flintstryker
Banned
I can't wait!!! but I'm gonna have to
I'm honestly not sure that you're familiar with the concept of a problematic trope. All those things you said about Zelda are true, mostly true, at least. None of that changes the fact that, in the vast majority of the titles in the series, she gets kidnapped at some point, and it's up to Link to save her. It perpetuates this cultural notion that even a skilled, strong-willed, powerful woman sometimes needs a big strong man to protect her from the bad dudes. These issues are complicated, one doesn't undo the other.
Why exactly aren't in-universe reasons allowed, again? Is there a reason for that other than that they are damaging to the point you're trying to make?
If it's something patently ridiculous, like how Quiet dresses like a hooker because she breathes through her skin in MGSV, that's fine, but I don't really see the problem with Zelda going into hiding once her identity is revealed since she wields one third of a potentially devastating magical artifact and they have no way to defend themselves against Ganon yet. It's exactly the same reason she went into hiding in OoT, after all. She gets plenty of time to shine as Tetra and during the final battle, too.
If you find it "problematic," then fine. It's just a weird game to focus on in this series, especially since its direct sequel starts with her getting turned to stone and it becomes the whole focus of the quest. If starts to seem almost like you want to tear down one of the better portrayals of the character for some reason.
I'm not reducing her to a damsel in distress, the game is!
Zelda in OoT was able to hide for 7 years in plain sight but once Tetra change clothes? yelp the gig is up and to the dungeon with you.
The last boss like pretty much every part of the game exists for gameplay reason 1rst and foremost.
It's cool, works well and they should (and are) praised for it.
That doesn't mean we don't get to point at the shitty stuffs that happen before.
Again most dungeons in TP are great but that doesn't mean the shitty ones are suddenly good because they happen to share digital space with good stuffs.
Zelda did not hide in plain sight for 7 years, she was in hiding with Impa.
People are pointing out alternative sections in the game to show that the game does not ONLY have her as a damsel in distress. I don't know why you think a character being in danger or being kidnapped is automatically a shitty part of a story. It's shitty if thats ALL the character is good for.
But if a friend or love interest has already played a decent part in the plot, them being kidnapped or whatever is just another part of the narrative.
Hence you are all reducing her to a damsel in distress, even though there's much more to her. Like I said, she's by far the driving force of the plot in OoT for example. In what way, shape or form is she a damsel in distress for 90% of the game?
Sure she has to go into hiding, but she spends that time training to be a goddamn ninja, and then helps the hero of time.
They're not allowed because they're kindergarten arguments.
Or "Just Because" arguments.
Lore and story can be anything the author want. It can (and did change) at the drop of the pen.
Tetra became a shitty useless character in the vastly better sequel and they had inUniverse reasons to do that.
Should we dismiss the damselling in PH because they had inUniverse reason to do that?
She was dead weight in PH but you can't say it's shitty because she was turned to stone so obviously she couldn't do anything, why are you arguing that it's bad when they give you a pretty good reason why that's happening?
See why inUniverse reasons don't work, now?
Zelda did not hide in plain sight for 7 years, she was in hiding with Impa.
People are pointing out alternative sections in the game to show that the game does not ONLY have her as a damsel in distress. I don't know why you think a character being in danger or being kidnapped is automatically a shitty part of a story. It's shitty if thats ALL the character is good for.
But if a friend or love interest has already played a decent part in the plot, them being kidnapped or whatever is just another part of the narrative.
Hence you are all reducing her to a damsel in distress, even though there's much more to her. Like I said, she's by far the driving force of the plot in OoT for example. In what way, shape or form is she a damsel in distress for 90% of the game?
Sure she has to go into hiding, but she spends that time training to be a goddamn ninja, and then helps the hero of time.
Valka is just the latest example of the Superfluous, Flimsy Character disguised as a Strong Female Character. And possibly she's the most depressing, considering Dragon 2's other fine qualities, and considering how impressive she is in the abstract. The film spends so much time on making her first awe-inducing, then sympathetic, and just a little heartbreakingly pathetic in her isolation and awkwardness at meeting another human being. But once the introductions are finally done, and the battle starts, she immediately becomes useless, both to the rest of the cast and to the rapidly moving narrative. She faces the villain (the villain she's apparently been successfully resisting alone for years!) and she's instantly, summarily defeated. Her husband and son utterly overshadow her; they need to rescue her twice in maybe five minutes. Her biggest contribution to the narrative is in giving Hiccup a brief, rote ”You are the Chosen One" pep talk. Then she all but disappears from the film, raising the question of why the story spent so much time on her in the first place.
