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Nintendo Investor Meeting [Nintendo 1st Party DLC, NSMB3DS, NiN, Info In OP]

guek

Banned
Hmmm. Digital resale of downloaded games could be really really interesting.

Presumably the sell-back amount would be very low, and you couldn't buy used games or anything along those lines digitally.

So say you bought NSMB3DS digitally and you want to sell it back to nintendo for $10. You originally bought it digitally for $40, which circumvents any costs to nintendo for manufacturing/distribution/retail cuts/etc. You get $10 of virtual dollars on your eshop account that you can't spend anywhere else but the eshop. So what do you do? You use that to buy another $40 game. Or you buy a 3DSware title. Either way, you're still spending that on the eshop. And then, say you miss playing NSMB3DS. What do you do? Well you could go to gamestop and buy it used. Or, if you've been downloading all your titles up till now, maybe you want to keep everything digital. Then you'd have to buy it back from nintendo for an additional $40.

Interesting...
 
That sounds very likely, and it might play a role in Miyamoto's new IP. What better way to introduce a new mascot than through a figurine tie in? Nintendo going straight for parents' wallets.
Collectable gaming crap I can use in game?

Nintendo is going after MY wallet...
*breathes through mouth*

:(
 

watershed

Banned
Anyone know what this game is?

As for the sales of downloadable add-on content, “Tobidasu Pricla Kiradeco Revolution” (Japanese title), which Nintendo has already started the download sales to the owners of the Nintendo 3DS, is the first title for which consumers can purchase and download add-on content. We will make available the downloadable add-on content for this Nintendo first-party digital download title in the near future.
 

royalan

Member
New Tweet

Have learnt that shouldn't have stagnant periods between sooftware launches, can fill the gap, digital can extend the life of a title

They've said this before, so I'm a bit skeptical. But the bolded indicates a drastic change of approach to solve the problem of droughts on Nintendo hardware.
 

Michan

Member
Nintendo Revelaitons and Megatons - summary so far

Wii U:
  • User accounts: Wii U will have individual user accounts, rather than one system-wide account.
  • Near Field Communication ("touch" data transmission from accessories, credit cards, etc) will be built-in.

3DS:
  • Nintendo considering DLC, mentions "Super Mario" as an example:
    "If a Super Mario user gets tired, we can then sell digital extras which will drive extra revenue, encourage higher communication amongst users, and possible increased satisfaction and hardware install bases."
  • NSMB3DS: Planning to release a totally new side-scrolling action Super Mario in 2D as a key title for the Nintendo 3DS in the next fiscal year.
  • "Path to profits is improve 3DS and focus on software. Super Mario titles will drive a lot of profitability."
  • 200 3DS titles in development
  • 60% of 3DS users have connected to the Internet; wants to expand digital offering, but at "infant stage" now.
  • Because of the success of Swapnote, Nintendo is considering other strategies to benefit from this social behaviour.

General:
  • This will be Nintendo's worst financial year, but Iwata thinks the company can reach break-even on 3DS hardware in Q3 of this year.
  • "We should not decline third parties if they want to offer item billing."
  • "Digital will include user to user communications and sharing" (More social networking integration? More Swapnote-like apps? More emphasis on Streetpass/Spotpass?).
  • Still planning to offer DLC (possibly talking about their own software), but needs more time to complete its feasibility study on the market and its needs.
  • Nintendo has learnt that it shouldn't have stagnant periods between software launches: can fill the gap, and digital can extend the life of a title.
  • Third parties: Several new, previously not considered alliances/partnerships with third parties
 

Nirolak

Mrgrgr
Nintendo Revelaitons and Megatons - summary so far

Wii U:
* Wii U will have individual user accounts, rather than one system-wide account.
* Near Field Communication ("touch" data transmission from accessories, credit cards, etc) will be built-in.

