what he means is that last year they announced the ltd sales of the game were over 5 million, not that they sold that much in 2015
It just never occurred to me that Sega would list a digital title as "shipped", what a weird way of saying that instead of just "purchases", but then I guess you wouldn't be able to create the 1 million number for press...
Of course those things can happen.
The Vita of all devices had shortages in the US at one point too (long after launch).
Retailers don't want to stock a lot of a low selling console-> manufacturer produces low volumes/keeps low volumes of stock in warehouses-> better than anticipated (how paltry the total may be) sales/ poor planning fuck things up.
It's going to be especially bad if a localization is announced way too late in typical Sega fashion. Hell, the VC1 remaster is coming four months later in the West despite the game already being localized and the announcement didn't even come until 1 week before Japan's release of the game, which likely means that lack of inclusion of the Azure demo means more that Sega West doesn't have the privilege of operating in advance when it comes to making decisions regarding Sega Japan's output ; poor global coordination seems to be the culprit rather than Sega West making wise decisions based on content presentation.
Do you think it's realistic that Valkyria Chronicles sold ~500k in Europe, South America and non-Japan Asia on PS3? I don't. I think it's likelier that the game is maybe at 1.1 or 1.2 million across PC/PS3 and for the press release Sega just went for a full number.
Valkyria Chronicles 141,589
Valkyria Chronicles [PlayStation 3 the Best] 95,667
Valkyria Chronicles [PlayStation 3 the Best 2nd Print] 5,567
Valkyria Chronicles II 153,487
Valkyria Chronicles II [SEGA the Best] 20,495
Valkyria Chronicles II [SEGA the Best 2nd Print] 4,826
Valkyria Chronicles III 152,659
Valkyria Chronicles III - Extra Edition 17,923
First off, the staff wanted to get out a sequel without too much of a gap. It took about three years to make the original. Even when considering their increased knowhow and base of resources for making the sequel, they'd still have to make improvements, which could increase development time. The anime had just hit, and they wanted to release a new title before it was forgotten.
He adds that he doesn't really have a comeback for those who say, "This is the same Sega that releases a new Yakuza!" (Oh snap?)
The second reason -- and this is something I'm pretty sure he's mentioned in the past -- is that the staff wanted to increase exposure for the series. They conducted surveys of players of the original and found that the game was reaching a higher than expected age group and a male audience of an amazing 95%! In order to continue and expand the series beyond this aging sausage fest, they needed to keep the fans of the original while also bringing in new fans. On the PSP, they would be able to show the game's charms to more people.
To make sure there's no misunderstanding, he adds that fans of the original will still be fully satisfied with the sequel.
This may not necessarily be the end for the Valkyria Chronicles series on PS3. "My personal ideal vision is to develop Valkyria Chronicles on both PSP and PS3. We definitely want to make games on the high end PS3 as well.""
My guess they might be very liberal in their use of sold/enjoyed by games by including the secondhand markets sales or just combing platforms.
COMG news
Attack on Titan 22pt (+3)
Street Fighter V 19pt (+2)
definitively they got momentum in Japan !!!!!!!11
Something like that likely yeah
Yakuza Used sales (used+new combined)
055. [PS3] Yakuza 5 # <ADV> (Sega ) {2012.12.06} (¥8.800) - 72.075 / 338.624 (933.153 <56,96%>)
If Sega of Japan thought Valkyria was completely irrelevant outside of Japan, Azure would be Shining Resonance 2 on Vita.
Last few Shining games have been poor sellers in Japan, maybe they need something to replace the brand?
Though with 7th Dragon coming state side I fully expect Valkyria Azure to be brought over too.
Every company I know lists digital as shipped.
If Sega of Japan thought Valkyria was completely irrelevant outside of Japan, Azure would be Shining Resonance 2 on Vita.
COMG news
Attack on Titan 22pt (+3)
Street Fighter V 19pt (+2)
definitively they got momentum in Japan !!!!!!!11
Yesterday Street Fighter V was 19pt
It didn't move
Ōkami;195034283 said:TV ad for Street Fighter V
https://www.youtube.com/watch?v=668Lkl9UUGU
Seem like the started advertisement a week before launch.
Also Dragon Ball Project Fusion got a website update.
http://dbpf.bn-ent.net/
Yesterday Street Fighter V was 19pt
It didn't move
So not expecting anything special then from SFV as in <50K?
COMG news
Attack on Titan 22pt (+3)
Street Fighter V 19pt (+2)
definitively they got momentum in Japan !!!!!!!11
So not expecting anything special then from SFV as in <50K?
anyway I just watched an AoT CM on tv, the strange thing is that it was showed only as a PS4 game
I think it would reach 2 million without much fuss but I didn't expect sales Japan to be low.So much for an hardware mover. SFV should do incredibly well in the West to reach those 2m target.
I think it would reach 2 million without much fuss but I didn't expect sales Japan to be low.
I'm not the best with COMG numbers but even I know that number is tiny compared to the points for the popular games in Japan.
I thought the game not being in arcades would get some people to get a console and for it to be in line with SFIV's launch numbers.
Hope I'm wrong though.
Attack on Titan is only for PSV normal SKU.
There's still the collector SKU for PSV and both for PS3 & PS4, combined it could be anywhere between 60pt and 100pt.
No trying to defend the game or anything, it will underperform as we said before, but for people not following the thread regularly it's a relevant info that we should still mention.
Street Fighter has always sold the bulk of its sales outside of Japan, no? I think they'll hit their targets just fine. I see solid legs for it as well with Capcom just adding on to SFV over time.So much for an hardware mover. SFV should do incredibly well in the West to reach those 2m target.
