symmetrical
Member
Penello, is that you?
Nope, he's making sense. Can't be Penello.
Penello, is that you?
Penello, is that you?
Uh, I think both of you need to read dennett's post again. They were responding to someone downplaying the difference, the comment literally ends with them saying that the difference 'is significant'.He didn't say "period". so not Penello.
i have a question for someone more knowledgeable;
if the xbone version of a particular game is half the resolution but still has framerate issues, it must be because of bandwidth/rop issues, right? given how the xbone has only 2/3rds of the shaders (rather than 1/2), then the shader cores of xbone are going underutilised in a game that runs at 720p?
pretty shockingly mis-designed if true
I just woke up. Did I miss anything?
It looks a bit too soft for a 1080P game. I wonder what kind of post-process AA they're using. I expect the frame rate to be close to what we saw with TR ps4.
60 fps during heavily scripted scenes(if there's any in gz) but usually around 40's during heavy fire fight scenes when there's a lot of alpha effects present.
Probably, though if PP is built from ground up with x1/ps4 in mind, I don't know if it's going to hit 60 fps. We'll see.
Although I prefer 60fps(60fps is a must for fighters, racing games), for everything else, I can live with rock solid 30 fps and much prefer over fps fluctuating between 30 - 60 fps.
I see what you did there...
You said that the Xbox One GPU was a bottleneck compared to the PS4's GPU, what I say is that Xbox One GPU is a bottleneck only if it doesn't allow other Xbox One hardware parts to perform as they should.
The comparison of course has to be there, but what I said is that THE COMPARISON ONLY HAVE SENSE INSIDE THE SAME EXACT MACHINE.
In your "Pentium 4" example, a Pentium 4 would be a bottleneck if coupled with a Crossfire R290X and trying to run any normal game and it wouldn't be a bottleneck if coupled with a vodoo3 and trying to run any game conceived for that GPU.
And the P4 wouldn't be a bottleneck for the Vodoo3 even if in the same store that sells that PC, just at its side, another PC with a Core I7 was on sale.
Bottlenecks exist inside a certain piece of hardware, so if the Xbox One's GPU is a bottleneck or not is independent of the PS4 GPU or anything inside a PS4 or any other hardware available on the market.
I don't normally look at the IGN comments section when it comes to stuff like this, but oh boy did it bring a doozy of a comment for me to share:
"impartialgamer a minute ago −
60fps sounds nice, but it is highly unnescesary ,
60fps is not needed, but it is used to make the buyers think they are getting something more
In reality the human eye can't percieve frame rates beyond 27.6, fps greater than that is wasted.
here is a trivia, Bluray films are at 24fps and they look very good.
Google it if you do not believe me , Bluray is 24fps, why would we need more than that?
And also, 1080p is barely notciable, you need a huge screen and actually be within 1 meter of distance to notice the difference, because of proportions."
then i would submit to you this comparison...
first, consider the fact that the PS4 and Xbone use basically identical CPU architectures (some might argue the Xbone is MORE powerful on the CPU front because of the clock speed increase)....
then, take code for some future multiplatform game on the PS4...lets say CoD MW5 which is way down the line...1080p/60fps and its pushing the PS4 hardware pretty hard...and now DIRECTLY port it over to the Xbone and see how it runs (now obviously i know this doesnt translate perfectly but keep following me here)....
IN THEORY...the Xbone's CPU should be able to handle anything that the PS4's CPU can handle (and possibly even more)....but can the Xbone's GPU?? i would argue no, it could not...and would therefore...be a bottleneck...both within its own system...AND in comparison to the PS4...
How about, get rid of the members that come into a thread voluntarily, just to whine about said thread
There is no bottleneck in relation to different hardware.
Is it the esram though? Or is it the gpu or maybe ddr3 to blame?
simply put, my point is that a game coded for the PS4's hardware and then ported over to the Xbone, the GPU is going to be a bottleneck...its not gonna have the CU's or the ROPs to keep up...the CPU would generally be a wash
Bottlenecks only exist inside of a certain hardware. In other words, this only would mean that the Xbox One GPU is less powerful than the PS4's one.then i would submit to you this comparison...
first, consider the fact that the PS4 and Xbone use basically identical CPU architectures (some might argue the Xbone is MORE powerful on the CPU front because of the clock speed increase)....
then, take code for some future multiplatform game on the PS4...lets say CoD MW5 which is way down the line...1080p/60fps and its pushing the PS4 hardware pretty hard...and now DIRECTLY port it over to the Xbone and see how it runs (now obviously i know this doesnt translate perfectly but keep following me here)....
IN THEORY...the Xbone's CPU should be able to handle anything that the PS4's CPU can handle (and possibly even more)....but can the Xbone's GPU?? i would argue no, it could not...and would therefore...be a bottleneck...both within its own system...AND in comparison to the PS4...
simply put, my point is that a game coded for the PS4's hardware and then ported over to the Xbone, the GPU is going to be a bottleneck...its not gonna have the CU's or the ROPs to keep up...the CPU would generally be a wash
then i would submit to you this comparison...
first, consider the fact that the PS4 and Xbone use basically identical CPU architectures (some might argue the Xbone is MORE powerful on the CPU front because of the clock speed increase)....
then, take code for some future multiplatform game on the PS4...lets say CoD MW5 which is way down the line...1080p/60fps and its pushing the PS4 hardware pretty hard...and now DIRECTLY port it over to the Xbone and see how it runs (now obviously i know this doesnt translate perfectly but keep following me here)....
