I'm with you on that, the models and poly count are obviously a huge improvement over Bungie's work, but Halo 4 very clearly cut corners in the texture, water and lighting department compared to something like Halo 3/Reach.
Then again, I guess 60 FPS doesn't come cheap... I still think the game looks great overall, just the lighting is a bit flat still like 4. Honestly, the visuals are one of the few areas I'm least worried about when it comes to this game.
Eh. I don't think so. I never thought Halo 4 was an amazing tech uncle feat. It looked good sure, but it sacrificed a lot of nice features from Halo3/Reach to get there.
The lighting in Halo 5 just doesn't look like the leap we should've expected. And my expectations were low.
Friggin thank you. Bothers me to no end how people talk up Halo 4 when the engine was hacked to pieces to get it to look any better than Bungie's work. Halo 3/Reach were doing incredible things with scale and were beautiful games in their own right in most areas as well, Reach especially is one of the most impressive games of last generation period.
It really shows me why those decisions were made with Halo 4. Even when Halo 3 came out, Killzone 2 was on the horizon and all anyone could talk about was how incredible that game looked, and that was near the start of the whole cinematic corridor shooter trend we are only just starting to come out of. Nobody seemed to care that Bungie first and foremost allowed gameplay to drive their technology. They were sandbox games but people that don't understand or maybe just don't value the effort and sacrifices required to make something like that versus a scripted experience did nothing but complain about the visuals, when those games were both far beyond average looking upon release, while doing things most shooters simply didn't bother with.
Halo 4 was so incredibly disappointing to me for that reason. Aside from the lower quality textures, reduced dynamic lights, inferior draw distance, etc. The levels just weren't Halo levels, and the ones that almost were, were basically copy cat levels of previous Halo games while being filled with far smaller spaces and much worse AI overall.
Seeing people that are completely okay with this just makes me sad, honestly. That series to me is one of the pinnacles of game design, the encounters as far as I am concerned were always second to none, and the sandbox style design was the very definition of emergent gameplay in my mind. I have replayed Halo CE more times than I can count and the encounters are always fresh, versus Halo 4 where the same scenario plays out pretty much exactly the same each time.
Don't mean to rant. I'm looking forward to Halo 5 as I think 4 was actually a very good game in it's own right despite being a poor Halo game. I just hope they bring the spirit back that was missing. Not exactly impressed with what I have seen visually, but I will wait to see the campaign in motion before I pass judgement. The fact that they are shooting for 60fps gives them a pretty damn big pass there in my book.