Durrzerker
Banned
Everyone savescums.
Never have, never will. Ironman since day 1 of EU, baby.
Everyone savescums.
I'm usually really, really against turn limits and time limits but I'm actually excited to see them here. XCOM is as a strategy game a very intensive experience for, with lots of empathy going for my soldiers and wanting to keep them alive. The fact you have a ticking clock and you need to risk them and put them out there fast will probably make the game just more entertaining for me. We'll see.
Not sure if believe all these 'no savescumming' peeps....
Is it really me who is soft.....?
Not sure if believe all these 'no savescumming' peeps....
Is it really me who is soft.....?
I suck at base management but on the battlefield I am a tactical god.
This. No risk no reward. Makes getting far in the game more of an accomplishment personally.Played exclusively ironman last time and didn't scum once. Closest I got was when the game crashes mid mission, but that was beyond my control.
XCOM is built for failure, embrace it!
Not sure if believe all these 'no savescumming' peeps....
Is it really me who is soft.....?
Everyone savescums.
There's a whole class of people who need to play roguelikes or they shrivel up and die.
Darkest Dungeon out next week oh my god
XCOM2 a few weeks after that, I think I'm going to pass away
I won't be savescumming on this one. I found with the campaign playing out very similar each time, I didn't want to replay once I beat it.
I won't be savescumming on this one. I found with the campaign playing out very similar each time, I didn't want to replay once I beat it. Going full on Iron Man and make it last.
XCOM2 is really focusing on replayability. Taking lessons from the original game + Civilization.
As said above, they apparently made some effort to add to replayability.
It seems to be taking a rogue-lite route of randomnizing some stuff (like the kind of ammo upgrade you get and the kind of grenade you have access to) so the ideal strategy is more contextual each playthrough.
I know everyone's excited about total conversions and co-op and all the high-falutin' mod possibilities, but I just want to see someone do a really thorough balance pass with some tweaks that make the game a beautifully replayable perfect gem. A more dynamic Long War 2.0.XCOM2 is really focusing on replayability. Taking lessons from the original game + Civilization.
Watch Beagle if you want to abuse free shots on scrambling pods in XCOM2.
Keep one person out of cover in the path of a patrol while you overwatch your team nearby and end your turn. The patrol continues on, spots your bait, enemies scramble, you break concealment and you get your free shots on overwatch on enemies out of cover. Now you have your turn again.
Gonna assume people are gonna get frustrated at enemies running away to get reinforcements.
I know everyone's excited about total conversions and co-op and all the high-falutin' mod possibilities, but I just want to see someone do a really thorough balance pass with some tweaks that make the game a beautifully replayable perfect gem. A more dynamic Long War 2.0.
I know everyone's excited about total conversions and co-op and all the high-falutin' mod possibilities, but I just want to see someone do a really thorough balance pass with some tweaks that make the game a beautifully replayable perfect gem. A more dynamic Long War 2.0.
'94 X-Com mechanics probably will be the first big TC. Or even a straight up conversion to play like EU2012 (i.e. you aren't the resistance). Let's be honest here.I know everyone's excited about total conversions and co-op and all the high-falutin' mod possibilities, but I just want to see someone do a really thorough balance pass with some tweaks that make the game a beautifully replayable perfect gem. A more dynamic Long War 2.0.
Sweeet. I only watched the GB and GT videos, so glad to know this!
... Although it's been enough time since my last game that I want to play Enemy Within this weekend now.
I can't help but wonder if the devs accounted for this technique when balancing the game. All the preview material focused on player-turn overwatch ambushes coming out of stealth, rather than on the enemy turn. The latter is directly more effective as the aliens spend their turn scrambling and you get another full turn after, and is probably the reason Beagle was able to snowball so hard on vanilla Legend.
I think they didn't care that much, i.e., the first pod, the one that takes you out of concealment, is supposed to be free kills.
I know everyone's excited about total conversions and co-op and all the high-falutin' mod possibilities, but I just want to see someone do a really thorough balance pass with some tweaks that make the game a beautifully replayable perfect gem. A more dynamic Long War 2.0.
I don't understand savescumming and never will![]()
When three Mutons suddenly spawned right on top my guys and then wiped most of them out, I learned to love savescumming.
XCOM EU and EW has a huge flaw, they arent unpredictable. All pods have preset locations and once you now where they are you can overwatch the shit out them when you trigger them and if you set your team positions correctly you can reduce that pod easily, specially on lower difficulties, on higher its a trick you use to survive bigger encounters, specially the base defense.Not sure if believe all these 'no savescumming' peeps....
Is it really me who is soft.....?
Enemies don't spawn, but they do move around the map.
They didn't really have animations for patroling around the map, they just warped during their turn iirc. At least sometimes appeared that way...
Only filthy casuals. Probably play Fire Emblem without letting anyone die too. Disgusting!
I've beaten Sword of the Stars: The Pit, without scumming.
I fear no permadeath.
Can't wait for Darkest Dungeon myself.