Sorry for the late responses.
I like the art but I'm not going to lie I think the tech behind is not "impressive". Unless the ultra settings bring back all the exciting effects. There are games which I found easy on the eyes in spite of their very limited tech such as Alice Madness Returns but the problem is that CDPR promised "the peak in games". I only want to see it.
I would not rank The Witcher 3's "downgrade" anywhere near as high as Watch Dogs or Dark Souls II but looking back at 2013 footage I see a difference in lighting and materials, reflections. It still looks incredible to this day, I'm aware promotional material is touched up but they should be careful enough not to promise something they can't possibly deliver either because the hardware is not there or because of budget.
I guess we will see once "ultra" footage appears but frankly why would they not showcase it ? It makes me think they have something to hide, maybe they are aware that they don't look much better.
But as I've said that's okay, I was never even remotely close of not supporting CDPR because of that. It's just that as a tech enthusiast I wanted more, specifically what was implicitly promised. I don't like being lied to.
I am on my phone, but the second and third screen look new and stunning, where are they from?
I understand it's almost impossible to lock down the visual quality of a game early on, but that just lends more credence to the fact that developers show their games, well... Too early. If they'd have kept the reveal/release timeline under one year, there would be no talk of a downgrade.2 years is a long time and sometimes things don't go as planned. I think "lie" is a bit of a strong word. It's not like they've been showing off footage of the quality of the reveal these past two years.
I understand it's almost impossible to lock down the visual quality of a game early on, but that just lends more credence to the fact that developers show their games, well... Too early. If they'd have kept the reveal/release timeline under one year, there would be no talk of a downgrade.
B-b-b-but marketing, bb-b-b-but preorders! And so the cycle begins again.
I am on my phone, but the second and third screen look new and stunning, where are they from?
I would not rank The Witcher 3's "downgrade" anywhere near as high as Watch Dogs or Dark Souls II
I am on my phone, but the second and third screen look new and stunning, where are they from?
I've said exactly that. It was the result of artists going a bit too crazy before they actually had to start optimizing for existing hardware, and they just HAD to show it offI understand it's almost impossible to lock down the visual quality of a game early on, but that just lends more credence to the fact that developers show their games, well... Too early. If they'd have kept the reveal/release timeline under one year, there would be no talk of a downgrade.
It will take a while before every Witcher 3 thread stops discussing the downgrades. For now, it's a train you can't stopPlease, discuss the new informations we have about the game.. and atleast here please stop with the downgrade talk
I don't think it's anywhere near as bad as Dark Souls 2, but maybe on par with Watch Dogs. I didn't think Watch Dogs downgrade was THAT insane. That said, I think I'll end up enjoying TW3's visuals more simply due to the fantasy setting.
Best items in the game must be crafted
PC gamers can import saves.I've not been following the news for this as closely as I should, but have they mentioned anything definitive about save transfers at all? With the 360 version of The Witcher 2 a generation behind and no PS3 versions of the games at all, I've been of the thought that they may not go to the effort of implementing anything into the PC. I loved the little benefits of that W1-W2 transfer, like keeping your previous equipment and such. At the same time, The Witcher 2 had lots of really important choices, things that I'd think would be hard to overlook in this new game. Regardless, have they hinted about any inclusion of a save transfer at all?
Even downgraded this is still one of the best games I've ever seen, so, you know, props to CDPR.
I just wish they'd be a bit more honest about it. Instead of saying, "yeah we went nuts and then had to scale it back to give you guys a huge game", they've stuck to a "it's possible!" PR line that makes everyone scrutinize every goddamn screenshot.
I've not been following the news for this as closely as I should, but have they mentioned anything definitive about save transfers at all? With the 360 version of The Witcher 2 a generation behind and no PS3 versions of the games at all, I've been of the thought that they may not go to the effort of implementing anything into the PC. I loved the little benefits of that W1-W2 transfer, like keeping your previous equipment and such. At the same time, The Witcher 2 had lots of really important choices, things that I'd think would be hard to overlook in this new game. Regardless, have they hinted about any inclusion of a save transfer at all?
I've not been following the news for this as closely as I should, but have they mentioned anything definitive about save transfers at all? With the 360 version of The Witcher 2 a generation behind and no PS3 versions of the games at all, I've been of the thought that they may not go to the effort of implementing anything into the PC. I loved the little benefits of that W1-W2 transfer, like keeping your previous equipment and such. At the same time, The Witcher 2 had lots of really important choices, things that I'd think would be hard to overlook in this new game. Regardless, have they hinted about any inclusion of a save transfer at all?
PC gamers can import saves.
All platforms will have ingame option to import decisions through dialogue with npc.
The Witcher 3 Has Really Large Dungeons; CDPR Handcrafted The Game, Now Works On LOD Fix
http://www.worldsfactory.net/2015/0...-dungeons-cdpr-handcrafted-game-works-lod-fix
I don't need them to be huge, but they need to be better than what they had in TW1 and 2. That was a big concern of mine with the jump to open-world.The Witcher 3 Has Really Large Dungeons
If this is downgraded then I want all games to get downgradedCDPR released HQ versions of the screenshots taken from that magazine scan.
I don't need them to be huge, but they need to be better than what they had in TW1 and 2. That was a big concern of mine with the jump to open-world.
Reassuring to hear.
thedeathrun asked:
When designing dungeons did you go for a "horror"'vibe?
Many turns and corners, etc, with areas made for monsters to take advantage of and ambush you.
