Thank you to Rushy for the video and the excellent blog post. I, and others, really appreciate Evolution taking the time to communicate to their customers. Thank you also to BlimBlim for the high quality version of the video.
In typical Evolution tradition, Driveclub is coming to together very nicely near the very end of development. I love it when a plan comes together.
The improvements from the E3 build, to the Gamescom build, to the current WIP build are dramatic and very noticeable to anyone who has been following the game.
A few comments:
1) The tracks have come along nicely. The original E3 demo had a fairly sparse track that didn't impress. Both the Gamescom track and the night race track impress with lots of trackside eyecandy. Excellent work!
2) The dynamic lighting continues to impress. Being able to show morning-afternoon-evening-night time transitions clearly show how the character of the track changes with the changing sun. Night time racing is a completely different experience than daytime racing.
3) Adding in an AA solution did wonders for the image quality. Hopefully Evolution is still working on improving the AA before launch, as I'm a believer that good AA is vital to overall image quality and the PS4 has the horsepower to do excellent post-processing AA.
4) The motion blur is a nice touch and adds to the feel of speed, but it still seem to be a little "off". I'm sure that it still being fine tuned.
Again, congratulations to Evolution on excellent progress! I look forward to seeing more update videos as we get closer to Gold Master. With continued progress, Driveclub has a very strong chance of being the most beautiful and technically advanced of the 3 launch racing games.