Still playing Melee.
And getting pro at Smash3DS.
Still playing Melee.
Tsutaya's Ranking Week 6 2016
01./00. [3DS] Shin Megami Tensei IV: Final <RPG> (Atlus)
02./02. [PSV] Dragon Quest Builders: Alefgard o Fukkatsu Niseyo <ADV> (Square Enix)
03./00. [PS4] Valkyria Chronicles Remastered <SLG> (Sega)
04./01. [PS4] Naruto Shippuden: Ultimate Ninja Storm 4 <FTG> (Bandai Namco Games)
05./03. [PS4] Dragon Quest Builders: Alefgard o Fukkatsu Niseyo <ADV> (Square Enix)
06./04. [PS3] Dragon Quest Builders: Alefgard o Fukkatsu Niseyo <ADV> (Square Enix)
07./05. [WIU] Mario Tennis: Ultra Smash <SPT> (Nintendo)
08./08. [3DS] Monster Hunter X <ACT> (Capcom)
09./06. [PS4] Yakuza: Kiwami <ADV> (Sega)
10./07. [PS3] Yakuza: Kiwami <ADV> (Sega)
11./12. [3DS] Monster Strike <RPG> (Mixi)
12./09. [WIU] Splatoon <ACT> (Nintendo)
13./11. [PSV] Minecraft: PlayStation Vita Edition <ADV> (Sony Computer Entertainment)
14./10. [3DS] Hyrule Warriors Legends <ACT> (Koei Tecmo)
15./13. [PS4] Just Cause 3 <ACT> (Square Enix)
16./18. [PS4] Tom Clancy's Rainbow Six: Siege <ADV> (Ubisoft)
17./17. [WIU] Super Mario Maker <ETC> (Nintendo)
18./22. [3DS] Yo-kai Watch Busters: Red Cat Team <ACT> (Level 5)
19./14. [PS4] Romance of the Three Kingdoms 13 # <SLG> (Koei Tecmo)
20./23. [PS4] Call of Duty: Black Ops III <ACT> (Sony Computer Entertainment)
I think a good comparison for SFV should be this one :
[PS3] Marvel Vs. Capcom 3: Fate of Two Worlds (2011/2/17) - 66.921 / 101.292
both games were not released as arcade, even if I was checking SFIV and I noticed it just did a slight better...
[PS3] Street Fighter IV (2009/2/12) - 84.937 / 157.704
[PS3] Super Street Fighter IV (2010/4/28) - 80.103 / 159.558
The 4 Sony Store exclusive Street Fighter V Special Packs do not include the game.Thats because 6 SKUs are only available in smaller numbers and only at certain stores isnt it? 4 of them i Sony store and 2 of them in Capcom's online store?
※本商品にPS4®専用ソフト『ストリートファイターV』は付属しておりません。あらかじめご了承ください
A 110k debut for Attack on Titan would mean most likely a 200k LTD unless word-of-mouth is strong. Not a great result.
It's not as terrible as it was looking though. Still probably a lot less than they were hoping it would sell.
Well, considering reasonable expectations would have put the game at 400k units at least... It's quite bad.
When the game was announced expectations based on similar collaborations were high.
But we reached second entry's numbers already from first.
http://www.neogaf.com/forum/showpost.php?p=174119202&postcount=458
At least it's not Arslan!
I wonder how DQH2 will do though. DQ spinoffs are very consistent.
I don't understand SFV.
Ultra sold 43K on the first week and that is what, the 3rd major update to the game but the brand new sequel from the looks of it doesn't have that much hype.
Baffling to me
I don't understand SFV.
Ultra sold 43K on the first week and that is what, the 3rd major update to the game but the brand new sequel from the looks of it doesn't have that much hype.
Baffling to me
Fighting genre popularity is decreasing, plus installed base and established fanbase played a role. The vanilla SFIV sold 210k units across PS3 and 360, so not a lot to begin with.
Yikes. Where did everyone go?
You leave out 360 versions and a big part of sales for SFIV.
really? didn't check honestly...
checked : I have around 50k, maybe not completely updated cause I didn't change the 360 chart yet
not bad at all considering 360 installed base
In 2008-2010 360 was selling decentely for what is was.
I don't think they will, there's been so little buzz around its release. Compare SFV to... well, oddly, The Witness or Firewatch. Those had a lot more noise about them for a lot longer and right up and until release in the PC community (never mind a game like XCOM). The lack of arcade hurts in Japan, the lack of content hurts it everywhere else especially on steam where choice is plentiful and waiting is easy.