3DS:
* Nintendo considering DLC, mentions "Super Mario" as an example:
"If a Super Mario user gets tired, we can then sell digital extras which will drive extra revenue, encourage higher communication amongst users, and possible increased satisfaction and hardware install bases."​
* "Path to profits is improve 3DS and focus on software. Super Mario titles will drive a lot of profitability."
* 200 3DS titles in development
* 60% of 3DS users have connected to the Internet; wants to expand digital offering, but at "infant stage" now.

General:
* This will be Nintendo's worst financial year, but Iwata thinks the company can reach break-even on 3DS hardware in Q3 of this year.
* "We should not decline third parties if they want to offer item billing."
* "Digital will include user to user communications and sharing" (More social networking integration? More Swapnote-like apps? More emphasis on Streetpass/Spotpass?).
* Still planning to offer DLC, but needs more time to complete its feasibility study on the market and its needs.
* Nintendo has learnt that it shouldn't have stagnant periods between software launches: can fill the gap, and digital can extend the life of a title.
RE 3DS DLC: Not considering already doing:

As for the sales of downloadable add-on content, “Tobidasu Pricla Kiradeco Revolution” (Japanese title), which Nintendo has already started the download sales to the owners of the Nintendo 3DS, is the first title for which consumers can purchase and download add-on content. We will make available the downloadable add-on content for this Nintendo first-party digital download title in the near future.
And implies intentions to do a lot:
Have learnt that shouldn't have stagnant periods between sooftware launches, can fill the gap, digital can extend the life of a title
 
Nintendo Revelaitons and Megatons - summary so far

Wii U:
* Wii U will have individual user accounts, rather than one system-wide account.
* Near Field Communication ("touch" data transmission from accessories, credit cards, etc) will be built-in.

3DS:
* Nintendo considering DLC, mentions "Super Mario" as an example:
"If a Super Mario user gets tired, we can then sell digital extras which will drive extra revenue, encourage higher communication amongst users, and possible increased satisfaction and hardware install bases."​
* "Path to profits is improve 3DS and focus on software. Super Mario titles will drive a lot of profitability."
* 200 3DS titles in development
* 60% of 3DS users have connected to the Internet; wants to expand digital offering, but at "infant stage" now.

General:
* This will be Nintendo's worst financial year, but Iwata thinks the company can reach break-even on 3DS hardware in Q3 of this year.
* "We should not decline third parties if they want to offer item billing."
* "Digital will include user to user communications and sharing" (More social networking integration? More Swapnote-like apps? More emphasis on Streetpass/Spotpass?).
* Still planning to offer DLC, but needs more time to complete its feasibility study on the market and its needs.
* Nintendo has learnt that it shouldn't have stagnant periods between software launches: can fill the gap, and digital can extend the life of a title.

Good summary. Thanks for that.
 

Medalion

Banned
Nintendo stocks drop to all time newest low after new Investor Meeting

Inside Investors gave quotes saying: WE want you to make games for IOS, shut up about everything else
 
Nintendo Revelaitons and Megatons - summary so far

Wii U:
  • Wii U will have individual user accounts, rather than one system-wide account.
  • Near Field Communication ("touch" data transmission from accessories, credit cards, etc) will be built-in.

3DS:
  • Nintendo considering DLC, mentions "Super Mario" as an example:
    "If a Super Mario user gets tired, we can then sell digital extras which will drive extra revenue, encourage higher communication amongst users, and possible increased satisfaction and hardware install bases."[/indent]
  • "Path to profits is improve 3DS and focus on software. Super Mario titles will drive a lot of profitability."
  • 200 3DS titles in development
  • 60% of 3DS users have connected to the Internet; wants to expand digital offering, but at "infant stage" now.

General:
  • This will be Nintendo's worst financial year, but Iwata thinks the company can reach break-even on 3DS hardware in Q3 of this year.
  • "We should not decline third parties if they want to offer item billing."
  • "Digital will include user to user communications and sharing" (More social networking integration? More Swapnote-like apps? More emphasis on Streetpass/Spotpass?).
  • Still planning to offer DLC, but needs more time to complete its feasibility study on the market and its needs.
  • Nintendo has learnt that it shouldn't have stagnant periods between software launches: can fill the gap, and digital can extend the life of a title.

