Why?
It's an intro to the Hero and the legend.
What would you do? Start right off as the hero with nothing to do other than fuck shit up and kill every single thing you see on screen?
unless you're referring to the mential task instead of the story.
It worked just fine with Zelda 1, Zelda 2, LTTP, Majora's Mask...
Even OOT presents the player with some tension at the beginning of the game. Link is having nightmares. The Deku Tree is dying. GO DO SOMETHING.
With Wind Waker, TP and SS, we have Link waking up in his peaceful town, doing mundane shit, going through the forced tutorials, and THEN oh no something bad happens. It was tedious with Wind Waker, and only got worse from there. ANOTHER Zelda that starts exactly like that would be real fucking shitty. Be creative ffs.
Last console Zelda that DIDN'T open exactly like that was MM, and even that game, despite assuming you played OoT and therefore not bothering to throw a bunch of tutorials in your face like later game, still had you go around doing menial shit while waiting a game enforced hour for the the plot to start again. It's basically the reason I'm expecting it even after Anouma claimed that they're gonna dial back the hand holding this time.
At least OOT and MM had much shorter intros that were easily skippable on replays. With Wind Waker on, they would draaaaaaaaaaaaaaag that shit on for far too long.