High Fry Frow
Member
I really couldn't care less whether or not the animations and physics are tied to the framerate. I just hope that there is more than minimal effort put into the PC edition.
I really couldn't care less whether or not the animations and physics are tied to the framerate. I just hope that there is more than minimal effort put into the PC edition.
Dark Souls III |OT| Probably uncapped
What if I liked 2 too?
Whatever, I know I'm gonna love 3 whatever they do. I'm easy to please when it comes to more Souls.
I personally think Dark Souls II was fantastic on PC, so I'm not really worried.
Each time I read NEW DARK CLOUD 3 SCREENSHOTS and my heart skips a beat =(
I mean, come on... DSIII is taking a lot of elements from DSII, yet for some reason people force themselves to ignore all those things and say: "Hey, Miyazaki is totally ignoring DSII, surely the lore will be fine."
For me there were several aspects of DSII that exhibited the hallmarks of bad porting:
-Having your framerate over 30 fps accelerated the weapon durability system.
-Non-360 controllers were virtually unusable.
-360 button prompts were forced no matter what input device you used.
-Input lag on par with Witcher 3.
-Anisotropic filtering was broken.
-FXAA was the only anti-aliasing option.
It was certainly a better effort than the first game, but far from a commendable port.
So, yeah I am a bit concerned that history will repeat itself.
but what could he steal from "random fans on Reddit"? The discoveries? I don't think it belongs to them in the first place.
Nah, it was a great port.
Calling DS2 a great port... lol now I've heard everything. The game was broken to the core with so much messed up shit happening because of the 60fps
Still not completely fixed either
Calling DS2 a great port... lol now I've heard everything. The game was broken to the core with so much messed up shit happening because of the 60fps
Still not completely fixed either
Calling DS2 a great port... lol now I've heard everything. The game was broken to the core with so much messed up shit happening because of the 60fps
Still not completely fixed either
I'll never understand the durability crying in II. I went through every version, and it was fine. Is it so hard to carry multiple weapons?
For me there were several aspects of DSII that exhibited the hallmarks of bad porting:
-Having your framerate over 30 fps accelerated the weapon durability system.
-Non-360 controllers were virtually unusable.
-360 button prompts were forced no matter what input device you used.
-Input lag on par with Witcher 3.
-Anisotropic filtering was broken.
-FXAA was the only anti-aliasing option.
It was certainly a better effort than the first game, but far from a commendable port.
So, yeah I am a bit concerned that history will repeat itself.
I'm a souls expert at this point considering how obsessed I am with the series and how much I've played all 3 games at this point and as a staunch lover I can vouch that the durability was ridiculous in DS2. Especially for a Dex build. I had to think about it a little more than I wanted to and it can be annoying when you're focusing on exploring the depths. Even post glitch fix it was low.I was a dex build, which meant my weapon of choice had low durability and would occasionally hit corpses.
This meant I would occasionally be in situations, especially in the DLC, where weapons would last about five enemies with slightly bad luck. I had to switch to a rapier. Let me put it simpler: I had to design a build around a durability glitch.
I'll never understand the durability crying in II. I went through every version, and it was fine. Is it so hard to carry multiple weapons?
I hope miyazaki laughed at the ds2 team and decided to make a good game again.
I hope miyazaki laughed at the ds2 team and decided to make a good game again.
Give it a convincing artstyle and a soul ffs.
Wut, the only thing "broken" was weapon degradation?
so what were those so messed up things because of framerate?
Everyone endless fishing for instant backstab kills constantly and not using any other kind of tactic is not the best PVP. It was too easy to pull off as well as glitchy as hell. Backstabs from the front all the time, it just didn't make sense.
Berserker Armor from Berserk!
That's a boss actually, it was in the gameplay trailer.
well MAYBE and i say MAYBE we can wear his armor..
Berserker Armor from Berserk!
Why don't they just make a berserk game already ;_;
Berserker Armor from Berserk!
Why don't they just make a berserk game already ;_;
Why don't they just make a berserk game already ;_;
It's not actually a boss, it's a non respawning enemy.
It's not actually a boss, it's a non respawning enemy.
What a horrible boss to give Guts armor to
it will be sad if the only berserker we get is oversized one
nothing is wrong with oversized armors, but I want a legit berserker amor.
I think you're confusing him with this enemy from the network test.
For me there were several aspects of DSII that exhibited the hallmarks of bad porting:
-Having your framerate over 30 fps accelerated the weapon durability system.
-Non-360 controllers were virtually unusable.
-360 button prompts were forced no matter what input device you used.
-Input lag on par with Witcher 3.
-Anisotropic filtering was broken.
-FXAA was the only anti-aliasing option.
It was certainly a better effort than the first game, but far from a commendable port.
So, yeah I am a bit concerned that history will repeat itself.
Nah, sometimes it's just fine to simply think someone's a douche or sucks.
I've never been interested in these types of videos myself so I never had much of an opinion about it before. After clicking the link all I can say is that the presentation is well done but pretty pretentious.
Hahaha. I see where you're coming from, but I think what really bothers you is that people take his word (and anyone else that publishes something on lore) as ultimate truth. The lore isn't what is in the game, it's what Vaati says lore is. This isn't as much his fault as it is people appealing to authority.
