Shpeshal Nick
aka Collingwood
Loved Ryse. Very underrated game.
Hope MS buys the IP and gets another studio on it.
Hope MS buys the IP and gets another studio on it.
Ryse with deeper combat mechanics, add some rpg elemrents in it, a dash of loot collecting and it would be much better. The initial showing of the game put people off but the actual game was not that bad. A little simplified perhaps but what hack n slash game is not?
MS needs to buy the IP and get a Japanese developer on it like FromSoft haha.
This reverence for the Ryse IP is crazy to me.
The game has a generic setting with a generic story and, importantly, a definitive ending. There's no evidence that Crytek, especially THIS messy Crytek, would have developed a great game after the awful first one.
It's a game devoid of content, interactivity and compelling gameplay being made by a team on a downwards spiral. But that's besides the point: the IP itself is not only generic, it's damaged goods.
Microsoft should make a medieval character action game if they'd like -- but there's no reason to chase a failed IP with a failed development schedule that launched a failure of a product.
"Ryse had a lot of potential" is as empty a statement as "Kinect has a lot of potential".
Bubsy 3D also had a lot of potential.
Well, if you're going to snobbishly insist on distributing through Origin rather than Steam, that is your comeuppance.
Sorry for the staffers, though.
Sucks for the employees but it's a shame they decided to put their resources towards such a mediocre IP in the first place.
Launch title. It's the only explanation.
Launch title. It's the only explanation.
Overnight I heard from seven new people (both Crytek employees and friends of Crytek employees) all coming out to confirm everything we reported, in case anyone had doubts. Hopefully things get better over there.
Overnight I heard from seven new people (both Crytek employees and friends of Crytek employees) all coming out to confirm everything we reported, in case anyone had doubts. Hopefully things get better over there.
It would be like THQ in a way. Publishers would wait for them to go bankrupt, sell off the IP's and lay off all employees. Then publishers become like vultures picking at wht they want (talent, IP's and studios) at a discounted price.Dumb question, but would cryteck go on sale as a studio before shutting down?
Because there is always a hope you'll get all the paycheques back in a lump sum and it's hard to quit your job and go looking for a new one. You don't always know if missing a payday was a one time thing or if it will reoccur.If people aren't being paid, I wouldn't be an employee after the first paycheck was missed. Why would someone still want to work there?
If people aren't being paid, I wouldn't be an employee after the first paycheck was missed. Why would someone still want to work there?
Ah ok. ThanksIt would be like THQ in a way. Publishers would wait for them to go bankrupt, sell off the IP's and lay off all employees. Then publishers become like vultures picking at wht they want (talent, IP's and studios) at a discounted price.
This was the most interesting quote in the article for me."Instead of focusing on the core strengths of the company, which would be the [Crytek] engine and innovative PC titles, we simply jumped at every next big thing in the industry," said a Crytek employee. "Except that each time we did, it was a little too late and we were running after our competitors. There's no sense of identity at this point and I think that frustrates both employees and fans."
The initial showing of the game put people off but the actual game was not that bad. A little simplified perhaps but what hack n slash game is not?
If people aren't being paid, I wouldn't be an employee after the first paycheck was missed. Why would someone still want to work there?
Thankees!Overnight I heard from seven new people (both Crytek employees and friends of Crytek employees) all coming out to confirm everything we reported, in case anyone had doubts. Hopefully things get better over there.
Matches with something a friend at crytek told me in March: A new game project was canceled in the middle of the recruiting process and Ryse 2 never even began development since Microsoft demanded platform exklusivety of the whole franchise - which crytek obviously didn't agree with.
Has it anything to do with the defense contracts?
Well, if you're going to snobbishly insist on distributing through Origin rather than Steam, that is your comeuppance.
Sorry for the staffers, though.
I have zero clue, sorry. A couple of people told me the game wasn't in good shape, but this is game development: big games don't really seem to take proper shape until they're a few months out.What are the chances that homefront 2 gets cancelled?
Other people have addressed this well, but yeah, lots of reasons: loyalty, friendship, belief that things will change, inability to just leave and immediately find new employment, contractual issues (some people told me they had to give two months notice before leaving), etc.If people aren't being paid, I wouldn't be an employee after the first paycheck was missed. Why would someone still want to work there?
Why would they go with Microsoft as publisher in the first place if they didn't want to be exclusive? I find that hard to believe...
Our sources suggest MS wanted to own the IP, seems much more likely that was the issue than it being exclusive to Xbox One
What are the chances that homefront 2 gets cancelled?
Dumb question, but would cryteck go on sale as a studio before shutting down?
It would be like THQ in a way. Publishers would wait for them to go bankrupt, sell off the IP's and lay off all employees. Then publishers become like vultures picking at wht they want (talent, IP's and studios) at a discounted price.
For german gamers Crytek is a major studio to be proud of...pretty much the only one that actually makes huge games like Crysis or Ryse.
They tried to get big way to fast, and they stopped doing what they do best :-(
If people aren't being paid, I wouldn't be an employee after the first paycheck was missed. Why would someone still want to work there?
It will probably be bought as a whole (trademark, current development and Crytek UK) rather than be cancelled. I've just checked some gameplay footage out, and while I'm sceptical of Crytek as a whole, it does look extremely impressive. I'm sure there are several publishers who would want an open world FPS like this, and Deep Silver would be my first choice who have been expanding pretty rapidly with some smart decisions in the last few years.
Yeah; the likelihood is that other companies will wait for Crytek for go bankrupt and cherry pick the pieces they want. Crytek as a whole probably isn't a good investment as it stands (far too bloated and probably a number of projects they should just axe now), but they've got a few valuable IPs and some studios who could be an asset.
I feel you pal. In the last 10-15 years a number of major UK studios have closed down. There are a few that still remain, but most have been bought out. I'd rather that of course than they go out of business, but the independent scene in the UK is really a shadow of itself two, three, four generations ago.
Going Origin was the kiss of death. They're a PC company that decided to ignore most of the PC community. Have they even made anything recently besides Crysis 3?
SameWhat a mess. I really enjoyed Ryse too.
The causality is really unclear though. Did they lose significant sales because of not selling on Steam? Did they lose sales because of focusing on consoles? etc etcCrytek's indifference towards DD is baffling.
- No Crysis 3: Maximum Edition on Steam (I'm assuming this is possible due to the reappearance of Crysis 2 on Steam as an all-inclusive Maximum Edition)
- Second Sight, which has become a prized curio in the Steam trading scene, isn't available anywhere despite rights reverting back to Crytek almost two years ago
- Homefront is no longer available anywhere despite Crytek buying the IP and the original game itself from THQ almost 18 months ago
Providing "hah you deserve it" comments fueled by such a fanboy-level reasoning is embarrassing, you know.
Sucks for the employees but it's a shame they decided to put their resources towards such a mediocre IP in the first place.
Launch title. It's the only explanation.
If people aren't being paid, I wouldn't be an employee after the first paycheck was missed. Why would someone still want to work there?