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Next-gen Racing Graphics Face-off | (Next-gen means current-gen)

M52B28

Banned
I think car sound in DC are pretty accurate ( 458 Italia sound comparison ) :

https://www.youtube.com/watch?v=HpxKor9IZoQ

Thats impressively close.

That still has the weird hum/whirr a few of us have mentioend before.

It's impossible to explain but it almost sounds like a droning being used as the "bass" of the recording, making it sound really odd.

Sure, at the low end, it sounds somewhat similar, but at the high end, it sounds horrible. You can say the same thing for Forza Motorsport's 787B. At idle and low end, it sounds just like the real thing, but at the the higher end, it sounds nothing like the real thing.

From what I notice, maybe it is the equipment that they used (maybe it was restricted ?), so they went in and did post edits after they had the engine sounds in game to try to make it sound better?

There is something wrong with the cars' sound design in this game, and there is no denying it.

If you don't see anything wrong with the sound design of the cars, listen to this. The only thing they got right was the muffling of the interior, which in my mind, would seem like the easiest thing to catch.
 
You can say the same thing for Forza Motorsport's 787B. At idle and low end, it sounds just like the real thing, but at the the higher end, it sounds nothing like the real thing.

True, but at least in that case it's justified lol. As far as I'm aware, to even try to record the 787B they had to get entirely new cutting-edge equipment because it kept distorting the audio on their normal equipment. It's a loud as fuck car so I can imagine it being troublesome in recordings.
 
Do you have the cars too?

Hilarious indeed.

i cant even.

Slight exaggeration is an understatement of DC sounding like GT. Complete stupidity is saying DC sounds like shit.

As I was walking to a grocery store, an Audi R8 went smoked through the street. I come back home to quickly take the R8 for a spin in Driveclub. Inevitably the first thing I noticed is the sound, the R8 in DC sounded just as the real R8. Driveclub is the closest I have come to hearing real world sports/super/hyper cars. Next to Driveclub, I'd say Criterion's 2010 BAFTA award winning NFS:Hot Pursuit had very close to real world sounding cars in it.
 

M52B28

Banned
True, but at least in that case it's justified lol. As far as I'm aware, to even try to record the 787B they had to get entirely new cutting-edge equipment because it kept distorting the audio on their normal equipment. It's a loud as fuck car so I can imagine it being troublesome in recordings.
I know, but I'm just starting to question what audio equipment Evolution has used in Driveclub. Also in question is what the did digitally to the audio to make it sound very dull.
 

Pif

Banned
This comment is dedicated to people arguing sound:

The same car, model and variant, from the same year and standards of construction, may sound different.

Then add the environmental dispersion of sound. That Ferrari comparison should have been taken on aa mountain too.

With that said, I agree that sound in Driveclub is not accurate to real life, but it is equally amazing.
 

nib95

Banned
I think car sound in DC are pretty accurate ( 458 Italia sound comparison ) :

https://www.youtube.com/watch?v=HpxKor9IZoQ

It's pretty much much spot on. I can't think of another game that has managed closer, at least with this particular vehicle. You have to bare in mind, Evolution used high resolution audio recording equipment, and multiple microphones at that (up to 27 in and around a single vehicle), whereas the videos it is being compared to were done on lower quality equipment and mobile phones, not to mention the db levels are not volume matched. The real thing is louder in this example.

There's always going to be slight differences. For example, Driveclub's version doesn't have the weird scratchiness you get at the higher frequencies when recorded with lower quality equipment, which is why it sounds smoother and more refined (much like when you compare a low quality recording with a high quality one with music tracks). It also has more detailing and resolution in the low end frequencies too, which are often the hardest to capture.

P.S, This is me listening to the video twice, running through my amp and DAC with my HD800's. It's a shame the audio in the video is 256kbps and not higher, obviously in the actual game it sounds much better still.
 

M52B28

Banned
This comment is dedicated to people arguing sound:

The same car, model and variant, from the same year and standards of construction, may sound different.

Then add the environmental dispersion of sound. That Ferrari comparison should have been taken on aa mountain too.

With that said, I agree that sound in Driveclub is not accurate to real life, but it is equally amazing.