To use a recent example, when Bloodborne came out, Vaati thought the Cleric Beast was Ludwig. He says it as fact in his video, but that's just because that's the kind of video he makes, he doesn't do a normal playthrough offering his thoughts, he tells a story. I thought it was absurd the moment I first watched the video, and even joked about it here and there. But that's it, it's ok to be wrong, the real issue was when I was discussing lore with some dudes, and one of them says "Ludwig is the Cleric Beast", I jokingly reply with "I see someone watched Vaati's recent video", and he says "yeah, but I could figure it out by myself if I wanted to, I just don't have the time". See, that's where the real problem lies. People are just too lazy and accept someone else's interpretation as fact instead of experiencing the game themselves and forming their own opinions, using then other people's content to compare ideas and maybe change their mind about a few points.
I disagree with a lot of stuff Redgrave says, for example, but I still think he's the best lore-related content creator for Bloodborne. Didn't read his Paleblood Hunt yet (either version), but I adore his youtube stuff. It's up to people to know how these games work and filter this content, comparing with their own interpretation. And Redgrave himself keeps saying this every chance he has, which is why I always use his channel as an example, he claims people not to appeal to authority, that it's not just fine, but great, to disagree with content creators.
Coming back to Vaati, a lot of people flipped their shit in the Bloodborne retranslation thread, but I saw it as a very informative video, one of the best I've seen for the game. I didn't get the impression that the objective was to say that we can't trust the official localizations, just to explore the original text in order to see if there's any doubt that could be cleared by a different choice of words. There's absolutely nothing wrong with Frognation going with Vacuous for Rom, for example, but the original text gives us the exact meaning of Vacuous we should be looking at, since it's a word that can be interpreted in various ways. I would never want (and I think Vaati wouldn't as well) her name to be Rom, the Stupid Spider, but it's nice to know for sure that this is the meaning of Vacuous we should take into consideration when discussing her title.
1. having or showing a lack of thought or intelligence; mindless.
2. archaic
empty.
Yeah, I know what you mean. But you have to wonder, if you did, would you really capture the same people? If you go in-depth into the thought process of interpreting the game, you'll most likely attract people who are already interested in that. ENB's From the Dark playthrough probably won't capture much of the same audience as Vaati's more quick and concise videos on Dark Souls' story.
It's also important to keep in mind that, to a lot of people, his style of video is the gateway to actually investing into the lore yourself. It's not uncommon to see people who played through the game and think it doesn't even have a story. It's one thing to ask that people who are interested in the lore already try to interpret the game themselves instead of just waiting for youtubers, but how can you ask that to someone who has no idea there even is a story? The kind of video he makes is more likely to bring more people into this side of the community, and it's already great for that reason.
I don't understand why people try to act as if what we've seen so far of Dark Souls III don't have any influence from DS II at all, in terms of lore there are some elements that reinforce the fact that something meaningful happened during DS II:
From the very first trailer we saw a lord of cinder that looks a lot like the The Giant Lord/The Last Giant of DSII.
DSII is the first game that gave importance to both thrones and crowns, and we have confirmation that those two concepts are significant in DSIII
But most important of all is the fact that during the network test we found out that the main character don't go hollow, which can only be explained if you take into account that by the end of Dark Souls II we found a cure to the curse of hollowing.
I mean, come on... DSIII is taking a lot of elements from DSII, yet for some reason people force themselves to ignore all those things and say: "Hey, Miyazaki is totally ignoring DSII, surely the lore will be fine."
I don't understand why people try to act as if what we've seen so far of Dark Souls III don't have any influence from DS II at all, in terms of lore there are some elements that reinforce the fact that something meaningful happened during DS II:
From the very first trailer we saw a lord of cinder that looks a lot like the The Giant Lord/The Last Giant of DSII.
DSII is the first game that gave importance to both thrones and crowns, and we have confirmation that those two concepts are significant in DSIII
But most important of all is the fact that during the network test we found out that the main character don't go hollow, which can only be explained if you take into account that by the end of Dark Souls II we found a cure to the curse of hollowing.
I mean, come on... DSIII is taking a lot of elements from DSII, yet for some reason people force themselves to ignore all those things and say: "Hey, Miyazaki is totally ignoring DSII, surely the lore will be fine."
Can you really blame people for wanting it all compiled into one video rather than having to search through "multiple sources"?
That's what I'm talking about, there are not "many sources", the source is the game. If people don't want to find it out themselves in the game, it doesn't matter where they find it from.
We still have people saying you need to look on a wiki to get to Cainhurst, when the summons straight up tells you where to go, same for the DLC, when there's a prompt telling you where to go when you pick up the Eye.
People are lazy, if you try to remove these compilations, they just won't ever know, they're not suddenly going through hundreds of stupid dank meme threads on Reddit (nothing against those, I actually laugh at some, I love /r/Bloodborne) to find some speculation here and a somewhat hidden detail there.
Really? I guess he is also related to that frost knight in the beta cause both kinda walk on for feet
speaking of frost knight his armor(without the helmet) looks like berserker as well