There's just no buzz on the title, and, heck, I'd say that is the case the world over. But their estimates (2 mil) are so low that I'd be amazed if they didn't pass them even if they had to do it by channel stuffing.
I think it was even able to be the best selling console in Japan for few weeks occasionally
Yea, I know the genre is decreasing but 210K to something like 50K is a big drop. That would have been understandable if Ultra didn't sell what it did.
Would install base play a part for the 4th version of a game? I would assume that the only people who bought Ultra were people who had the previous games with hardly any new players.
That is why I thought the guys who bought Ultra would buy SFV so to me 50K would have been the absolute minimum.
Anything below 100K will be disappointing IMO.
A few Square Enix mobile notes:
1.) Square Enix seems to be making a Final Fantasy XV game for mobile, which is presumably a spin-off title. The newest resume listings make it clear this is a game as opposed to a companion app, and is probably a smart move given how the Japanese market is currently: http://www.neogaf.com/forum/showpost.php?p=195332969&postcount=13
2.) On the Final Fantasy mobile note, Brave Exvius and Grandmasters seem to be trending upward recently, and both Record Keeper and Mobius seem to be sustaining their recent performance trends. It seems the brand is finally having some good success on mobile after a long history of failed titles.
3.) Brave Exvius actually got up to #3 on the top grossing charts, seemingly due to this Lightning event. "All hail the goddess" and such forth: http://app.famitsu.com/20160215_654652/, Edit: It seems there's a few Brave Exvius things going on right now due to Valentine's Day as well.
4.) Grimms Note is now at 5 million downloads. I think this might actually be one of the fastest downloaded mobile games of all time for the Japanese market, at least as far as games that actually make these announcements: http://app.famitsu.com/20160215_654498/
Crazy talk , i don't expect SFV to sell as good as SFIV even more so at retail .
But saying witness or firewatch had more buzz is crazy .
We had threads for characters , betas , DLC etc etc all of them very active .
The buzz is there for SFV not as big as SFIV but it is there .
Lies, SFV did not get 18 full pre-release OTsI am not talking about GAF's echo-chamber. If you were to go by threads and endless roster discussions, you'd start thinking SFV was going to open at Smash numbers.
Of course its impossible to actually quantify and present "buzz" as anything more than hearsay/anecdotal.
That works the other way around too.I am not talking about GAF's echo-chamber. If you were to go by threads and endless roster discussions, you'd start thinking SFV was going to open at Smash numbers.
Lies, SFV did not get 18 full pre-release OTs
That works the other way around too.
Square does seem a lot better at repairing games over time these days as well. Historically their updates never really ended up helping, or only for a very limited time, so I'm curious to see if they can get Alice Order working since it's one of the first lower-opening titles since their hotstreak started.5.) Alice Order could be recovering after a so-so launch. It's currently #48 on top grossing list. Best position since... ever?
6.) Fortune Tellers Academy released today! http://www.jp.square-enix.com/company/ja/news/2016/html/5c29997697369638f6364061291f5409.html
Those who hype up SFV to the extreme and making it seem like it would sell like Smash. Those who are doing all they can to undersell it and make it seem like it will be one of the worst sellers ever.SFV wasn't in people's minds for 5 years, lol.
?_?
Those who hype up SFV to the extreme and making it seem like it would sell like Smash. Those who are doing all they can to undersell it and make it seem like it will be one of the worst sellers ever.
As you said, Gaf isn't necessarily indicative of anything. In terms of promotion, I've seen a few SFV commercials here and there. The marketing doesn't seem to be anything grand.
The 3DS crossover between Yo-kai Watch and Romance of the Three Kingdoms is a strategy game that puts yo-kai in the roles of famous military commanders, who must fight for the unification of “Sakura Country.” Over 400 yo-kai will appear and both local and online multiplayer with up to four players will be supported.
I think Sega's partnership with Gumi for releasing their Japanese mobile games overseas may have also ended.
Monster Gear's English version is published by Sega directly: https://play.google.com/store/apps/details?id=com.sega.monstergear.ww&hl=en
I finally updated all current system charts.
PS4
DQB got 3 positions and entered the top10, CoD:BO3 is just a little step to overtake DQH; Rainbow Six Siege, released in December and still charting had its tie-ratio moving under 40%, just 2 games have a lower score (Battlefield 4 and FIFA14), very long legs.
PSV
Same as in the PS4 chart, DQB enters the top10, no more significative events, Gundam Extreme grabbed another 2 positions, at least it wasn't another "JoJo bomba" despite the initial bad word of mouth (partially saved by the latest update)
3DS
Despite the recent come back into the chart Pokemon ORAS will be soon passed by Monster Hunter X while Monster Strike has now Dragon Quest Monsters on its target.