I was talking about WW for that part.
It's similar in OoT though.
In the adult part of the narrative once she dons the princess clothes she's locked in a crystal and spirited away for the big damn hero to save her while she does basically nothing.
Also for WW, 90% of my playthrough is usually after the Temple of the Gods and the return to that shitty useless dungeon. So if I mentionned that percentage that may be why.
Those are all great.
I think I'm going to use the remaining 3 weeks, and my NES Classic Mini, to try to finally finish Zelda 1 and 2. They're practically the only games in the series I've never sat down and finished, I've played them plenty of times. Just, the archaic nature has always caused me to bounce off them before completing them. Given that this is pulling from those early titles in particular, I feel like it'd be good to have them fresh in my mind.
Imbuing a female character with some fantastic traits and moments (in some cases, Zelda seems even *more* adept/skilled than Link in her alternate forms), only for them to ultimately be sidelined for a damsel-in-distress role (or no role/impact at all), is a terrible trope, regardless of the story justification.
Man this wait went from tolerable to agonizing real quick for me.
HURRY UP MARCH!
Will this be released in WiiU on March 3rd as well? Or should I just try and get a switch?
...not really, no.
I gotta say, saying something is a "kindergarten argument" sounds itself like a kindergarten argument. Whatever that is.
If the authors give a good, internally consistent reason for something to happen in a story, why can't it be used in an argument?
Yes, Zelda gets sidelined for a chunk of the game just like always. The reasoning the story provides for this is sound, and on top of that it was the first game in the series where she actually got some real depth as a character. It was great! And her incapacitation isn't the sole driving factor behind the game's action.
The story gives a good, solid reason for her to go into hiding that makes sense. It seems like your only argument is "well they could've written it differently!" Which, while technically true, is not really a point.
Phantom Hourglass, on the other hand, has Zelda's being turned to stone as the single motivating factor behind the entire quest. Princess dun got got, you gotta save her! It's the driving force behind the story, and for that reason it sucks.
I dunno. It seems like you're more interested in shouting about tropes than really thinking about this.
She's damselled in nearly every game she appears in :Like whatever, my point is that moments of weakness are good for drama are characterisation, as well are showing the dynamic between two characters. If zelda was JUST a character who continually got kidnapped, I'd see why people had a problem with her.
But she's been vastly different in every game, she's had her own distinct personality, own role in the plot, and has shown considerable strength. Sure, she won't beat Ganon in a straight up fight, she's the character with the triforce of wisdom, her role as the reincarnation of the goddess is to guide the person with the triforce of courage, and in general she does that brilliantly.
So link solves a few puzzles and wins some fights. Zelda's feats in the 3D games always seemed more impressive to me. Even in TP where she's barely in it, her role in the plot and what she does for her people is very noble. I'm not sitting there whining about how she's stuck in the tower, I'm thinking about WHY she's stuck in that castle. She's stuck there because of how noble she is and how she cares for her people.
Zelda II she is in a thousand year slumber.
ALttP she's trapped in a dungeon, saved, and then captured again.
OoT she's captured the moment she reveals her true identity from the androgynous Sheik to feminine Princess Zelda
MC she's turned to stone
WW she's hidden away the moment her true identity is revealed from the tomboy Tetra to the feminine Princess Zelda
PH she's captured and turned to stone, again
ST she's turned into a ghost
TP she's captured and locked away in a tower, eventually becoming possessed as a literal puppet to Ganondorf
ALBW she's captured and locked away in a painting.
SS awakens as the very feminine Goddess reincarnated, literally traps herself in crystal
As for Zelda, I'm not holding my breath, if she's anything more than a walking plot device it's going to be nice.
Great find!Dont want to create a new thread for something like this, so i will post it here.
