offer more obviously, but not as much as everyone thinks. I think Carmack probably knows what he is talking about when it comes to hardware. Rage running at 60fps with it's impressive visuals imo was a rare treat on a console.
For me it will about to finally be able to watch these consoles running complex simulations and not just the drawing of more "pretty" pictures. That will be a huge difference. Maybe that's why Carmack isn't feeling it, since he never explored much in this field of the computer generated graphics realm.

Now we have the characters of Gears of War with really detailed normal mapped armor, it looks good but it behaves weird. For the next cycle, i hope to see each part of the armor animated by a physics driven simulation, dynamic lighting applied in every game as a standard and better GI aproximations.
 

Waaghals

Member
Pretty sure the only issue with textures was disk space, certainly on PC, and more power won't help with that. Can't ship a 200GB game.

Oh I am aware. I'm just pointing out that rage was pretty rough around the edges visually and technically, though it had impressive art design.
The problem with Rage is that all the knobs are turned too far down, so the very thing he says doesn't excite him is the very thing that would solve Rage's most serious problems.
 

1-D_FTW

Member
Carmack ending up at Valve... that would be kind of a dream come true.

I'm sure you already know, but it makes sense that he's just meeting with Michael Abrash (now at Valve heading the wearable computing project). They have a long history from their ID days together. And considering their connection, and Valve's history of supporting all kinds of cool peripherals, I'd bet Carmack is just going there to show them how easy it is to support his VR system and how cool a game is when you do support it. So I would expect Valve games to offer converted 3D support for Carmack's project in the future.
 
I'm sure you already know, but it makes sense that he's just meeting with Michael Abrash (now at Valve heading the wearable computing project). They have a long history from their ID days together. And considering their connection, and Valve's history of supporting all kinds of cool peripherals, I'd bet Carmack is just going there to show them how easy it is to support his VR system and how cool a game is when you do support it. So I would expect Valve games to offer converted 3D support for Carmack's project in the future.

Yeah, I'm aware of their connection and Abrash's project :) I was just thinking, if there was any place where Carmack could seriously pursue this endeavor it'd be Valve. I don't think Bethesda is interested in this. At Valve he could work on this and also lend a hand on Source development. Just wishful thinking at this point and probably impossible but he'd make a great addition IMO. I expect Valve at least to support the tech like they did with the Hydra Razer just based on the fact that this is John fucking Carmack. Even if it's just for showcasing purposes.
 
Carmack has lost zest for gaming for years now. It's really apparent in interviews probably stretching back a decade now.

He's lost the plot, I've been saying it for a little bit now.

I'm sure he's much more interested in tinkering with tech (head mounted displays currently) and rocketry.

Id has little relevance any more, while their cohorts Epic and Valve have skyrocketed to prominence.

All of this. Carmack doesn't belong in this industry anymore. It's clear his heart and mind are elsewhere.
 

Spoo

Member
All of this. Carmack doesn't belong in this industry anymore. It's clear his heart and mind are elsewhere.

Hard to check out when you never checked in. I love Carmack, but he's not a gamer, and he's not interested in "videogames" -- he likes the challenge of technology, learning, and making things better. He's task-oriented.

I love that about him, but it means that instead of striving for hyper-realism, or something ala Crytek/UE4, his technology is about latency, and technological "adequacy"; the subset of problems he tackles just aren't about making great games, but great tech. After that, I don't think he has any strong feelings or interest in games.

Just like, my opinion. Maybe I'm misjudging his character.
 

subversus

I've done nothing with my life except eat and fap
Hard to check out when you never checked in. I love Carmack, but he's not a gamer, and he's not interested in "videogames" -- he likes the challenge of technology, learning, and making things better. He's task-oriented.

I love that about him, but it means that instead of striving for hyper-realism, or something ala Crytek/UE4, his technology is about latency, and technological "adequacy"; the subset of problems he tackles just aren't about making great games, but great tech. After that, I don't think he has any strong feelings or interest in games.

Just like, my opinion. Maybe I'm misjudging his character.

latency is very important
 
And yet it's way too often ignored. I mean, really, who needs responsiveness in their games?
"Good enough" and "case by case" are 2 phrases we should apply here? I don't need mili second precision in a turn based RPG. A single player shooter like Metro doesn't require the low latency of a multiplayer arena oriented shooter like Quake 3.

Carmack is not the same, he doesn't have the energy and his interests are spread among a variety of things. Sincerely i miss he's ".plans" days even though i most admit my intellect didn't manage to grasp most of the things he discussed about in those logs.
 
I think he's right though.

