I want to see Spider Mastermind in new Doom. Don't know why they didn't put that beautiful monster in Doom 3.its concept was awesome!
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And this blue creature in tech demos was amazing too.
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But that's an arachnotron!
I want to see Spider Mastermind in new Doom. Don't know why they didn't put that beautiful monster in Doom 3.its concept was awesome!
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And this blue creature in tech demos was amazing too.
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Aren't Arachnotrons the little ones in classic Dooms?But that's an arachnotron!
Aren't Arachnotrons the little ones in classic Dooms?
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Right: Spider Mastermind
Left: Arachnotron
I always looked at this concept as Spider Mastermind and think it looks like a giant creature! albeit we can't findout about its scale from this pic and maybe I'm wrong!
I don't see a huge difference... considering Doom 3 is 12 years old.
Yup, ENB levels of horrid.Übermatik;191611803 said:The DoF in that second shot is insane - in a bad way.
Yup, ENB levels of horrid.
No kidding. I think there's a lot of rose tinted glasses going on.Lol this thread, some insane comments in here.
If not, it can probably be toggled in menu, or tweaked in the ini file, so not a big deal. Just found it funny.Well, it is presumably just the DOF that comes up in context when weapon wheeling.
I swear some of you will not be happy until the make a 2.5D original doom clone without jumping or vertical shooting. It's 2016, everything has changed besides your own tastes and that's fine but a problem arises when this group becomes an echo chamber.
1. There was never a "piss filter" iD said it was dynamic lighting.
2. Doom is ancient in game franchise years and needs to be relevant to people living in 2016 not 1996.
3. If you don't like what you see, don't buy it. But I bet a lot of the complainers who can only spew repetitive garbage can't help but buy it.
4. Doom 1 & 2 still exist and there are new adventures to be had there.
5. Consoles are iDs biggest market. This isn't up for debate. They won't shed too many tears over the PC players who throw tantrums on forums because there are executions in the game. They were probably going to buy the game during a sale anyways.
It's 2016, get over yourselves.
AFAIK Doom 3's light and shadow rendering weren't matched by Source and CryEngine on a technical level, id Tech 4 introducing a far more complex method of unified shadow volumes and pixel lighting. It was unlike anything else out there.
2. Doom is ancient in game franchise years and needs to be relevant to people living in 2016 not 1996.
If not, it can probably be toggled in menu, or tweaked in the ini file, so not a big deal. Just found it funny.
I doubt this will be as good as Wolfenstein The New Order, but hopefully it does a good job of classic run and gun gameplay.
This is true, but people tend to use it against older(80s-90s) games, when in truth, even stylistic choices of the 00s aren't relevant by moder(2016) standards either. Some tend to think the 00s are free of criticism, but we've basically moved ON from that point, graphically and stylistically. I do think some fans of the 00 aesthetics are clinging to their rose-tinted(or piss-tinted) nostalgia for the last decade, it's not ONLY 90s gamers. And in the coming years, you're going to see MORE 00-fanboys come out of the woodwork with thier nostalgia for the last decade. But as of right now, they still believe themselves align with "modern taste" when taste and relevance is every changing, and clearly has moved on from them years ago.
I was so scared of DOOM as a kid. These monsters are fucking scary.
I swear some of you will not be happy until the make a 2.5D original doom clone without jumping or vertical shooting. It's 2016, everything has changed besides your own tastes and that's fine but a problem arises when this group becomes an echo chamber.
1. There was never a "piss filter" iD said it was dynamic lighting.
2. Doom is ancient in game franchise years and needs to be relevant to people living in 2016 not 1996.
3. If you don't like what you see, don't buy it. But I bet a lot of the complainers who can only spew repetitive garbage can't help but buy it.
4. Doom 1 & 2 still exist and there are new adventures to be had there.
5. Consoles are iDs biggest market. This isn't up for debate. They won't shed too many tears over the PC players who throw tantrums on forums because there are executions in the game. They were probably going to buy the game during a sale anyways.
It's 2016, get over yourselves.
Expansion for Doom 3.Wait, what? How in the fuck did I not remember this? Did I block it from my mind?!
I mean, I know people who started playing Doom and never stopped. The kind of person who thought Serious Sam (the first one) wasn't 'doom-like' enough to be even considered for comparison in gameplay. I'm well aware that these people exist and I don't think that this game should 100% cater to them. But maybe they should listen to them because THEY sure as shit know what Doom is about. I'm not sure the devs of this game do.
I just get the sense that new Doom is out of touch, like it's something that would have been interesting a few years ago but we HAVE been seeing revivals of this type for a while now. Few/none of them truly captured what old school FPS gameplay (and level design) was like but Hard Reset, Serious Sam 3, Shadow Warrior etc have been there and done that. Doom is trying to be this:
Hah. Yeah of course.
