DieNgamers
Member
WHAT?! We are actually getting a freaking Berserker armor this time?
Almost
WHAT?! We are actually getting a freaking Berserker armor this time?
You have a very good point. It is largely up to the viewer to consume YT/Reddit/Wiki/etc. content in a healthy way, which doesn't stifle their own critical thinking. However, I do think that these content creators have a big responsibility when they decide to put out these things, especially when citing interpretations as fact.
You're probably right about my beef. If one guy was just shouting in the street "Cleric Beast is Ludwig! Ludwig I tells ya!" then we could all laugh it off and shake our heads. But the fact that Vaati has a mass following who will take his word as gospel without a second thought...that's the real kicker. I think he needs to respect that more, and take more responsibility. Instead, in every video of his I watch, he seems to play up to his audience and dangle random speculations in front of them like carrots on a string. A little more humility and self-deprecation wouldn't hurt.
I'm the other way around. I haven't seen his videos, but The Paleblood Hunt is a fantastic read. You don't have to agree with all of it, but it's very well put together, and he makes it clear every step of the way what is fact pulled from the game, and what is his own reasoning. His stance is a very healthy one, and I hope he gets all the exposure he deserves. It also makes him out to be a very genuine and intelligent person, which makes his work all the more appealing.
Obviously Vaati wasn't implying that Rom should have been labelled "Stupid".
"Vacuous" isn't some bit of abstract lore that's found in Wikis and analysed by Redditors. It's a word. Anyone can look it up in the dictionary. Google it, and immediately you get:
The original Japanese is 白痴 (hakuchi), which is a compound noun that can literally be divided into "white" or "blank space", and "foolishness" or "absurdity".
When translated normally, it can also mean "profound mental retardation"...
In my opinion, they chose the perfect English word. It conveys all of that, especially the nuance of a massive, empty space. It reflects the area in which you find her, and what she represents. Scholars in the game wish to "cleanse themselves of idiocy", and while Rom's origins are unclear, she has something to do with their attempts to "line the brain with eyes". I'm just rambling now, but it all fits together so nicely when you consider the context.
In many instances, some will naturally be curious about the original Japanese, and what sort of liberties were taken with localisation. But I think this goes back to your previous point about Vaati, that his audience will lap it up because they don't first try to think for themselves. This is where, again, he has the responsibility to get his sources/facts straight, be honest with his audience, and choose his own words carefully.
Absolutely. If I started my own channel, there's no way I would attract the same user base, in terms of interest or numbers. I suppose, if I was really considering it, I'd need a fresh angle? I will happily concede that if the majority of his audience had no interest in the story aspect of Souls games initially, then it's a great thing that he's managing to convince them. But ONLY if he also encourages them to seek answers themselves, and make up their own minds.
Thank you for humouring me in this discussion, by the way! Hopefully I'm making sense.
New gameplay footage.
I really dig the Bloodborne-ish vibe of this area.
Also, the Thief set is back and it looks old and ragged. Love it.
New gameplay footage.
I really dig the Bloodborne-ish vibe of this area.
Also, the Thief set is back and it looks old and ragged. Love it.
AlmostI mean, the influence is obvious. For DS3 Miyazaki even changed the way you hold your greatsword to mimic that of Guts. He said so in a presentation or in an interview a while back.
New gameplay footage.
I really dig the Bloodborne-ish vibe of this area.
Also, the Thief set is back and it looks old and ragged. Love it.
WHAT?! We are actually getting a freaking Berserker armor this time?
Sorry everyone, I literally just watched it. Looking for a mirror now.
EDIT: Here https://www.youtube.com/watch?v=zI09ZVuX5XI
New gameplay footage.
I really dig the Bloodborne-ish vibe of this area.
Also, the Thief set is back and it looks old and ragged. Love it.
So they have both dash AND roll, even when locked on? I wonder how that works.
I hope it's not some double tap bullshit.
So they have both dash AND roll, even when locked on? I wonder how that works.
I hope it's not some double tap bullshit.
Is it just me or DS3 is looking more like Bloodborne?
Is it just me or DS3 is looking more like Bloodborne?
New gameplay footage.
I really dig the Bloodborne-ish vibe of this area.
Also, the Thief set is back and it looks old and ragged. Love it.
EDIT: Fixed link
Is it just me or DS3 is looking more like Bloodborne?
lovely
that could be the starting area
top art direction as always, that mountains view ... hhhhnnngg
and looks like bloodborne quick dodge is back, but this time it's tied to mana's consumption
It's just you, I've never heard that brought up before
But I keep seeing the same fast weightless movements that I disliked from BB.
.
Can you make another thread for new footage? I was just browsing by chance this thread, new thread would help more people see it.
i don't like how japan gets it almost a month earlyspoilers yo
Looking at this makes me wonder how anyone can say Bloodborne is a new IP with s straight face.
For me there were several aspects of DSII that exhibited the hallmarks of bad porting:
-Having your framerate over 30 fps accelerated the weapon durability system.
-Non-360 controllers were virtually unusable.
-360 button prompts were forced no matter what input device you used.
-Input lag on par with Witcher 3.
-Anisotropic filtering was broken.
-FXAA was the only anti-aliasing option.
It was certainly a better effort than the first game, but far from a commendable port.
So, yeah I am a bit concerned that history will repeat itself.
Sorry everyone, I literally just watched it. Looking for a mirror now.
