MisterHero
Super Member
I imagine this was said to get devs like Capcom on board, but that's kind of disappointingNew Tweet
I imagine this was said to get devs like Capcom on board, but that's kind of disappointingNew Tweet
What is with Nintendo and their investor announcements? I swear the investor's meeting announcements have been better than E3 for the past 3 years.
What is with Nintendo and their investor announcements? I swear the investor's meeting announcements have been better than E3 for the past 3 years.
This worries me, what no store from day one? Still having to save on SD cards? Doesn't look good..
Collectable gaming crap I can use in game?That sounds very likely, and it might play a role in Miyamoto's new IP. What better way to introduce a new mascot than through a figurine tie in? Nintendo going straight for parents' wallets.
In other words: F2P games?New Tweet
Have learnt that shouldn't have stagnant periods between sooftware launches, can fill the gap, digital can extend the life of a title
As for the sales of downloadable add-on content, Tobidasu Pricla Kiradeco Revolution (Japanese title), which Nintendo has already started the download sales to the owners of the Nintendo 3DS, is the first title for which consumers can purchase and download add-on content. We will make available the downloadable add-on content for this Nintendo first-party digital download title in the near future.
In other words: F2P games?
Oh look, another Tweet, how exciting!
Wasn't there a game from Ubisoft that's Free2Play on PC. I think this might confirm that that game will be free to play on Wii U as well.
Have learnt that shouldn't have stagnant periods between sooftware launches, can fill the gap, digital can extend the life of a title
Wonder if Nintendo's stock will drop after this; that's what happened last time right?
Ghost Recon?
Anyone know what this game is?
Oh look, another Tweet, how exciting!
New TweetKokuniki on 3ds enables sharing of diary, have seen 10m(1m perhaps) diaries exchanged in 3wks, female popular user
Am looking at this and if continue then looooking at other strategies to benefit from this very social behaviour
Yep.DLC is perfect for the games they only release once per system like Mario Kart and Smash Bros.
RE 3DS DLC: Not considering already doing:Nintendo Revelaitons and Megatons - summary so far
Wii U:
* Wii U will have individual user accounts, rather than one system-wide account.
* Near Field Communication ("touch" data transmission from accessories, credit cards, etc) will be built-in.
3DS:
* Nintendo considering DLC, mentions "Super Mario" as an example:
"If a Super Mario user gets tired, we can then sell digital extras which will drive extra revenue, encourage higher communication amongst users, and possible increased satisfaction and hardware install bases."* "Path to profits is improve 3DS and focus on software. Super Mario titles will drive a lot of profitability."
* 200 3DS titles in development
* 60% of 3DS users have connected to the Internet; wants to expand digital offering, but at "infant stage" now.
General:
* This will be Nintendo's worst financial year, but Iwata thinks the company can reach break-even on 3DS hardware in Q3 of this year.
* "We should not decline third parties if they want to offer item billing."
* "Digital will include user to user communications and sharing" (More social networking integration? More Swapnote-like apps? More emphasis on Streetpass/Spotpass?).
* Still planning to offer DLC, but needs more time to complete its feasibility study on the market and its needs.
* Nintendo has learnt that it shouldn't have stagnant periods between software launches: can fill the gap, and digital can extend the life of a title.
And implies intentions to do a lot:As for the sales of downloadable add-on content, Tobidasu Pricla Kiradeco Revolution (Japanese title), which Nintendo has already started the download sales to the owners of the Nintendo 3DS, is the first title for which consumers can purchase and download add-on content. We will make available the downloadable add-on content for this Nintendo first-party digital download title in the near future.
Have learnt that shouldn't have stagnant periods between sooftware launches, can fill the gap, digital can extend the life of a title
I agree, please 3rd parties all you want but not DLC in my Mario plz thx.
Nintendo Revelaitons and Megatons - summary so far
Wii U:
* Wii U will have individual user accounts, rather than one system-wide account.
* Near Field Communication ("touch" data transmission from accessories, credit cards, etc) will be built-in.
3DS:
* Nintendo considering DLC, mentions "Super Mario" as an example:
"If a Super Mario user gets tired, we can then sell digital extras which will drive extra revenue, encourage higher communication amongst users, and possible increased satisfaction and hardware install bases."* "Path to profits is improve 3DS and focus on software. Super Mario titles will drive a lot of profitability."
* 200 3DS titles in development
* 60% of 3DS users have connected to the Internet; wants to expand digital offering, but at "infant stage" now.
General:
* This will be Nintendo's worst financial year, but Iwata thinks the company can reach break-even on 3DS hardware in Q3 of this year.
* "We should not decline third parties if they want to offer item billing."
* "Digital will include user to user communications and sharing" (More social networking integration? More Swapnote-like apps? More emphasis on Streetpass/Spotpass?).
* Still planning to offer DLC, but needs more time to complete its feasibility study on the market and its needs.
* Nintendo has learnt that it shouldn't have stagnant periods between software launches: can fill the gap, and digital can extend the life of a title.
From what I understand Nintendo's plans for DLC would be akin to expansions instead of charging you for a new flower power-up.
Nintendo Revelaitons and Megatons - summary so far
Wii U:
- Wii U will have individual user accounts, rather than one system-wide account.
- Near Field Communication ("touch" data transmission from accessories, credit cards, etc) will be built-in.
3DS:
- Nintendo considering DLC, mentions "Super Mario" as an example:
"If a Super Mario user gets tired, we can then sell digital extras which will drive extra revenue, encourage higher communication amongst users, and possible increased satisfaction and hardware install bases."[/indent]- "Path to profits is improve 3DS and focus on software. Super Mario titles will drive a lot of profitability."