Generally, it's good to have more power and simply through more CPU, GPU power and more RAM we'll see fucking amazing stuff happening, BUT:

I'm damn sure people would be hella more excited about playing with VR glasses if it works perfectly. If I really feel like I'm in a different, 3d world, this could give people the same kinda 'HOLY SHIT!' moment they got from experiencing the Wii the first time.
 

Durante

Member
The prospect of Portal with a VR HMD sounds fantastic.

I disagree. I think its tantalisingly close. display makers can trivially add a 'vr' mode to cut out almost all processing to reduce latency on the display, the sensors are already pretty good and can only get better - not just rotation but yaw too, and his approach of processing in the computer to compensate for the lens aberrations means cheaper/lighter optics are possible to give you high FoV.

The motion plus sensory isolation from the outside world would add a ton to the immersion and compensate for graphics to some extent. But even then, PS4/720/current PCs would still make gorgeous looking games.

It just needs to all come together. The kickstarter kit is a start.
Agreed. I'm just waiting with bated breath for the kickstarter.
 

KageMaru

Member
IMO people in this thread are missing the perspective John is speaking from, especially since he's so involved in that VR headset (that will likely go nowhere).

Carmack is taking a sideways path to augment immersion in games instead of going forward. That's good. But i think part of it has to do that id has been left behind in the engine race.

He hasn't been left behind anything. He was researching virtual texturing before most of the industry. His first multi-platform game was one of the best looking multi-plat games at release.

His skill or trait has always been about looking at upcoming rendering techniques or possibilities and exploring their strengths. This hasn't changed at all.

All of this. Carmack doesn't belong in this industry anymore. It's clear his heart and mind are elsewhere.

None of what he said is correct. John hasn't lost the plot, he's worked with other technologies forever now. He's an engine programmer and if you watch him at Quakecon, you see that he hasn't lost any passion for the industry.
 
He hasn't been left behind anything. He was researching virtual texturing before most of the industry. His first multi-platform game was one of the best looking multi-plat games at release.

His skill or trait has always been about looking at upcoming rendering techniques or possibilities and exploring their strengths. This hasn't changed at all.
yep, and ID are no longer in the business of selling engines. Carmack didn't willingly get into the business of selling engines in the first place. he still makes some of the best technology that powers games though.
 
"In many ways I am not all that excited about the next generation. It will let us do everything we want to do now, with the knobs turned up"
John Carmack

Yeah, none of the next gen consoles offer anything new. Oh, except there's only been one announced so far, and it has a screen in the controller.
 
That's silly, there are definitely new gameplay opportunities which will be possible on the next-generation of consoles. Stuff like fog simulation would make for a really awesome horror game, for example. Of course most big 5 million+ copies games will most likely be the same but with acceptable IQ (hopefully), but even with those games stuff like watch dogs has shown us how much more alive an open world game can be when it's being specced for more powerful hardware.
 
IMO people in this thread are missing the perspective John is speaking from, especially since he's so involved in that VR headset (that will likely go nowhere).



He hasn't been left behind anything. He was researching virtual texturing before most of the industry. His first multi-platform game was one of the best looking multi-plat games at release.

His skill or trait has always been about looking at upcoming rendering techniques or possibilities and exploring their strengths. This hasn't changed at all.



None of what he said is correct. John hasn't lost the plot, he's worked with other technologies forever now. He's an engine programmer and if you watch him at Quakecon, you see that he hasn't lost any passion for the industry.

I just don't agree with his sentiments at all. This generation brought us games like LBP and journey. Games no one saw coming. Who is he to say that the industry won't find other ways to innovate. Its almost like an insult.
 
He hasn't been left behind anything. He was researching virtual texturing before most of the industry. His first multi-platform game was one of the best looking multi-plat games at release.

His skill or trait has always been about looking at upcoming rendering techniques or possibilities and exploring their strengths. This hasn't changed at all.
No need to get defensive. He's fallen behind in the sense that id's engines are not industry leading or wildly adopted anymore. Btw, this had happened before the Bethesda acquisition. Virtual texturing hasn't catch up yet. His first multi plat was one of best looking on consoles
, in terms of tech there are PC games years older that pack more impressive features. Plus he takes forever researching stuff and tends to arrive late to the party, see Doom 3 and Rage. Yet, even at the state he has fallen Carmack is indeed a genius and it's still very relevant.

That's my point of view, one that it's shared by many people now.
It's a toss-up between Carmack and Molyneux for "worst games and best interviews."
He is not a game designer Utako, so you casn't blame him if some of the games he builds tech base for are mediocre.
 
I'll play devil's advocate here and say pretty sure Carmack has his hands on some PS4/720 devkits.

