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Does the game stop being rubbish after three hours because I'm starting to give up.
How long were they working on this?Never seen textures this consistently bad before (ps4 btw) & I don't even usually care about graphics but when it started to effect my race times it really got to me. I've been enjoying the gameplay so far but I rage quit today because of constant bugs. Such an unpolished game, even with the long dev time. Thinking about how much better this game could have been is just making me sad![]()
The other what?
Lol sorry, was posting from my phone. I assume that should've said path...Huh? What exactly does it show you?
Does the game stop being rubbish after three hours because I'm starting to give up.
Does the game stop being rubbish after three hours because I'm starting to give up.
Anyone else have sound 'hiccups' quite frequently, on PS4 or otherwise? It seems like the sound just cuts out for half a second, usually during an autosave it seems.
Yes. The game is almost constantly autosaving, so I think it coincides with something else. I keep getting the feeling it has to do with entering into different areas. Maybe a combination of factors. Not a major problem however.Anyone else have sound 'hiccups' quite frequently, on PS4 or otherwise? It seems like the sound just cuts out for half a second, usually during an autosave it seems.
The world is a free running playground. It's there for you to complete time trials etc. It isn't necessary, it's just fucking awesome and fun to play with.
And this is with max brightness. Tell me there's a way to skip to noon in game-time that I've missed.
These side activities are pretty brutal with their time limits. Literally no room for error -_-
Thankfully the main mission and gridnodes are fun to do.
Anyone else have sound 'hiccups' quite frequently, on PS4 or otherwise? It seems like the sound just cuts out for half a second, usually during an autosave it seems.
And God, don't even get me started on the repeated dialogue you have to listen to every single time.
I love this game, but it has some extremely annoying design choices.
You can't beat linear games, my god open world games are cancer.
Here I am trying to get to any mission but can't find a way around these obstacles. This is so frustrating and a waste of time.
I really like the game, but this is one of the biggest side mission flaws. If delivery missions had the following:Yeah, they are insanely hard. Very frustrating when it stops you in your tracks with some bullshit when you are literally two steps away from the person you have to deliver to. Makes zero fucking narrative sense.
Like these brain dead NPCs are fine waiting on this rooftop for days for a runner to pass by and talk to them, but as soon as the item is in your hands, there are only 58 seconds left to deliver it to some asshole halfway across the city?
And God, don't even get me started on the repeated dialogue you have to listen to every single time.
I love this game, but it has some extremely annoying design choices.
Are you playing on console or PC? I don't even have max FOV on PC and I still see Faith's entire body if I look down. I see her feet if I do coil jumps, I see her feet sliding if I do speed slide vaults, etc.One thing I'm still disappointed about is the step down in animations from the first game. I suspect this is because Faith's animations are now more realistic, whereas in the first game they were intentionally exaggerated, but there's a real loss of visual feedback. In the first game you'd see Faith's legs swing over an object when you vaulted, and you'd know if you'd nailed a Speed Vault by whether she used two hands or just one. In this game you don't see any of Faith's body; you just feel like a floating camera most of the time. I have no idea whether the Speed Vault mechanic is even in this game, especially since there's no speedometer so you can't tell if you're getting speed boosts. I mostly just coil jump over anything under a certain height, because it seems faster, but I can't tell for sure.
Are you playing on console or PC? I don't even have max FOV on PC and I still see Faith's entire body if I look down. I see her feet if I do coil jumps, I see her feet sliding if I do speed slide vaults, etc.
I think you should be coil-jumping in the bottom case, or if the obstacle is high enough that you'd touch it, coil jump and hold coil -- you'll make a skateboard sound and do a super quick slide over it. (and you'll see your feet)The camera just kind of tilts and you sail over it. It the same no matter what your FOV settings are, unfortunately.
You still see her body, you just see a lot less of it, particularly on vaults:
The camera just kind of tilts and you sail over it. It the same no matter what your FOV settings are, unfortunately.
Did they change coil from the beta? In there every trial ghost was basically using it to jump everywhere but it feels like it's slower now.
Yup, thankfully. It became a bunnyhopping game instead of a running game because it gave you a speedboost.Did they change coil from the beta? In there every trial ghost was basically using it to jump everywhere but it feels like it's slower now.
I will say that especially post-beta, I think movement in the new game is actually an improvement over the old one. They fixed the bunnyhop exploit, they got rid of the old kick longjump as far as I know, and it just flows really well.
Magropes are pretty much the only thing that are glitchy for me occasionally. Pullup can be finicky (you'll hit walls instead of triggering), the zones and angles can be very small, and sometimes when swinging the game will briefly freeze for me as if I catch on an obstacle midswing.
I might have died twice there. Were you getting hit by falling objects? Once I started going as quickly as possible, it seemed I never got hit, and it went very smoothly. I think they designed it to highlight the pipes and keep you going.Whoever designed thecan go straight to hell.elevator pipe climbing sections in The Shard
Holy shit, one of the most annoying parts of the whole game. Died so many times.
No, your friends show up on the map. You can see where they currently are. Of course you can't see them if you walk there, but it's still a neat touch.So, there's 'Other Player' listed on the map legend. Multiplayer hype or forgotten menu item?
forgotten menu item ofc
Love it when you're delivering a flute which will break after 1 minute and 42 seconds lol
Kind of a shitty gift
There are some really baffling design decisions in this game.
Some of the areas are so cramped and confusing that it's literally impossible to complete some (a lot of) side quests without a lot of immersion-killing trial and error, especially with the tight time limits (and the goddamn fucking repeating dialogue and unskippable animation ohmygod STOP IT ALREADY). The open world isn't open enough and I just keep running into dead ends. I tried one diversion mission a few times and won't be doing any of those again.
In combat they've added the traversal moves, which are great, but then they put you into static arenas with three or four enemies to fight with next to no objects to perform those moves off of, and you go "hold on guys, can we go fight next to this wall over here?". There should be moves that chain off enemies.
There's still a lot of good running and climbing and it feels great, and the time trials probably have a lot of potential, but there's also a lot of messed up stuff and right now I feel like the first game was a better overall experience. Let's see.
Dashes are ingame official time trials. You can get 3 stars on them. I don't know a way to race ghosts (but I'd like to).Can someone explain to me the difference between a dash and a time trial?