IN THEORY...the Xbone's CPU should be able to handle anything that the PS4's CPU can handle (and possibly even more)....but can the Xbone's GPU?? i would argue no, it could not...and would therefore...be a bottleneck...both within its own system...AND in comparison to the PS4...
Seriously, since when is Shinobi an insider? I need to know if his Witcher 3 scoop is accurate
Bottlenecks only exist inside of a certain hardware. In other words, this only would mean that the Xbox One GPU is less powerful than the PS4's one.
A piece of hardware only becomes bottlenecked when because of one part of it being slow, the rest of the system can't perform as it's expected to perform. PERIOD.
Xbox 360 is almost 8.5 btwim more surprised with how well the last gen versions still hold up for 7 year old hardware.
fixedThere is a solution. You are allowed to own both consoles. Use yourxb1consoles for exclusives and get aps4PC for everything else.
Bottlenecks only exist inside of a certain hardware. In other words, this only would mean that the Xbox One GPU is less powerful than the PS4's one.
A piece of hardware only becomes bottlenecked when because of one part of it being slow, the rest of the system can't perform as it's expected to perform. PERIOD.
first, consider the fact that the PS4 and Xbone use basically identical CPU architectures (some might argue the Xbone is MORE powerful on the CPU front because of the clock speed increase)....
IN THEORY...the Xbone's CPU should be able to handle anything that the PS4's CPU can handle (and possibly even more)
Yes, you can get more out of the PS4's CPU than you can the Xbox's.
exactly...so if i port a game straight from the PS4 to the Xbone the GPU is the bottleneck. PERIOD.
Sure, there is also a lot you can't see yet. But there is a pretty large visible difference in iQ, textures, shaders, etc. Even lighting, though you can't tell how it will behave in motion.not really. do sub pixel elements shimmer in motion? how does the lighting look in motion? Are animated alpha effects like fire and rain at 30 fps or 60 fps?
If I compare a screenshot of Tomb Raider and Tomb Raider DE, I cannot tell that the world in DE reacts more to the wind than it does in the last gen version. There are so many things that you cannot tell from a screenshot.
im more surprised with how well the last gen versions still hold up for 7 year old hardware.
No, not at all. This is why I tell you that you don't know what a bottleneck is. It would be a bottleneck if because of the GPU, the CPU or any other part would have to idle and wait for it to finish its tasks.exactly...so if i port a game straight from the PS4 to the Xbone the GPU is the bottleneck. PERIOD.
why can't kojima just show the pc version at 4k? why hide the best?
Welp........didn't we have a rule against these PC > * posts in the PS4/Xbone comparison threads?fixed
i didnt say that at all actuallyPorts aren't copy/paste jobs. Your scenario is irrelevant. You said bottlenecks only exist in relation to different pieces of hardware, which is completely fucking asinine.
No, not at all. This is why I tell you that you don't know what a bottleneck is. It would be a bottleneck if because of the GPU, the CPU or any other part would have to idle and wait for it to finish its tasks.
If that's not the case, then it has no sense to use the word "bottleneck" here.
fixed
Bottlenecks only exist inside of a certain hardware. In other words, this only would mean that the Xbox One GPU is less powerful than the PS4's one.
A piece of hardware only becomes bottlenecked when because of one part of it being slow, the rest of the system can't perform as it's expected to perform. PERIOD.
Not a mis-design. It's a decision by Microsoft mostly to make it an all in one media device. DDR3 is cheaper and for non-gaming applications it has less latency. They used the die space on the APU to have ESRAM to band aid the bandwidth difference.
So it's more like a pretty shockingly poor decision, not a mis-design.
umm yes it would...assuming the CPU's are equal (because we have conflicting reports)...there are things the PS4 GPU can do that the Xbone's GPU simply cannot...so im trying to match the performance of the PS4 your bottleneck on the Xbone is going to be in the GPU
There is a solution. You are allowed to own all consoles, handhelds and a PC. Get filthy rich and buy everything!
fixed
i didnt say that at all actually
umm yes it would...assuming the CPU's are equal (because we have conflicting reports)...there are things the PS4 GPU can do that the Xbone's GPU simply cannot...so im trying to match the performance of the PS4 your bottleneck on the Xbone is going to be in the GPU
If no kinect. Why would anyone want to pay same price for a gimped PS4? Seriously, at least Kinect gives a reason from PR point of view with voice command etc.
I'm pretty sure it was. When the boxes were designed the XOne had the advantage of 8GB total RAM, but then DDR3 prices went up (due to less production) and GDDR5 prices went down making it possible for Sony to squeeze in bigger RAM modules for RAM parity. Had MS known this I think it would have been a similar design. Who wouldn't want 50% more raw power for the same or a slightly lower price?
Edit: While the slower memory is a part of the problem you have to remember that the GPU is also a lot smaller (again due to ESRAM). ROPs are important for higher resolutions and the PS4 happens to have twice as many while 1080p happens to be just over twice as many pixels as 720p. Fixing one issue wouldn't automatically make it as fast as the PS4.
Even if the CPU's are equal, a bottleneck means that the CPU of the Xbox One can't perform as much tasks as it should because of the GPU being too slow.Metfanant said:umm yes it would...assuming the CPU's are equal (because we have conflicting reports)...there are things the PS4 GPU can do that the Xbone's GPU simply cannot...so im trying to match the performance of the PS4 your bottleneck on the Xbone is going to be in the GPU