I am only worried about the melee in the game. I am not a big fan of games that emphasize speed to drop into canned animations when doing something.
In something like a slow shooter like rainbow six or arma it would make a lot of sense. In doom? Beyond looking awesome, I think it could conflict with the gameplay design.
They are straight up saying that they know exactly 'What Doom is about' and are completely playing up that angle in their marketing material. They are absolutely making the statement that they are trying to bring Doom's style of gameplay forward. If they weren't doing this then maybe getting defensive about people challenging their statements might make sense - but Doom fans are well within their rights here. You can't say you're staying faithful to Doom and then show a slow, typical modern console-style FPS.
I mean, I know people who started playing Doom and never stopped. The kind of person who thought Serious Sam (the first one) wasn't 'doom-like' enough to be even considered for comparison in gameplay. I'm well aware that these people exist and I don't think that this game should 100% cater to them. But maybe they should listen to them because THEY sure as shit know what Doom is about. I'm not sure the devs of this game do.
I just get the sense that new Doom is out of touch, like it's something that would have been interesting a few years ago but we HAVE been seeing revivals of this type for a while now. Few/none of them truly captured what old school FPS gameplay (and level design) was like but Hard Reset, Serious Sam 3, Shadow Warrior etc have been there and done that. Doom is trying to be this:
And that's fine, I've enjoyed plenty of recent shooters. But pissing in my ear while yelling to the world about how hard it's raining is going to set me off a little.
Don't even get me started on the multiplayer. Watching footage of the alpha right now and I can't understand what they are thinking with this. I wasn't hoping for Quake 3 but as someone who actually likes Halo and Destiny, this looks like an amateurish attempt at imitating those. Except it's even slower.
I want to make it clear that I'm fully expecting myself to enjoy this game. You have to really fuck up a game like this to put me off, I had fun with Fear 3 for god's sake. I just don't see why I should be celebrating anything other than the fact that 'well, it could have been a lot fucking worse'
You can't say you're staying faithful to Doom and then show a slow, typical modern console-style FPS.
When did you get maps of DOOMs levels? You're making far fetched assumptions because you obviously want something to be mad at. ID wants to show DOOM to a new gen of gamers and have there title stand on its own as strong. It's a damn reboot not Doom 4, it's their new artistic vision. Either stay for the ride or vote with your wallet. Elitist so are so small compared to their possible market. You're pissing in the wind and your fears are made before even knowing much about the game.
I don't know what game you've been looking at or played but this is far from any other FPS on the market. What makes it a typical modern console style FPS exactly?
Great comparison!
It's probably going to be garbage, and the levels will probably be piss poor progression with scripted events or something.
Great comparison!
I love new Cacodemon and Mancubus designs, but Imp... I think "E3 reveal" one is much better.
You should do this for Cyberdemon, Hell Knight (?), Revenant and Lost Soul too!![]()
It's probably going to be garbage, and the levels will probably be piss poor progression with scripted events or something.
Who owns Blood IP now?
As a Doom fan since I was 7 years old (it was the first game I ever played, I was born in '88), this looks damn near perfect to me. Perks and leveling are whatever, Wolfenstein basically had the same thing and it was the best SP FPS since Half-Life 2. The BFG has also always more or less been a "panic" weapon anyway, can't judge how it's implemented until I play the game. The look and feel of this, though, is already miles ahead of Doom 3. I've played the Alpha and it's amazing, brings back that Quake 3 Arena feel for the first time in I don't know how long.
Somebody put Jace Hall on the phone.
Eh, I think half of Doom 3's enemies looked quite poor. Specially the Mancubus. OG Doom's was just plain grotesque, while Doom 3 was almost sterile in comparison.Mother fucking Atari games.![]()
Also, ID is really listening with the art style... this looks pretty good.
Honestly... I love the Doom 3 Imp design. I think it holds up really well and has an iconic look of its own. Doom 3's designs are pretty underrated overall, IMO. Except for the Cacodaemon, that one sucks. The originals will always be the nostalgic classics, but the Doom 3 designs were no slouch. I like the new Cacodaemon. The new Imp is a little.... ehhh... I like the E3 reveal model more. Mancubus is neat with that third eye.
Atari needs to die once and for all.Hall was working on a remaster a couple of years ago, but Atari had a change of heart and killed the project.
Eh, I think half of Doom 3's enemies looked quite poor. Specially the Mancubus. OG Doom's was just plain grotesque, while Doom 3 was almost sterile in comparison.
Are we 100% sure that's the new Imp?
Anyway, the new engine may not be revolutionary, but it looks great to me. And oddly enough, it seems to have the kind of lighting and texture work I'd want in a Blood remake.
Somebody put Jace Hall on the phone.
GI's hands-on impressions
https://www.youtube.com/watch?v=OV0Sj2tuCjA
Does Jace Hall own the Blood IP right now?