I think they're going to pursue "Player made content" in unprecedented ways in EQ Next :
if you look at the various interviews they have done, it seems obvious, especially the one at
RockPaperShotgun :
RPS said:
SOEs Player Studio seems like an extension of that to me. Let players make their own new content. How far do you hope to expand that, though? Right now its just objects in games like EverQuest and eventually PlanetSide. Would you ever like to see players creating their own missions and gametypes, though?
John Smedley said:
Stay tuned. The answer is yes, wholeheartedly. We have plans for that that go out a long way, and a game that is going to dominate because of that kind of stuff.
Its not just players making quests. Dont think of it just as Dungeons & Dragons. What were actually building is the ability for players to put in systems. System-level stuff. We give them some rules, some basic simple rules, and they can make things out of whole cloth. They could build their own battlegrounds style of gameplay. Thats what we want. What we have is an amazing infrastructure and ability to let players do new and emerging things.
We want them to
Not make their own fun. Were going to make our games amazingly fun. We want them to be able to make things we didnt think of fun. Thats really what it is. I mentioned Hulkageddon, I love that in EVE. Thats just players putting bounties on something. Its nothing. Thats all it is. But thats as fun as anything in EVE. More fun if you ask me. Its amazingly fun.
I bet we're going to see something akin to the Starcraft2 map editor, people will be able to create their own dungeons, under certain rule sets :
- X amount of mobs
- X amount of loot from this or that kind of pool (pre-set by SoE)
- The more dungeons you publish and are popular, the more freedom you'll have
- You can probably have a monthly vote and gain in-game cash by being in the top 3 dungeon
The world will be mostly a hub with set pieces and non-instanced dungeons (think Guild Wars 1 towns - to a very extended level), this will allow them to have a sort of control over the sandbox aspect of their own world and set the main storyline, while the player created stuff will be similar to LDoN adventures (think instanced dungeons) with custom scenarios and unlimited possibilities within the given tile sets (which will of course be expanded over time).
Then I think we will see a large overworld map with entirely randomized assets and mob (think UO outside of cities), players will be able to freely build and modify terrain in these areas.
While it certainly has a lot of appeal, player created content makes you pretty much never out of options, it also makes the world feel kind of disjointed... I hope they manage to find the right balance between player influence and dev created content.
Whatever it is though, it certainly has me very excited.