Yes, that should be taken into consideration as well, but it's not like we made these comparisons.

I feel like this discussion is just going to start going around in circles.. But that's just this thread in general..
 
It's pretty much much spot on. I can't think of another game that has managed closer, at least with this particular vehicle. You have to bare in mind, Evolution used high resolution audio recording equipment, and multiple microphones at that (up to 27 in and around a single vehicle), whereas the videos it is being compared to were done on lower quality equipment and mobile phones, not to mention the db levels are not volume matched. The real thing is louder in this example.

There's always going to be slight differences. For example, Driveclub's version doesn't have the weird scratchiness you get at the higher frequencies when recorded with lower quality equipment, which is why it sounds smoother and more refined (much like when you compare a low quality recording with a high quality one with music tracks). It also has more detailing and resolution in the low end frequencies too, which are often the hardest to capture.

P.S, This is me listening to the video twice, running through my amp and DAC with my HD800's. It's a shame the audio in the video is 256kbps and not higher, obviously in the actual game it sounds much better still.

But even beyond comparisons, hearing the cars in real life (not through average camera-mic equipment) sounds nothing like DC. i've heard V10 R8s, a 458 and a V12 Vantage in real life and they don't even compare to the game.
 

John Wick

Member
Because the samples that Evo record =/= the final product. The sounds themselves might be the best recordings ever made, but with whatever EQ the sound engine does to it, the final product can still end up sounding like shit.

Like I said, they could be the best recordings in the world, but everything besides the V10s (which also sound bad but in their own way) sounds like a muffled, whirry I4.

According to your opinion. Do you actually own any of these cars? Drive them regularly? Where were you stood listening to these cars? The same position as depicted in DC? Because the sound you hear of cars is massively different in relation to the vehicle. DC does a good job in sounding different depending which view your playing in
 
According to your opinion. Do you actually own any of these cars? Drive them regularly? Where were you stood listening to these cars? The same position as depicted in DC? Because the sound you hear of cars is massively different in relation to the vehicle. DC does a good job in sounding different depending which view your playing in

Behind the car, near the exhaust in all of the cases. Close enough to compare to Driveclub chase cam.

And why do I need to own the car to know how it sounds? Do I need to own the sky to know what colour it is?
 

Tripolygon

Banned
Behind the car, near the exhaust in all of the cases. Close enough to compare to Driveclub chase cam.

And why do I need to own the car to know how it sounds? Do I need to own the sky to know what colour it is?
That is a really stupid question.

No game has gotten these cars accurately, they are all approximate of what these cars sound like. Some games come close to emulating the characteristics of the sound that comes out of the engine and exhaust. This is a pointless endeavor because these cars can sound very different in different environment.

After playing Driveclub and other racers like NFS, Burnout, GT, Project Cars and a bit of Forza etc etc, i have come to the conclusion that Driveclub compares favorably to some of the best car sounds in games. DC comes very close to emulating the sound characteristics of some of these cars, some better than others.

We can agree to disagree on this but i do know for sure that in this comparison between NFS and DC
https://www.youtube.com/watch?v=RVCumxJAsJc
DC sounds better and looks better.
 
That is a really stupid question.

It's almost 100% identical to the question I was responding to. Why do I need to own a car to know how it sounds? Would you like to answer that?

Yeah it definitely have that synthetic and game-y kind of sound. But at the end of the day it's an arcade game, it's good enough I guess.

I agree. If we all conceded that DC's sounds are simply "good enough", there wouldn't be a problem. I just find the claims that it's the most realistic sound in a game are rather baseless.
 

Tripolygon

Banned
It's almost 100% identical to the question I was responding to. Why do I need to own a car to know how it sounds? Would you like to answer that?
Pointless question to ask? Sure but 100% identical? NO

But no, you don't need to own these cars to know what they sound like.

And nobody ever made a claim that DC is the most realistic. At least i didn't and some of the comments i've read don't say that.
 

John Wick

Member
Behind the car, near the exhaust in all of the cases. Close enough to compare to Driveclub chase cam.

And why do I need to own the car to know how it sounds? Do I need to own the sky to know what colour it is?

