fabricated backlash
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nah, their tagline will be:
"in 720p this time, for real, we promise"
Lol, that would actually be a great PR line^^
nah, their tagline will be:
"in 720p this time, for real, we promise"
yes, most models have 2 screens, one per eye. the one carmack is working with uses one screen, but its split halfway to display 2 views side by side. so your left eye looks at the left image and the right one at the right.One doubt, do VR glasses also have the 3D effect to give objects sense of depth?.
Some of them do but it's not required. A wide fov is very important though.One doubt, do VR glasses also have the 3D effect to give objects sense of depth?.
Some of them do but it's not required. A wide fov is very important though.
For me it will about to finally be able to watch these consoles running complex simulations and not just the drawing of more "pretty" pictures. That will be a huge difference. Maybe that's why Carmack isn't feeling it, since he never explored much in this field of the computer generated graphics realm.Carmack essentially feels the same way I do about next generation. Also, I would imagine that everything will look better and offer more obviously, but not as much as everyone thinks. I think Carmack probably knows what he is talking about when it comes to hardware. Rage running at 60fps with it's impressive visuals imo was a rare treat on a console.
Pretty sure the only issue with textures was disk space, certainly on PC, and more power won't help with that. Can't ship a 200GB game.
Carmack ending up at Valve... that would be kind of a dream come true.
I'm sure you already know, but it makes sense that he's just meeting with Michael Abrash (now at Valve heading the wearable computing project). They have a long history from their ID days together. And considering their connection, and Valve's history of supporting all kinds of cool peripherals, I'd bet Carmack is just going there to show them how easy it is to support his VR system and how cool a game is when you do support it. So I would expect Valve games to offer converted 3D support for Carmack's project in the future.
Carmack has lost zest for gaming for years now. It's really apparent in interviews probably stretching back a decade now.
He's lost the plot, I've been saying it for a little bit now.
I'm sure he's much more interested in tinkering with tech (head mounted displays currently) and rocketry.
Id has little relevance any more, while their cohorts Epic and Valve have skyrocketed to prominence.
All of this. Carmack doesn't belong in this industry anymore. It's clear his heart and mind are elsewhere.
I don't want Carmack at Valve.
I want him and Romero to kiss and make up and develop Doom 4 in sweet harmony.
"It will be what we already have, but a lot better".
Hard to check out when you never checked in. I love Carmack, but he's not a gamer, and he's not interested in "videogames" -- he likes the challenge of technology, learning, and making things better. He's task-oriented.
I love that about him, but it means that instead of striving for hyper-realism, or something ala Crytek/UE4, his technology is about latency, and technological "adequacy"; the subset of problems he tackles just aren't about making great games, but great tech. After that, I don't think he has any strong feelings or interest in games.
Just like, my opinion. Maybe I'm misjudging his character.
latency is very important
"Good enough" and "case by case" are 2 phrases we should apply here? I don't need mili second precision in a turn based RPG. A single player shooter like Metro doesn't require the low latency of a multiplayer arena oriented shooter like Quake 3.And yet it's way too often ignored. I mean, really, who needs responsiveness in their games?
Agreed. I'm just waiting with bated breath for the kickstarter.I disagree. I think its tantalisingly close. display makers can trivially add a 'vr' mode to cut out almost all processing to reduce latency on the display, the sensors are already pretty good and can only get better - not just rotation but yaw too, and his approach of processing in the computer to compensate for the lens aberrations means cheaper/lighter optics are possible to give you high FoV.
The motion plus sensory isolation from the outside world would add a ton to the immersion and compensate for graphics to some extent. But even then, PS4/720/current PCs would still make gorgeous looking games.
It just needs to all come together. The kickstarter kit is a start.
Carmack is taking a sideways path to augment immersion in games instead of going forward. That's good. But i think part of it has to do that id has been left behind in the engine race.