Well, that's a good point. Still, it's tough to say there's no innovation other than spec upgrades unless he just "doesn't count" the Wii U or something.

Are the they re-releasing the Dreamcast? Neat!

Yeah, they are! The screen in the Wii U controller is identical to the VMU. Cause they're both screens.
 
Well, that's a good point. Still, it's tough to say there's no innovation other than spec upgrades unless he just "doesn't count" the Wii U or something.



Yeah, they are! The screen in the Wii U controller is identical to the VMU. Cause they're both screens.

You know, having the U tablet be self powered and able to download shit from the console and play on the fly ala dreamcast is actually a brilliant fucking idea. Imagine a Pokemon Rpg with this shit.
 
I just don't agree with his sentiments at all. This generation brought us games like LBP and journey. Games no one saw coming. Who is he to say that the industry won't find other ways to innovate. Its almost like an insult.

that's not what he said though. he himself is advocating finding other ways to innovate. he's just saying that the technology in the next generation isn't going to breed innovation itself.
 

Goldmund

Member
Don't be obtuse. The functionality is expanded, but Wii U screen is an offshoot of the concept started with the VMU.
I remember playing Sonic Adventure on the VMU, whenever the TV was occupied by my parents.

(I'm speaking of the vastly superior Chaos-Tamagotchi minigame.)
 
that's not what he said though. he himself is advocating finding other ways to innovate. he's just saying that the technology in the next generation isn't going to breed innovation itself.

I don't see that.

"In many ways I am not all that excited about the next generation. It will let us do everything we want to do now, with the knobs turned up"

All I take is him trying to sell people on VR early and basically dismiss the next gen consoles.
 
Yeah, they are! The screen in the Wii U controller is identical to the VMU. Cause they're both screens.
Yea, Nintendo has never innovated with it's controllers because they use plastic to build them and we all know Nintendo didn't invent plastic X¬D
Don't be obtuse. The functionality is expanded, but Wii U screen is an offshoot of the concept started with the VMU.
No, it's an offshoot of their Dual Screen systems. VMU was a so so executed concept that tried to bridge of portable and home gaming. The point is, with or without VMU sooner or later Nintendo would've included a screen on the controller.
 

KageMaru

Member
I just don't agree with his sentiments at all. This generation brought us games like LBP and journey. Games no one saw coming. Who is he to say that the industry won't find other ways to innovate. Its almost like an insult.

This is where perspective comes into play IMO. He's a graphics engineer, he's not really the type to know about game design. It's the designers that will bring the innovations, he's there to make it look and run good.

No need to get defensive. He's fallen behind in the sense that id's engines are not industry leading or wildly adopted anymore. Btw, this had happened before the Bethesda acquisition. Virtual texturing hasn't catch up yet. His first multi plat was one of best looking on consoles
, in terms of tech there are PC games years older that pack more impressive features. Plus he takes forever researching stuff and tends to arrive late to the party, see Doom 3 and Rage. Yet, even at the state he has fallen Carmack is indeed a genius and it's still very relevant.

That's my point of view, one that it's shared by many people now.

He is not a game designer Utako.

Not defensive at all, I just read all too often how he's fallen behind, overhyped, outclassed, etc. and you were just the most recent post. =) I'm fine with your opinion, and it doesn't matter that many people share it, the amount of people sharing a thought doesn't make it true or correct. He's also never been a game designer Utako (did you mean otaku?), but he has been an engine designer utako forever now.

Also IMO the thought of an "industry leading" engine is flawed. How is such a thing judged? Feature set, tools, scalability, etc? Every engine programmer has their own set of priorities for a given game. Whether it's frame rate, scope, IQ, effects, etc. and how do we gauge which is more important than the other while judging these engines? I think there are too many factors, many unknown to gamers, to really judge engines in such a broad manner.

Also he's never been too concerned about how widely adopted his engine has been. He's always been open that they design their engines for their games, not for licensing, and if someone wants to use their engine, he won't stop them.
 
Don't be obtuse. The functionality is expanded, but Wii U screen is an offshoot of the concept started with the VMU.

The tech jump from 360 to 720, whatever it turns out to be, will likely qualify as "turning up the knobs". He's right.


The innovation jump from VMU to Wii-U pad is so vast by comparison they're barely the same lineage. A tiny dot matrix screen that barely had enough real estate to show a life meter in Res Evil? I'm not knocking the VMU, I loved it, but it's not the same idea as the Wii U pad.

The Wii U pad is going to bring new types of gameplay that we haven't seen before.
 