Nintendo released the first 20 minutes of the castillian spanish version of the game and people have discovered one thing becuase of the voice clips (spoiler)
The old manMaybe some people already knew, or some people already suspected that was the case.even if it doesnt have the whole dialogue dubbed, does have the voice clips (grunts) changed to a spanish voice actor, and that spanish voice actor is the same as the voice of the King of Hyrule in the trailer
Also, I cant tell, but some people in the voice acting forums think Link sounds different in the spanish version. I think its the same as in japanese, but if anyone has seen lots of videos of the japanese/english version and can tell if the voice is different or the same will help to know if Link has actually some voice or phrase in the game. Basically if they dubbed the grunts (and they did for the old man), it means Link will speak (maybe have some pharse at the end or something).
https://youtu.be/iYvGAkX8xGU
BTW, this is an interesting bit of trivia, spanish Zelda is Laura Prats, one of the actresses of Netflix's Marco Polo (she is also voice actress)
The cutscene direction looks fantastic. Skyward Sword was almost there with it IMO but this looks solid on that front.
I like Zelda.
It's like the Skyward Sword her is a highschool yearbook picture and this one is her at college.I don't know how she's going to be in the game or not, but the design is fantastic.
Probably the best I've seen so far.
the whole regular princess you in SSB for example is a bit overdone though.
Skyward Sword wasn't so bad although I'm not that fond of the design it worked well I guess.
...and Wolf Link share some animations? Basically the stretching, and even the same yawn when stretching, which you can better hear in the Switch presentation trailer and in the Amiibo trailer.
With the Spirit tracks being her when she's even younger you could make a case that she's growing up :lolIt's like the Skyward Sword her is a highschool yearbook picture and this one is her at college.
Probably one of the best thing about SS was the crafting system and how you could break/repair/improve shield with the Hylian shield being the ultimate reward for expert players as a thankyouforplaying thing near the end.Weird, every time I see the Master Sword Link doesn't have a shield with him. Can one not be used with the sword? And I have yet to see the Hylian shield either. Hmmm.
I was thinking the same thing. I really like the shot composition.
Have you guys noticed that this winter fox...
...and Wolf Link share some animations? Basically the stretching, and even the same yawn when stretching, which you can better hear in the Switch presentation trailer and in the Amiibo trailer.
Zelda january trailer: https://youtu.be/zw47_q9wbBE?t=24s
Amiibo Trailer: https://youtu.be/1CfFnLoiLqk
I guess is safe to assume that you can have other animals with you; Wolf Link is just a "skin" for foxes, dogs and other wolves.
Have you guys noticed that this winter fox...
...and Wolf Link share some animations? Basically the stretching, and even the same yawn when stretching, which you can better hear in the Switch presentation trailer and in the Amiibo trailer.
Zelda january trailer: https://youtu.be/zw47_q9wbBE?t=24s
Amiibo Trailer: https://youtu.be/1CfFnLoiLqk
I guess is safe to assume that you can have other animals with you; Wolf Link is just a "skin" for foxes, dogs and other wolves.
It's called "Saving time"
Have you guys noticed that this winter fox...
...and Wolf Link share some animations? Basically the stretching, and even the same yawn when stretching, which you can better hear in the Switch presentation trailer and in the Amiibo trailer.
Zelda january trailer: https://youtu.be/zw47_q9wbBE?t=24s
Amiibo Trailer: https://youtu.be/1CfFnLoiLqk
I guess is safe to assume that you can have other animals with you; Wolf Link is just a "skin" for foxes, dogs and other wolves.
For all of you out there that want to play as Zelda - has anyone considered a "Second Quest"? Zelda games are famous for those Second Quests.
What if the Second Quest lets you play as Zelda, or at least gives you the option to?
For your health.
I dont think we'll be able to have foxes since we can hunt them. Maybe wolves and other dogs though.. although we might be able to hunt wolves too
Have you guys noticed that this winter fox...
...and Wolf Link share some animations? Basically the stretching, and even the same yawn when stretching, which you can better hear in the Switch presentation trailer and in the Amiibo trailer.