All of this. Carmack doesn't belong in this industry anymore. It's clear his heart and mind are elsewhere.
yep, and ID are no longer in the business of selling engines. Carmack didn't willingly get into the business of selling engines in the first place. he still makes some of the best technology that powers games though.He hasn't been left behind anything. He was researching virtual texturing before most of the industry. His first multi-platform game was one of the best looking multi-plat games at release.
His skill or trait has always been about looking at upcoming rendering techniques or possibilities and exploring their strengths. This hasn't changed at all.
"In many ways I am not all that excited about the next generation. It will let us do everything we want to do now, with the knobs turned up"
John Carmack
Yeah, none of the next gen consoles offer anything new. Oh, except there's only been one announced so far, and it has a screen in the controller.
Are they re-releasing the Dreamcast? Neat!Yeah, none of the next gen consoles offer anything new. Oh, except there's only been one announced so far, and it has a screen in the controller.
IMO people in this thread are missing the perspective John is speaking from, especially since he's so involved in that VR headset (that will likely go nowhere).
He hasn't been left behind anything. He was researching virtual texturing before most of the industry. His first multi-platform game was one of the best looking multi-plat games at release.
His skill or trait has always been about looking at upcoming rendering techniques or possibilities and exploring their strengths. This hasn't changed at all.
None of what he said is correct. John hasn't lost the plot, he's worked with other technologies forever now. He's an engine programmer and if you watch him at Quakecon, you see that he hasn't lost any passion for the industry.
No need to get defensive. He's fallen behind in the sense that id's engines are not industry leading or wildly adopted anymore. Btw, this had happened before the Bethesda acquisition. Virtual texturing hasn't catch up yet. His first multi plat was one of best looking on consolesHe hasn't been left behind anything. He was researching virtual texturing before most of the industry. His first multi-platform game was one of the best looking multi-plat games at release.
His skill or trait has always been about looking at upcoming rendering techniques or possibilities and exploring their strengths. This hasn't changed at all.
He is not a game designer Utako, so you casn't blame him if some of the games he builds tech base for are mediocre.It's a toss-up between Carmack and Molyneux for "worst games and best interviews."
If one could turn up the knobs on the WiiMote, a screen would start growing between it and the nunchuck.Yeah, none of the next gen consoles offer anything new. Oh, except there's only been one announced so far, and it has a screen in the controller.
I'll play devil's advocate here and say pretty sure Carmack has his hands on some PS4/720 devkits.
Are the they re-releasing the Dreamcast? Neat!
Well, that's a good point. Still, it's tough to say there's no innovation other than spec upgrades unless he just "doesn't count" the Wii U or something.
Yeah, they are! The screen in the Wii U controller is identical to the VMU. Cause they're both screens.
Don't be obtuse. The functionality is expanded, but Wii U screen is an offshoot of the concept started with the VMU.Yeah, they are! The screen in the Wii U controller is identical to the VMU. Cause they're both screens.
I just don't agree with his sentiments at all. This generation brought us games like LBP and journey. Games no one saw coming. Who is he to say that the industry won't find other ways to innovate. Its almost like an insult.
I remember playing Sonic Adventure on the VMU, whenever the TV was occupied by my parents.Don't be obtuse. The functionality is expanded, but Wii U screen is an offshoot of the concept started with the VMU.
Chao Garden? That was a fun mini-game!I remember playing Sonic Adventure on the VMU, whenever the TV was occupied by my parents.
that's not what he said though. he himself is advocating finding other ways to innovate. he's just saying that the technology in the next generation isn't going to breed innovation itself.
"In many ways I am not all that excited about the next generation. It will let us do everything we want to do now, with the knobs turned up"
Yea, Nintendo has never innovated with it's controllers because they use plastic to build them and we all know Nintendo didn't invent plastic X¬DYeah, they are! The screen in the Wii U controller is identical to the VMU. Cause they're both screens.
No, it's an offshoot of their Dual Screen systems. VMU was a so so executed concept that tried to bridge of portable and home gaming. The point is, with or without VMU sooner or later Nintendo would've included a screen on the controller.Don't be obtuse. The functionality is expanded, but Wii U screen is an offshoot of the concept started with the VMU.