Being that Carmack hasn't made a good game in almost a decade(IMO) I am going to say...Meh

Carmack hasn't had a hand in the gameplay since Quake 3. And the games that he did have a (small) hand in the gameplay are still some of the best in the genre. Frankly, it's quite embarrassing how much worse modern shooters are.
 
You know, having the U tablet be self powered and able to download shit from the console and play on the fly ala dreamcast is actually a brilliant fucking idea. Imagine a Pokemon Rpg with this shit.

Hell yeah.

I actually feel like they could've embraced that kind of thing more with the Wii/DS combo since everyone and their grandma owned one. It's like Nintendo got kind of burned on the GC/GBA connectivity that they were so excited about (and nobody else was), so they didn't really even explore it much the following gen. But the sad thing is, it totally would've worked this time. No wires, much huger install base, a handheld that can download stuff... everything that made connectivity unwieldy in the GC era has been improved. I hope they explore it more between Wii U/3DS. Or like you said just Wii U and its controller.
 
I don't see that.

All I take is him trying to sell people on VR early and basically dismiss the next gen consoles.
he never said anything that suggests he doesn't think developers can find new ways to innovate. it's just likely not going to come from higher fill rates and faster processors.

Journey isn't made possible by current gen consoles. Little Big Planet isn't made possible by current gen hardware (as the PSP is powerful enough to run the game with all its play create build share uniqueness intact).

they aren't examples of games made possible by the hardware technology, and that's all Carmack was saying. that that new technology in many ways isn't exciting to him because it won't breed innovation.

how you make the leap from that, to 'he is insulting developers of games that innovate without faster fill rates' i have no idea.
 
The tech jump from 360 to 720, whatever it turns out to be, will likely qualify as "turning up the knobs". He's right.


The innovation jump from VMU to Wii-U pad is so vast by comparison they're barely the same lineage. A tiny dot matrix screen that barely had enough real estate to show a life meter in Res Evil? I'm not knocking the VMU, I loved it, but it's not the same idea as the Wii U pad.

The Wii U pad is going to bring new types of gameplay that we haven't seen before.

We'll agree to disagree for now. Nintendo has the benefit of 13 years of technology.

I'll start a new thread...
 

AColdDay

Member
Im so glad that carmack is pushing for the inevitable VR future. I completely agree that it is the next place we need to go. With a kinect-like camera doing some body tracking along with a move-like controller for general movement, with some VR headset would be incredible!

I want THAT to be next-generation!
 
Not defensive at all, I just read all too often how he's fallen behind, overhyped, outclassed, etc. and you were just the most recent post. =) I'm fine with your opinion, and it doesn't matter that many people share it, the amount of people sharing a thought doesn't make it true or correct.
Im not naive enough to believe the bolded part :) I was compelled to include that because at one time Carmack was the some sort tech god higher than everyone else in the heavens. But with time some people have changed his mind in relation of how influential he still is.
He's also never been a game designer Utako (did you mean otaku?), but he has been an engine designer utako forever now.
You got confused Kage :) since the thread went a bit fast there. The user Utako posted:
It's a toss-up between Carmack and Molyneux for "worst games and best interviews."
And i just said to Utako that Carmack is a tech guy not designer.
Also IMO the thought of an "industry leading" engine is flawed. How is such a thing judged? Feature set, tools, scalability, etc? Every engine programmer has their own set of priorities for a given game. Whether it's frame rate, scope, IQ, effects, etc. and how do we gauge which is more important than the other while judging these engines? I think there are too many factors, many unknown to gamers, to really judge engines in such a broad manner.
It doesn't need to be that complicated. Is just an engine that has wide spread use among important projects/companies, has good a toolset /support, it's versatile and keeps riding in the crest of the tech wave with updates. In the past something similar would be Quake 3 engine (id tech 3?) in the last years we could say it's Unreal 3 for now. Im aware there are more feature rich renderers around.
 

KageMaru

Member
The tech jump from 360 to 720, whatever it turns out to be, will likely qualify as "turning up the knobs". He's right.


The innovation jump from VMU to Wii-U pad is so vast by comparison they're barely the same lineage. A tiny dot matrix screen that barely had enough real estate to show a life meter in Res Evil? I'm not knocking the VMU, I loved it, but it's not the same idea as the Wii U pad.

The Wii U pad is going to bring new types of gameplay that we haven't seen before.

We don't know any of this for sure. For all we know, Wii-U pad will see the same gameplay we've seen on the big screen, but now split between two screens.

I wouldn't call anything we've seen on the Wii-U as innovative so far. We'll have to see what the future brings, though it's silly to jump to either conclusion.
 
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