That's got to be one of the stupidest comparisons ever.
Unless you have access to the vehicles in question how can you make an accurate assessment? What test environment did you use? Which lab? What equipment? Or have you just used your own hearing? It's easy saying the cars in DC sound like shit but have no scientific way to back it up. Just because they might not sound right to you.
 
That's got to be one of the stupidest comparisons ever.
Unless you have access to the vehicles in question how can you make an accurate assessment? What test environment did you use? Which lab? What equipment? Or have you just used your own hearing? It's easy saying the cars in DC sound like shit but have no scientific way to back it up. Just because they might not sound right to you.

Again, please explain why I need to own a car to know what it sounds like? I've seen them in person before. I've heard enough R8 engines already, I'm pretty sure that by now I could tell if one is nearby by just the sound alone.

The noise the Lambo/Audi V10 makes is extremely distinct, almost distinct from other V10s. Why are you trying to say that apparently I can't recognise a car's sound without owning one or having scientific equipment?

Let's take a random example. You know how a typical aeroplane jet engine sounds, right? You could probably hear the sound and say "that's a plane nearby" without seeing it, right? But do you own a plane? Are you in fact a plane yourself? Do you have more of an authority over plane sounds because you recorded one and played it back?
 

Tripolygon

Banned
The noise the Lambo/Audi V10 makes is extremely distinct, almost distinct from other V10s. Why are you trying to say that apparently I can't recognise a car's sound without owning one or having scientific equipment?
Is this a challenge? I will gladly record the sound of my car and post it on youtube for you take a guess at. No harm no foul if you guess wrong since that is a hard thing to do but if you guess right, you will forever be a legend around these parts.
 
Is this a challenge? I will gladly record the sound of my car and post it on youtube for you take a guess at. No harm no foul if you guess wrong since that is a hard thing to do but if you guess right, you will forever be a legend around these parts.

By recognition I meant as in associating it with something I've heard before a lot, not just taking a guess.

I could pretty certainly tell you how many cylinders you have though lol.
 

Tripolygon

Banned
By recognition I meant as in associating it with something I've heard before a lot, not just taking a guess.

I could pretty certainly tell you how many cylinders you have though lol.
Ah well that's no fun but being able to pinpoint a specific car by sound would be freaking amazing though.
 

krioto

Member
Again, please explain why I need to own a car to know what it sounds like? I've seen them in person before. I've heard enough R8 engines already, I'm pretty sure that by now I could tell if one is nearby by just the sound alone.

The noise the Lambo/Audi V10 makes is extremely distinct, almost distinct from other V10s. Why are you trying to say that apparently I can't recognise a car's sound without owning one or having scientific equipment?

Let's take a random example. You know how a typical aeroplane jet engine sounds, right? You could probably hear the sound and say "that's a plane nearby" without seeing it, right? But do you own a plane? Are you in fact a plane yourself? Do you have more of an authority over plane sounds because you recorded one and played it back?

ear-witnesses are notoriously unreliable
 

GribbleGrunger

Dreams in Digital

How exactly can that work? This is a recording of the real thing posted on Youtube. Driveclub is a recording of the real thing in a game. The only difference is they use specialised equipment to record the cars for Driveclub. What specialised equipment did they use to record the car for Youtube? I'd say it's likely the Driveclub cars sound more realistic than this Youtube video. What's the point in comparing two recordings of the same car and then pretending it's comparing the real car to the game when the game is a recording of the real car?
 

John Wick

Member
Again, please explain why I need to own a car to know what it sounds like? I've seen them in person before. I've heard enough R8 engines already, I'm pretty sure that by now I could tell if one is nearby by just the sound alone.

The noise the Lambo/Audi V10 makes is extremely distinct, almost distinct from other V10s. Why are you trying to say that apparently I can't recognise a car's sound without owning one or having scientific equipment?

Let's take a random example. You know how a typical aeroplane jet engine sounds, right? You could probably hear the sound and say "that's a plane nearby" without seeing it, right? But do you own a plane? Are you in fact a plane yourself? Do you have more of an authority over plane sounds because you recorded one and played it back?