EDIT: Here https://www.youtube.com/watch?v=zI09ZVuX5XI
It looks almost like BB (but hopefully on PC we can get rid of the chromatic aberration).
Even the lock dot is straight from BB.
On another thread I was told to not be afraid when I claimed the characters felt "too fast", and very-BB-like on their movements. Other posters explained me that demo characters had maxed up stats.
But I keep seeing the same fast weightless movements that I disliked from BB.
I still have to make up my mind.
It is not a bad thing Bloodborne was awesome it is almost like having a sequel!From is notorious for reusing assets from old games. Previous Souls games reused assets from each others so this is not surprised.
It's just you, I've never heard that brought up before
That set is raggedy as fuck now, the shoulder pad has even lost it's shine ��
From no
Looking at this makes me wonder how anyone can say Bloodborne is a new IP with s straight face.
WHAT?! We are actually getting a freaking Berserker armor this time?
Is it just me or DS3 is looking more like Bloodborne?
New gameplay footage.
I really dig the Bloodborne-ish vibe of this area.
Also, the Thief set is back and it looks old and ragged. Love it.
EDIT: Fixed link
What are you talking about?
Bloodborne is a new IP with the souls games mechanics.
What is the problem with that?
You should definitely check his videos. From what you describe it seems very much in the same vein of his written work. It's not overproduced or anything, just a dude talking to the camera.
The most interesting and important part of his videos, in my opinion, is that he's dedicating himself to "The Little Things in Yharnam", talking about stuff that is very important, but ends up getting pushed aside because it's not nearly as important as, say, Mergo. So people don't focus on it as much as they should.
It's the kind of content I'd only expect from ENB, if he was still making videos on Bloodborne. So it's very welcome and refreshing to see Redgrave doing this.
He's also a surprisingly cool guy, watched a couple of streams he did, without expecting much, thinking it would maybe be too intense with deep lore talk all the time, but he was just chillin, talking shit and running Chalice Dungeons (for whatever crazy reason, he really enjoys them).
Wow, thank you very much for this, it was very, very informative.
About Vacuous, the reason I brought it up is because I actually saw a few people on reddit using more vague possible meanings of vacuous to talk about Rom's origins. I'm not sure if he changed his mind on this, since I didn't read his document, but Redgrave himself once used the possible meanings of Vacuous to say that Rom was a child, if I recall correctly from a reddit thread. This is the main reason I find the retranslation to be incredibly useful, it tells us "don't read too much into it, vacuous is supposed to mean exactly what you'd expect". My english isn't very good, and I don't think I've ever even seen the word vacuous before Bloodborne, and yet, I understood what it was supposed to mean the moment I saw it. I think when people start to reading too much into specific words as the base for their whole interpretation, it's always good to keep in mind the game was written in japanese and then localized, so, unless it's obviously ambiguous, it's probably best not to read too much into particular word choices.
Much more than making sense! It's my pleasure. I swear, I have a big, dumb smile on my face right now. I love talking about this series so much, probably as much as playing the games. I don't think I've been as captivated by anything before in my life as I've been for these games. It's incredible, really. Usually, when people talk about things changing their lives, they mean how it helped them improve, become a better person. I can't really say Souls did this to me, but I see no better way to define it other than a life changing experience. I can say for sure that I wouldn't just be obsessing over something else if I never played Souls, I guarantee I would never dedicate myself so much to any other game.
Hell, we've been expecting Final Fantasy XV for almost 10 years now, I'm still very excited, and I'd be lying if I say I care about it nearly as much as a series I started playing in 2013. It's also the reason I can't really feel this Souls fatigue, at least not yet. I can't possibly not be interested in all new content to the series when I'm still thinking about Bloodborne daily. That game came out almost a year ago, can you believe that?
I don't even know what I'm talking about anymore, sorry.
B-Genius, do you think they've been spoiling too much with their marketing, or is it okay and we're being taken for a wild ride like it was with Bloodborne?
is it worth importing...will japan version have english audio/subtitle option?
That set is raggedy as fuck now, the shoulder pad has even lost it's shine ��
From no
You can primary use the left handed weapon now?
the bow looks very OP
Gonna go full Souls-nerd and buy both JP and NA versions. I speak Japanese with a comfortable degree of fluency but I'll be damned if Miyazaki-nese is comprehensible. Even my wife, a native speaker, is frequently mystified when I ask for help translating.
It's so close I can almost smell the ashes. ;-)
B-Genius, I'd like to ask you about a ton of things that you undoubtedly can't talk about so I'll refrain.
Yep, thought the same thing. I commented in the other thread how the bow will be the OP meta for the first few months once everyone finds out they can dominate with it.
Will make no promises, but try me![]()
nah 90% of those can be fixed with mods... the weapon durability was and eninge glitch... not sure but i think the sots version had that fixed... but i beat the vanilla version 5 times and durability was never a problem... i put over 250 hours in the PC version with only 1 crash. amazing port... ran amazing on my computer.For me there were several aspects of DSII that exhibited the hallmarks of bad porting:
-Having your framerate over 30 fps accelerated the weapon durability system.
-Non-360 controllers were virtually unusable.
-360 button prompts were forced no matter what input device you used.
-Input lag on par with Witcher 3.
-Anisotropic filtering was broken.
-FXAA was the only anti-aliasing option.
It was certainly a better effort than the first game, but far from a commendable port.
So, yeah I am a bit concerned that history will repeat itself.
Looks more like DS1 than 2, which is more than welcome.