So I haven't played NieR or any other of this guy's games prior but have been really intrigued by the aesthetics, gameplay footage and so on I've seen and thought I'd share my thoughts as someone 100% new to the series and in the dark about it.
I really enjoy the art design and overall style however actually playing now I can see why some people find it rather barren and bland. I'm not really a big fan of the lack of any destructible items, no matter how small/insignificant, in the environment. It's not really a big deal but something that added to things feeling rather sterile sometimes especially considering I'm running through a gigantic factory setting, a haven for random junk/parts being strewn about. Overall, the setting and look reminded me of a less believable version of MGS2's oil rig.
Controls are definitely ace, smooth and tight and I enjoyed traversal quite a bit. I hope platforming on some more intricate levels will be a thing.
Combat seems pretty fun, responsive and tight, however without really sinking time into it, I feel like I'm not in a position to judge it properly yet. It feels a bit button mashy and doesn't have much weight to it, but I get the feeling that's because I haven't really delved into it yet and possibly due to the demo's restrictions. I do like it, but it's definitely not as hard-hitting as I had expected for some reason.
The level design seems to be aiming for interconnectivity and secrets which I'd really appreciate, but it doesn't really go anywhere in the demo so I can't judge that aspect. Solely based on the demo, the level design is pretty decent but nothing terribly exciting. The amount of invisible walls was kind of annoying however...let me fall to my death then?
My biggest gripe may be the sound mix actually. I've noticed that part of the combat not feeling very hard-hitting is the odd mix of combat noises. I'm no expert so I don't want to pretend I know exactly what I'm talking about, but hitting metal with your sword and various other impact noises and so on sound really weak and quiet to me while her evasion 'uhhhhs' and what not are really loud. I tried just turning the music down slightly but that wasn't the issue. The music, by the way, is really up my alley and reminded me quite strongly of the vibe in Aphex Twin's 15 Sekonda track, great stuff.
https://www.youtube.com/watch?v=zg_frWfGNmQ&list=RD-XxOy_DL0Bk&index=2
I'm only VERY SLIGHTLY underwhelmed, but will still be there Day 1. I did really enjoy it and played through it several times which is way more than I can say of 90% of most demos and games currently being released. While playing, I also seem to forget that this will actually be an RPG and not just a straight Action game while playing, so considering all that, it looks like a truly promising package despite some of my gripes.