Recognising a sound and comparing 2 sounds is very different. Are you saying that the cars in DC don't sound similar to their real life counterparts? Because Evolution recorded the engine sounds from the cars in question. No game has the exact sound as the real thing as real life sound is different to sounds from speakers.
Anyway this is a waste of time and derailing the thread. I only replied to the guy who said the sound in DC is shit which is a complete joke
 

Noobcraft

Member
For anyone interested, PNGs of the Xbox One version of NFS can be easily found at http://xboxdvr.com/games/980944365/screenshots

That's where I pulled these gameplay shots from.
Screenshot-Original.png


Screenshot-Original.png
 

Insane Metal

Gold Member
NFS only looks good because of the filmic look, there's an insane amount of post processing effects taking place, but other than that it's not really impressive at all. The city for example is quite lifeless. Totally opposite of the world of Driveclub, which looks alive.
 
DC kills this. Good car models though.

WIthout seeming like a complete gadfly, imind if I ask n which way does "DC kill this?"
NFS only looks good because of the filmic look, there's an insane amount of post processing effects taking place, but other than that it's not really impressive at all. The city for example is quite lifeless. Totally opposite of the world of Driveclub, which looks alive.

Does DC have crowds and moving people and secondary traffic/ motion stuff?
 

Insane Metal

Gold Member
WIthout seeming like a complete gadfly, imind if I ask n which way does "DC kill this?"


Does DC have crowds and moving people and secondary traffic/ motion stuff?

No secondary traffic, but there are crowds, lakes, rivers, waterfalls, trees and falling flowers, birds, dynamic weather, etc.
 

DeepEnigma

Gold Member
WIthout seeming like a complete gadfly, imind if I ask n which way does "DC kill this?"


Does DC have crowds and moving people and secondary traffic/ motion stuff?

No secondary traffic, but there are crowds, lakes, rivers, waterfalls, trees and falling flowers, birds, dynamic weather, etc.

And over a million individually rendered tree in the Canadian maps. And there is that beautiful dynamic lighting/weather effects (that seem unmatched in other types of games on any console for realism). 1080p as well.

NFS looks good for what it does, but no way can it compare, just based on what tech is going on alone.
 

Noobcraft

Member
I'm playing NFS on my PS4 now. It's not even in the same league as DC graphically. And holy shit at NFSs rubber banding.
I don't know. I personally think NFS has better looking car models (the materials look a lot more natural), better looking environments, and better IQ despite all the filters. The reflection quality on the vehicles isn't as good as Driveclub, and it's not doing volumetric clouds or anything, but comparing gameplay to gameplay I think NFS has the potential to create more photorealistic looking shots than Driveclub.

Screenshot-Original.png
 

Hellgardia

Member
Owning both Driveclub and NFS, i would give Driveclub a slight advantage graphics-wise.
That being said, the garage part in NFS looks amazing.
 
And over a million individually rendered tree in the Canadian maps. And there is that beautiful dynamic lighting/weather effects (that seem unmatched in other types of games on any console for realism). 1080p as well.
It is rendering 1 million trees in a single frame? Or the map is dotted with 1 milion trees (most of which are out of view)? are these hand placed or something? Instanced? Generated via some automatic function?

Are they all always polygonal/real geometry?

IMO, its hard to see what is technically impressive about a given frame of rendering by encapsulating it in marketting terms like "beautiful" or "1 million".
NFS looks good for what it does, but no way can it compare, just based on what tech is going on alone.
BOth games seem extremely comparable in my mind. Similar polygon budgets on cars, both have extensive post processing, both use volumetric rendering for screen elements, both use similar modern techniques: SSR, PBS, depth of field rather liberally.
No secondary traffic, but there are crowds, lakes, rivers, waterfalls, trees and falling flowers, birds, dynamic weather, etc.

Beyond being categorically different objects (mainly natural country side features), is there a greater wealth of them or something in comparison to the number of urban objects in NFS?
 

Dinjooh

Member
I don't know. I personally think NFS has better looking car models (the materials look a lot more natural), better looking environments, and better IQ despite all the filters. The reflection quality on the vehicles isn't as good as Driveclub, and it's not doing volumetric clouds or anything, but comparing gameplay to gameplay I think NFS has the potential to create more photorealistic looking shots than Driveclub.

Screenshot-Original.png

Remove the car and I'd be certain that was ZombiU
 
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