Rhythm Heaven The Best + keeps going on, another "plus" version has been passed, Nintendogs.
Wii U
Splatoon passed the 1,2mln milestone but all the lights are for Mario Tennis Ultra Smash which managed a good second week: most of N titles on Wii U have a 30% tie-ratio so 200k could be doable ?
PS3
Yakuza Kiwami is still the top seller game for PS3 in 2016 but DQB is ready to take the crown, nothing else to highlight, just Romance of Three Kingdoms 13 showed some legs as it did on PS4.
XBO
The most difficult chart to update every week by hands down.
Actually I'm working on Wii chart, I should finish in the next days (and there should be some entries I found in Famitsu White Book 2011 and 2012, I'll highlight them for Chris1964 and his database).
The big deal is DS chart, I hope my macbook and its 4Gb of RAM can handle it
The marketing cycle for Yo-Kai Sangokushi has begun with a new trailer and some feature announcements: http://gematsu.com/2016/02/yo-kai-sangokushi-debut-trailer
The marketing cycle for Yo-Kai Sangokushi has begun with a new trailer and some feature announcements: http://gematsu.com/2016/02/yo-kai-sangokushi-debut-trailer
Trailer: https://www.youtube.com/watch?v=EesCGV6PSZQ
---
I think Sega's partnership with Gumi for releasing their Japanese mobile games overseas may have also ended.
Monster Gear's English version is published by Sega directly: https://play.google.com/store/apps/details?id=com.sega.monstergear.ww&hl=en
01./02. [PS4] Attack on Titan <ACT> (Koei Tecmo)
02./03. [PSV] Attack on Titan <ACT> (Koei Tecmo)
03./12. [PS4] Project Setsuna <RPG> (Square Enix)
04./06. [PS3] Attack on Titan <ACT> (Koei Tecmo)
05./05. [PS4] Street Fighter V <FTG> (Capcom)
06./19. [3DS] Mario & Sonic at the Rio 2016 Olympic Games <SPT> (Nintendo)
07./04. [PS4] Dark Souls III <RPG> (From Software)
08./10. [PS4] Gundam Breaker 3 <ACT> (Bandai Namco)
09./07. [3DS] Yo-Kai Romance of the Three Kingdoms <ACT> (Level 5)
10./08. [WiiU] Pókken Tournament <FTG> (Bandai Namco)
*Sorry for the delay, I was out for a couple of days.
PS4 at #3 and Vita not even in the top 10? Yikes. At least Attack on Titan is keeping pace.
Well, Final Fantasy Explorers was a series that seemed to die in favor of this.So, given how close the release date is - how much is SQEX realistically expecting from Project Setsuna? At the beginning, I thought that 180-200k could have been a realistic expectation; marketing and promotion didn't do much, so perhaps this was a signal of lower expectations, but do you think SQEX will pursue a sub-100k series on dedicated devices? Setsuna is the low-budget first entry of a wannabe-series, as stated by the company - what would the minimum threshold be to keep developing games in the franchise?
So, given how close the release date is - how much is SQEX realistically expecting from Project Setsuna? At the beginning, I thought that 180-200k could have been a realistic expectation; marketing and promotion didn't do much, so perhaps this was a signal of lower expectations, but do you think SQEX will pursue a sub-100k series on dedicated devices? Setsuna is the low-budget first entry of a wannabe-series, as stated by the company - what would the minimum threshold be to keep developing games in the franchise?
Looks like Famitsu has a feature about the PS4 2nd anniversary, with Top 20 for PS4 games.
#1 MGS V: TPP at 426k
#2 Knack at 401k
Something to look forward to.
This is something I've been wondering. Was there any marketing for this game in Japan? Something like TV/magazine ads, posters/trailers in stores, etc.?
Even the marketing budget seems to be so low. I really don't know what SE is expecting to achieve with this anymore. There's no guarantee that Setsuna will be a hit overseas.
It's plausible they also did user testing/market research and lost faith in the project, but not enough to not ship it.
That happens from time to time at publishers. Essentially it's the scenario where you determine you will lose less money by shipping a project than canceling it near the end, but don't spend any money on promoting it since that will assuredly be wasted.
On the forum it's colloquially referred to as "sending a game to die".
It's plausible they also did user testing/market research and lost faith in the project, but not enough to not ship it.
That happens from time to time at publishers. Essentially it's the scenario where you determine you will lose less money by shipping a project than canceling it near the end, but don't spend any money on promoting it since that will assuredly be wasted.
On the forum it's colloquially referred to as "sending a game to die".