Also, the new slums environments they're showing off on the official site look awesome:
https://downloads.2kgames.com/xcom2/blog_images/SLM_MD_Restaurant.jpg
https://downloads.2kgames.com/xcom2/blog_images/slums_3.jpg
https://downloads.2kgames.com/xcom2/blog_images/SLM_LG_RowHomes.jpg
https://downloads.2kgames.com/xcom2/blog_images/slums_16.jpg
"Improved destruction" is actually one of the few things I'm worried about. One of my favorite adjustments in Long War is the more sensible durability of the environment. In vanilla, it's far too easy for you to get exposed and murdered because one wayward plasma pistol shot took out your cover.
If I start losing soldiers left and right because buildings just dissolve left and right like sugar in rain, it's gonna be annoying.
The only criticism I have of XCOM 2 is that it almost looks too good.
Man that is some confidence in their systems; I don't think everyone will agree to all the numbers but that's what simple mods will be for.Yeah, I don't know how I'll enjoy videogames this month while waiting for this to launch.
Pretty ballsy by firaxis to let someone stream their game a month before release though.
Yeah, I don't know how I'll enjoy videogames this month while waiting for this to launch.
Pretty ballsy by firaxis to let someone stream their game a month before release though.
they did the same with the Enemy Unknown, and Jake was everywhere streaming and showing off the game.
Well, they gave you specific cover destruction tools that made your interactions with the environment much more predictable.Long War went waaaaay too far with it, IMO. Basically removed cover destruction as a factor in a lot of cases.
Well, they gave you specific cover destruction tools that made your interactions with the environment much more predictable.
The combination of unpredictable cover destruction and the lethality of standing in the open can lead to some pretty punishing RNG bullshit.
built in Long War! :OStream just revealed that "Legend" difficulty is not only harder but longer (1.5-2x as long).
So are mecs not in the base game at all then or what? Hoping that they could be the 6th dlc class or just an addition to existing classes. On one hand, they were pretty OP in EW, on the other hand there's nothing quite like mech-punching an alien in the face.
Yeah.I'd be guessing the Shen's gift DLC is the equivalent to mechs, yeah.
Yeah I found his HR and Xcom 2012 soundtracks very, very similar. Not complaining though, loved em both.is McCann doing the score again?
very first thing I thought when I opened up that IGN video was wow, that reminds me his work on Deus Ex HR and specifically the city (streets) tracks
Not sure how I feel about it yet. On one hand I liked having infinite time to slow play a map when needed, but on the other I appreciate the push to make the player less cautious which can be more exciting overall. Storywise it makes sense I suppose since the aliens are in control and can send lots of reinforcements if the rebels are not in and out on a mission.
My only anticipated game. So excited.
Good point.
I honestly have a tendency to kind of cheese and sit still waiting ages for random aliens to pop their head out so it'll probably make me play in a way that's more interesting.
Beagle's one soldier short of a wipe here.![]()
Sounds amazing.
Any clue on how this would run on a top tier Surface Book?
Long War went waaaaay too far with it, IMO. Basically removed cover destruction as a factor in a lot of cases.
GOTY 2016.
UGH this looks SO GOOD. Watching this beagle stream and the hype is giving me heart palpitations. I don't know if I'll be able to take the wait.
Watch that be a toggled optionThe way it doesn't only reserve the cinematic camera for kills anymore...is extremely nerve wracking to watch. I suppose I'll get used to it eventually.