Street Fighter has always sold the bulk of its sales outside of Japan, no? I think they'll hit their targets just fine. I see solid legs for it as well with Capcom just adding on to SFV over time.
Yep.2 million units before March 31, 2016.
I was just about to mention something like this. Glad I caught your post. loolThat's what I guessed in the previous thread. Glad to have a confirmation.
Here's what most likely happened:
- Wii U has been selling like crap for a while now (since launch, actually), so naturally Nintendo slowed down production
- during the holidays, Nintendo expected the Wii U to sell a certain amount, so they manufactured a certain amount of units for holidays and early 2016.
- thanks to Splatoon and Super Mario Maker, sales were significantly better than expected
- Nintendo was caught unprepared, as seen by the Splatoon bundle selling out even before the end of the holidays
- Nintendo used stock they had for early 2016 during holiday 2015, since holiday period is significantly more important than January/February sales
- since they had already slowed down production, they ended up without enough units to ship > shortages (since you can't really just press a button and get thousands of consoles in a few seconds)
Add to that Nintendo not wanting to manufacture too many units because they don't want to end up with too many unsold units.
I agree it's definitely a bit silly to have Wii U shortages given the system barely sells 10k units outside holidays, but that's how it is.
That doesn't seem too ambitious to me. Mortal Kombat X did 5 million units in about one additional month.2 million units before March 31, 2016.
48./00. [WIU] Shin Megami Tensei x Fire Emblem # <RPG> (Nintendo) {2015.12.26} (¥6.700)
That doesn't seem too ambitious to me. Mortal Kombat X did 5 million units in about one additional month.
Now, Mortal Kombat is a notably bigger series at this point, but the key is that at least that many people exist who are willing to buy a more traditional fighting game up front.
Attack on Titan is only for PSV normal SKU.
There's still the collector SKU for PSV and both for PS3 & PS4, combined it could be anywhere between 60pt and 100pt.
No trying to defend the game or anything, it will underperform as we said before, but for people not following the thread regularly it's a relevant info that we should still mention.
that's correct, but we could also say that SFV is getting 2 limited editions only available on Capcom store which are already sold-out, and there is also another "limited" edition available on stores (just 4 costumes and alternative cover, pretty useless)
anyway for me the big problem for SFV is the lack of the arcade version and probably people don't see a big difference from SFIV as this one was compared to the old chapters
AoT is AoT, gameplay can be made only in that way, it sold well on 3DS just because at that time it was very popular and the anime was aimed on tv, it's not a question about target or something similar; a new AoT on 3DS could sell now 300k again ?
no way out
How much less popular is Attack on Titan now compared to late 2013-early 2014? And compared to late 2014-early 2015 (the expansion sold 100k units so still a good numbers relative to the original version)?
Top seller manga 2013 :
1- One Piece - 18,151,599
2- Attack on Titan - 15,933,801
3- Kuroko's Basketball - 8,761,081
Top seller manga 2014 :
1- One Piece : 11,885,957
2- Attack on Titan : 11,728,368
3- Haikyuu! : 8,283,709
Top seller manga 2015 :
1- One Piece : 14,102,521
2- The Seven Deadly Sins : 10,304,112
3- Attack on Titan : 8,778,048
Top seller manga 2013 :
1- One Piece - 18,151,599
2- Attack on Titan - 15,933,801
3- Kuroko's Basketball - 8,761,081
Top seller manga 2014 :
1- One Piece : 11,885,957
2- Attack on Titan : 11,728,368
3- Haikyuu! : 8,283,709
Top seller manga 2015 :
1- One Piece : 14,102,521
2- The Seven Deadly Sins : 10,304,112
3- Attack on Titan : 8,778,048
The WiiU had shortages...?
What were Nintendo doing? Making sure that their console sold worse than it usually is? Geez.
Splatoon keeps trucking though. Nice.
If this is the only way to measure the IP's popularity and how it translated into video game sales, Kuroko, Haikyuu and 7 Deadly Sins should have sold 200k+ units.
so find by yourself a way to measure popularity, you wise man...
If you go by sales by volume the sales are actually increasing and are only beat out by One Piece.
The burden of proof is on your behalf since you mentioned popularity as a likely cause of game sales decrease.
How much hardware moving was it about?So much for an hardware mover. SFV should do incredibly well in the West to reach those 2m target.
How much hardware moving was it about?
Rakuten chart
http://books.rakuten.co.jp/ranking/weekly/001001/#!/1/3/
Jan.11 - #18
http://books.rakuten.co.jp/ranking/weekly/001001/#!/1/2/
Jan.18 - #24
http://books.rakuten.co.jp/ranking/weekly/001001/#!/1/1/
Jan.24 - #26
http://books.rakuten.co.jp/ranking/weekly/001001/#!/3/0/
Feb.2 - #79
Comparisons :
Kingdom (vol.41 - 2016/1/19) - #2, #1, #3, #12
One Piece (vol.80 - 2015/12/28) - #3, #3, #2, #11
Kimi ni Todoke (vol.25 - 2015/12/25) - #7, #26, #24, #74
Attack on Titan (vol.18 - 2015/12/9) - #18, #24, #26, #79
Wonder what they were expecting, maybe it was only 10k or so?Some users were expecting SFV to be the next "PS4 hardware mover". Of course, by looking at previous entries, we knew it wasn't going to be. Western performance will be interesting to look at, but it's not in the scope of the topic.
Combined it's likely below 60pt. 6 versions, 3 of them being the very limited prints of Treasure Box and 1 normal PS3 which is overshadowed from the presence of both PS4 and PSV leaves only 2 which could hit "big" preorder numbers.
YSO will give first hints tomorrow for the week of bombs.