A:
With some we did, with some we didn't. Sometimes you want to go for more of a mystical vibe, for example. It helps that, much like in the previous games, dungeons and caves are very dark unless you come prepared though. Luckily this time around, Geralt has a torch. Comes in handy should you not have your cat potion or if you have it, but already find yourself at the edge of the toxicity threshold. You can even fight while wielding the torch in one hand, however, IIRC it renders Geralt unable to parry attacks.
Does look quite spectacular with the dynamic shadows, though.
C0bR asked:
How big is the biggest dungeon?
A:
5 (Okay, seriously. it's 6.). There's some really large dungeons. I guess some of them offer 1+ game time, depending on how good you are with combat, how thoroughly you explore them (SECRETS!!!) and how well you cope with being in utter darkness for an extended period of time.
Daywalker30 asked:
How many dungeons/caves are in the game and how do you keep them different (design and structurewise) without making it (feel) copy & paste?
A:
By not copy and pasting them. We have some more or less modular asset sets, that "speed up" the creation of a dungeon. Don't think of these as finished rooms however: it's more like small pieces of walls, bend in varying angles. Every cave/dungeon is built completely from scratch and decorated individually.
This results in every single cave having a unique layout.
broccolisoup asked:
Are there in game some super long and complicated dungeons?
A:
Yes.
eliharel asked:
What did you do to make sure the underground levels are still varied, in size, design and mood? It seems to me you have much more limited tools when crafting these maps, and I hope they won't feel copy-pasty.
A:
Hand-Crafting everything and being aware of possible repetition you constantly go and challenge yourself to create something new. Let's take Elven Ruins as an example. We always try to think what purpose these ruins might've served at some point and how we can translate this to the player without additional dialogue. Ancient Aqueduct or Necropolis maybe? How can we take this function and make it understandable, elaborate on it? Maybe we can try and show the process of burial, the rituals, etc. Embalming Chambers, a grave that looks more important than others, etc. As with caves, there's a lot more room to play with, especially factoring in a degree of suspension of disbelief and an allowance for grounded, yet a bit more fantastical places. One motivator for us was to have caves always feel worth exploring and one factor for this is definitely by having it look different in ways that the player never knows what he will find.
CDPR released HQ versions of the screenshots taken from that magazine scan.
The detail on that armor is absolutely insane.CDPR released HQ versions of the screenshots taken from that magazine scan.
C0bR asked:
How big is the biggest dungeon?
A:
5 (Okay, seriously. it's 6.). There's some really large dungeons. I guess some of them offer 1+ game time, depending on how good you are with combat, how thoroughly you explore them (SECRETS!!!) and how well you cope with being in utter darkness for an extended period of time.
CDPR released HQ versions of the screenshots taken from that magazine scan.
I think it's a joke. The 1+ is likely hours.Can someone tell me what this means? I assume it's a translation issue, but I can't tell if he's saying something like number of hours to explore a dungeon or what.
It's certainly not PS4. It's supersampled up the wazoo, for one.Ultra, surely? If that's PS4 then I am very happy and impressed.
Can someone tell me what this means? I assume it's a translation issue, but I can't tell if he's saying something like number of hours to explore a dungeon or what.
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So nice. I love this shot.
CDPR released HQ versions of the screenshots taken from that magazine scan.
Are there links to more of these?
Is this game a mixture between Oblivion and Mass Effect? First time playing the series, not sure what to expect.
Depends on what you like. I prefer both those games to either TW1 or TW2.That...is actually somewhat compatible comparison, except it is infinitely better than both.
On a very basic level I guess that's pretty accurate. 3rd person action rpg that's heavy on story but open world. Lotta decisions that effect things along the way, but they're all morally grey decisions rather than the paragon/renegade type. There's no measure of what sort of decisions you're making so you just make them on a case by case basis. And you often don't find out the result of those decisions until much later so you can't do one thing, than reload and change your mind.Is this game a mixture between Oblivion and Mass Effect? First time playing the series, not sure what to expect.
Oblivion, man? Seriously?Depends on what you like. I prefer both those games to either TW1 or TW2.
We'll see about TW3.
Oblivion, man? Seriously?
I mean, Oblvion.
It was ambitious if you look at it in isolation maybe. As a followup to Morrowind though? A step back in ambition in pretty much every regard.I love Oblivion. It has some of the most ingenious quests and annoying NPCs I've ever encountered in a game. Plus for it's time, it was very ambitious.
The Witcher 3 Has Really Large Dungeons; CDPR Handcrafted The Game, Now Works On LOD Fix
http://www.worldsfactory.net/2015/0...-dungeons-cdpr-handcrafted-game-works-lod-fix
This site won't load for me (504 Gateway Timeout)
Anyone got a TL;DR version?
This site won't load for me (504 Gateway Timeout)
Anyone got a TL;DR version?
Depends on what you like. I prefer both those games to either TW1 or TW2.
We'll see about TW3.
I actually enjoyed Oblivion too, as flawed as it was, in 2006 I was amazed by its nextgeny graphics and openness. At least until I realized the level scaling kills any motivation to continue.
And I love Mass Effect trilogy too (only played third with all DLCs and proper ending).
That said, I consider Witcher 2 much better than both anyway, the writing is just sogood.gif
This is one area I pray that Witcher 3 won't fail, writing, but I have a great faith in CDP's writer team.
That said, I consider Witcher 2 much better than both anyway, the writing is just sogood.gif
This is one area I pray that Witcher 3 won't fail, writing, but I have a great faith in CDP's writer team.
I love the Elder Scrolls formula and open world stuff. Its why I'm quite excited about TW3.Oblivion, man? Seriously?
I mean, Oblvion.