Of course. I'm speaking in hypotheticals, and am super passionate about OG PD (as you might have discerned).
I actually think a sequel faithful to the original would lend itself to a more 'AA' tier budget, as the game doesn't need to be heavy on cutscenes or setpieces. That said, I would augment OG PD's narrative structure with longer cutscenes and a few choice setpieces - e.g., some Halo-style encounters would be a welcome addition to the more static enemy placement found in the original.
AA games are sadly pretty much dead. People are
not tolerant of jank or other issues associated with shortened schedules and smaller budgets, unless the title is outright indie in which case the standards adjust. See: Recore's reception, where it was graded on a AAA scale and the issues it had (and they did exist) were blown waaaaay up.
The more I think about it, the less sure I am that adding PD to the line as anything other than a dramatic reinvention would be a good play, and even that's pretty risky... on the one hand you have
Oh great... another shooter.
And on the other hand, you've got the series diehards, who would presumably make up the core audience/hype engine, and they'd react pretty poorly to a full-scale reimagining of the series, which would cripple the game's chances right out of the gate. Not sure there's any way to win here.
The NOLF guys are in a studio called Blackpowder now. Made a great game called Betrayer. They haven't been at Monolith for a long time.
THough if anybody would do it justice, these guys might.
Good. If there ever is a franchise that they should leave in the vault, it's Perfect Dark.
Bring back Crimson Skies.
I... agree with Hoodoo.
(I mean, about them bringing back Crimson Skies, not sure about PD)
Crimson Skies is the only answer. A VR version of that makes too much sense.
As someone with only a cursory interest in VR (not really in the budget rn), wouldn't an arcade flyer play really, really poorly with motion sickness issues?
Can you imagine pulling a VR Immalemann?