Zelda january trailer: https://youtu.be/zw47_q9wbBE?t=24s
Amiibo Trailer: https://youtu.be/1CfFnLoiLqk
I guess is safe to assume that you can have other animals with you; Wolf Link is just a "skin" for foxes, dogs and other wolves.
Great find!
They could have used Laura Prats as the english VA for Zelda then.
I mean clearly she's good enough as an actress to play for Netflix so that would have proven cheaper to do it this way, no?
Its pretty obvious Zelda is playable from the beginning of the game. When Aonuma said that "she even has the same clothes as Link and the Shiekah slate like Link!" I think that pretty much confirmed it. I'll even go further and to say this is my final theory on playable characters:All of these trailers scream "playable Zelda" to me.
At the end of the direct video we distinctly hear
"You must save her... my daughter"
This could be taking 2 ways
1) Confirming that 'her' is the daughter
or
2) Zelda has to save 'her'
Its pretty obvious Zelda is playable from the beginning of the game.
I dont like english Zelda, but Laura Prats probably uses a spanish accent on Marco Polo (havent seen it), and its difficult if the actresses lives in Spain to get her to do a voice for the american version. They probably got her becuase of the Catalonian dubbing studio Nintendo used (same ones they used for the Professor Layton, PL vs PW and Star Fox games).
She was a voice actress before being an actress, she also does the spanish voice of Mikasa in Attack of Titan.
What film is that from, its or most the exact frame especially the end bit!??
Im think Aragorn in Lord Of The Rings???
What film is that from, its or most the exact frame especially the end bit!??
Im think Aragorn in Lord Of The Rings???
Also they confirmed a while ago you can have dog companions by feeding them and gaining their trust.
It's been a while since I watched Season 1 and I'm still not up on Season 2 so I'm not really sure about Laura Prats perf.
It makes sense that each part of Nintendo handle the process differently so it's unlikely that NCL had the decision for every versions anyway.
Still thanks for the info
What film is that from, its or most the exact frame especially the end bit!??
Im think Aragorn in Lord Of The Rings???
They probably use the same rig or skeleton. They're basically joints or bones that you put inside models that deform, like characters, to animate them. You save the animations to the bones, so you can take that rig and use it for whatever you can fit it inside. They probably have a quadruped rig with all the animations for foxes, dogs, wolves, and whatever it fits.
Zelda did not hide in plain sight for 7 years, she was in hiding with Impa.
People are pointing out alternative sections in the game to show that the game does not ONLY have her as a damsel in distress. I don't know why you think a character being in danger or being kidnapped is automatically a shitty part of a story. It's shitty if thats ALL the character is good for.
But if a friend or love interest has already played a decent part in the plot, them being kidnapped or whatever is just another part of the narrative.
Hence you are all reducing her to a damsel in distress, even though there's much more to her. Like I said, she's by far the driving force of the plot in OoT for example. In what way, shape or form is she a damsel in distress for 90% of the game?
Sure she has to go into hiding, but she spends that time training to be a goddamn ninja, and then helps the hero of time.
This isnt even remotely true. When the player character first meets Zelda she helps you get away from the palace guards and has already identified Ganon as the villan (She's 7 at the time)
Next time we see her she's escaping the palace with Impa and she proactively the player character the Ocarina of Time to keep it safe and start His journey into becoming the Hero of Time
The next time the player meets Zelda she is a fully realized Teenage Ninja having spent the last 7 years training to kick ass. She then helps and Aides the player in liasing with the other 6 time sages to unite them all. This is something she cant do personally because she is the being hunted as Ganons number 1 target.
Zelda only reveals herself when the 7 sages are united in what is meant to be the victorious banishing of Ganon. It goes wrong with Ganon overpowering the sages but Zelda is never made to look weak. Just outmatched.
The character who is made to look weak is Link because Ganon ignores him. Link isnt even worth his time to capture (Although its well worth pointing out that link also regularly gets captured in Zelda games and loses his Items/powers for at least one dungeon)
Furthermore when Zelda is finally rescued by link, its not as a damsel in distress but rather the culminating action of all the effort Zelda has put in to prepare Link to be a hero. So in many ways Zelda is responsible for her own rescue as without her guidance and training Link wouldnt be capable of saving anyone.