- 200 3DS titles in development
- 60% of 3DS users have connected to the Internet; wants to expand digital offering, but at "infant stage" now.
General:
- This will be Nintendo's worst financial year, but Iwata thinks the company can reach break-even on 3DS hardware in Q3 of this year.
- "We should not decline third parties if they want to offer item billing."
- "Digital will include user to user communications and sharing" (More social networking integration? More Swapnote-like apps? More emphasis on Streetpass/Spotpass?).
- Still planning to offer DLC, but needs more time to complete its feasibility study on the market and its needs.
- Nintendo has learnt that it shouldn't have stagnant periods between software launches: can fill the gap, and digital can extend the life of a title.
Another option could be:Hmmm. Digital resale of downloaded games could be really really interesting.
Presumably the sell-back amount would be very low, and you couldn't buy used games or anything along those lines digitally.
So say you bought NSMB3DS digitally and you want to sell it back to nintendo for $10. You originally bought it digitally for $40, which circumvents any costs to nintendo for manufacturing/distribution/retail cuts/etc. You get $10 of virtual dollars on your eshop account that you can't spend anywhere else but the eshop. So what do you do? You use that to buy another $40 game. Or you buy a 3DSware title. Either way, you're still spending that on the eshop. And then, say you miss playing NSMB3DS. What do you do? Well you could go to gamestop and buy it used. Or, if you've been downloading all your titles up till now, maybe you want to keep everything digital. Then you'd have to buy it back from nintendo for an additional $40.
Interesting...
Also, a 2D Mario title coming in the next financial year for 3DS.
I see that you forgot to mention the upcoming 3D Mario game for the 3DS.Nintendo Revelaitons and Megatons - summary so far
Wii U:
- Wii U will have individual user accounts, rather than one system-wide account.
- Near Field Communication ("touch" data transmission from accessories, credit cards, etc) will be built-in.
3DS:
- Nintendo considering DLC, mentions "Super Mario" as an example:
"If a Super Mario user gets tired, we can then sell digital extras which will drive extra revenue, encourage higher communication amongst users, and possible increased satisfaction and hardware install bases."[/indent]- "Path to profits is improve 3DS and focus on software. Super Mario titles will drive a lot of profitability."
- 200 3DS titles in development
- 60% of 3DS users have connected to the Internet; wants to expand digital offering, but at "infant stage" now.
- Because of the success of Swapnote, Nintendo is considering other strategies to benefit from this social behavior.
General:
- This will be Nintendo's worst financial year, but Iwata thinks the company can reach break-even on 3DS hardware in Q3 of this year.
- "We should not decline third parties if they want to offer item billing."
- "Digital will include user to user communications and sharing" (More social networking integration? More Swapnote-like apps? More emphasis on Streetpass/Spotpass?).
- Still planning to offer DLC, but needs more time to complete its feasibility study on the market and its needs.
- Nintendo has learnt that it shouldn't have stagnant periods between software launches: can fill the gap, and digital can extend the life of a title.
Why would they let you sell a game they are trying to sell?Another option could be:
You're finished with a digital game - so you put it up for purchase. It locks it out of the system so you can't play it anymore, and tells Nintendo's servers. At this point you have no money given to you
People who want the game can look for copies up for sale. They buy it for, say $10, and you get an Apple like portion (say $7) and Nintendo keeps $3 for cost of service etc.
Of course this only works when supply and demand are about even, but it would at least give the opportunity for sell back of digital titles without Nintendo giving you money out of their pocket.
Also, a 2D Mario title coming in the next financial year for 3DS.
:O
Link please, and I'll put it into OP.
Although there is no logo here, we are planning to release a totally new side-scrolling action Super Mario in 2D as a key title for the Nintendo 3DS in the next fiscal year.
I think another thing thats changed is the way people are willing to spend their money. Consoles need to adapt to this. Game revenue has moved to the service model and the microtransactions model. Consoles need to start being comfortable with that. They need to be able to do something where small virtual items can be sold and bought for 20¢ without a long certification process and a price approval process.
Right now were not even allowed to change the prices of virtual content. Were not even allowed to set the prices. I just dont think this protectionist approach is going to be successful in a world where the price of virtual items changes on a day-today basis.
Double-A games will never come back unless we get rid of this notion of a game being $60 or not released. The console manufacturers need to let this happen. The best way of driving developers to PC is telling them they have no freedom in what prices they can set for virtual items. It would be great to have the level of freedom that, say, Steam gives you.
Where is the source on this? He didn't tweet about that.
Although there is no logo here, we are planning to release a totally new side-scrolling action Super Mario in 2D as a key title for the Nintendo 3DS in the next fiscal year.
The 3DS would need to able to do NFC as well. I don't think the 3DS's wireless abilities include anything more than WiFi support. I could be wrong, though!So with the NFS does this give credibility to Ono's cryptic remark about the 3DS being able to connect to another system?
Another option could be:
You're finished with a digital game - so you put it up for purchase. It locks it out of the system so you can't play it anymore, and tells Nintendo's servers. At this point you have no money given to you
People who want the game can look for copies up for sale. They buy it for, say $10, and you get an Apple like portion (say $7) and Nintendo keeps $3 for cost of service etc.
Of course this only works when supply and demand are about even, but it would at least give the opportunity for sell back of digital titles without Nintendo giving you money out of their pocket.
Say 3rd year of 3ds is crucial to determine ultimate sw and hw potential