Right, Chao, not Chaos. Take that, Sonic, I can't even remember the names of your creature paraphernalia, ha!Chao Garden? That was a fun mini-game!
I just don't agree with his sentiments at all. This generation brought us games like LBP and journey. Games no one saw coming. Who is he to say that the industry won't find other ways to innovate. Its almost like an insult.
No need to get defensive. He's fallen behind in the sense that id's engines are not industry leading or wildly adopted anymore. Btw, this had happened before the Bethesda acquisition. Virtual texturing hasn't catch up yet. His first multi plat was one of best looking on consoles
, in terms of tech there are PC games years older that pack more impressive features. Plus he takes forever researching stuff and tends to arrive late to the party, see Doom 3 and Rage. Yet, even at the state he has fallen Carmack is indeed a genius and it's still very relevant.
That's my point of view, one that it's shared by many people now.
He is not a game designer Utako.
Don't be obtuse. The functionality is expanded, but Wii U screen is an offshoot of the concept started with the VMU.
Being that Carmack hasn't made a good game in almost a decade(IMO) I am going to say...Meh
You know, having the U tablet be self powered and able to download shit from the console and play on the fly ala dreamcast is actually a brilliant fucking idea. Imagine a Pokemon Rpg with this shit.
he never said anything that suggests he doesn't think developers can find new ways to innovate. it's just likely not going to come from higher fill rates and faster processors.I don't see that.
All I take is him trying to sell people on VR early and basically dismiss the next gen consoles.
Rage wasn't that exciting either.
The tech jump from 360 to 720, whatever it turns out to be, will likely qualify as "turning up the knobs". He's right.
The innovation jump from VMU to Wii-U pad is so vast by comparison they're barely the same lineage. A tiny dot matrix screen that barely had enough real estate to show a life meter in Res Evil? I'm not knocking the VMU, I loved it, but it's not the same idea as the Wii U pad.
The Wii U pad is going to bring new types of gameplay that we haven't seen before.
Im not naive enough to believe the bolded part I was compelled to include that because at one time Carmack was the some sort tech god higher than everyone else in the heavens. But with time some people have changed his mind in relation of how influential he still is.Not defensive at all, I just read all too often how he's fallen behind, overhyped, outclassed, etc. and you were just the most recent post. =) I'm fine with your opinion, and it doesn't matter that many people share it, the amount of people sharing a thought doesn't make it true or correct.
You got confused Kage since the thread went a bit fast there. The user Utako posted:He's also never been a game designer Utako (did you mean otaku?), but he has been an engine designer utako forever now.
And i just said to Utako that Carmack is a tech guy not designer.It's a toss-up between Carmack and Molyneux for "worst games and best interviews."
It doesn't need to be that complicated. Is just an engine that has wide spread use among important projects/companies, has good a toolset /support, it's versatile and keeps riding in the crest of the tech wave with updates. In the past something similar would be Quake 3 engine (id tech 3?) in the last years we could say it's Unreal 3 for now. Im aware there are more feature rich renderers around.Also IMO the thought of an "industry leading" engine is flawed. How is such a thing judged? Feature set, tools, scalability, etc? Every engine programmer has their own set of priorities for a given game. Whether it's frame rate, scope, IQ, effects, etc. and how do we gauge which is more important than the other while judging these engines? I think there are too many factors, many unknown to gamers, to really judge engines in such a broad manner.
The tech jump from 360 to 720, whatever it turns out to be, will likely qualify as "turning up the knobs". He's right.
The innovation jump from VMU to Wii-U pad is so vast by comparison they're barely the same lineage. A tiny dot matrix screen that barely had enough real estate to show a life meter in Res Evil? I'm not knocking the VMU, I loved it, but it's not the same idea as the Wii U pad.
The Wii U pad is going to bring new types of gameplay that we haven't seen before.