Also, a 2D Mario title coming in the next financial year for 3DS.
 

AzaK

Member
Hmmm. Digital resale of downloaded games could be really really interesting.

Presumably the sell-back amount would be very low, and you couldn't buy used games or anything along those lines digitally.

So say you bought NSMB3DS digitally and you want to sell it back to nintendo for $10. You originally bought it digitally for $40, which circumvents any costs to nintendo for manufacturing/distribution/retail cuts/etc. You get $10 of virtual dollars on your eshop account that you can't spend anywhere else but the eshop. So what do you do? You use that to buy another $40 game. Or you buy a 3DSware title. Either way, you're still spending that on the eshop. And then, say you miss playing NSMB3DS. What do you do? Well you could go to gamestop and buy it used. Or, if you've been downloading all your titles up till now, maybe you want to keep everything digital. Then you'd have to buy it back from nintendo for an additional $40.

Interesting...
Another option could be:

You're finished with a digital game - so you put it up for purchase. It locks it out of the system so you can't play it anymore, and tells Nintendo's servers. At this point you have no money given to you

People who want the game can look for copies up for sale. They buy it for, say $10, and you get an Apple like portion (say $7) and Nintendo keeps $3 for cost of service etc.

Of course this only works when supply and demand are about even, but it would at least give the opportunity for sell back of digital titles without Nintendo giving you money out of their pocket.
 

Hero

Member
So with the NFS does this give credibility to Ono's cryptic remark about the 3DS being able to connect to another system?
 

guek

Banned
ugh, I generally hate the concept of DLC though and was hoping nintendo would allow it for 3rd parties but abstain from including it in their own games
 

Vic

Please help me with my bad english
Nintendo Revelaitons and Megatons - summary so far

Wii U:
  • Wii U will have individual user accounts, rather than one system-wide account.
  • Near Field Communication ("touch" data transmission from accessories, credit cards, etc) will be built-in.

3DS:
  • Nintendo considering DLC, mentions "Super Mario" as an example:
    "If a Super Mario user gets tired, we can then sell digital extras which will drive extra revenue, encourage higher communication amongst users, and possible increased satisfaction and hardware install bases."[/indent]
  • "Path to profits is improve 3DS and focus on software. Super Mario titles will drive a lot of profitability."
  • 200 3DS titles in development
  • 60% of 3DS users have connected to the Internet; wants to expand digital offering, but at "infant stage" now.
  • Because of the success of Swapnote, Nintendo is considering other strategies to benefit from this social behavior.

General:
  • This will be Nintendo's worst financial year, but Iwata thinks the company can reach break-even on 3DS hardware in Q3 of this year.
  • "We should not decline third parties if they want to offer item billing."
  • "Digital will include user to user communications and sharing" (More social networking integration? More Swapnote-like apps? More emphasis on Streetpass/Spotpass?).
  • Still planning to offer DLC, but needs more time to complete its feasibility study on the market and its needs.
  • Nintendo has learnt that it shouldn't have stagnant periods between software launches: can fill the gap, and digital can extend the life of a title.
I see that you forgot to mention the upcoming 3D Mario game for the 3DS.
 
Another option could be:

You're finished with a digital game - so you put it up for purchase. It locks it out of the system so you can't play it anymore, and tells Nintendo's servers. At this point you have no money given to you

People who want the game can look for copies up for sale. They buy it for, say $10, and you get an Apple like portion (say $7) and Nintendo keeps $3 for cost of service etc.

Of course this only works when supply and demand are about even, but it would at least give the opportunity for sell back of digital titles without Nintendo giving you money out of their pocket.
Why would they let you sell a game they are trying to sell?

No.
 
Pretty sure that was a loose translation - I don't think Iwata meant anything about users reselling games. Just saying when games get "tired" of playing games they own, DLC offers incentive to play again
 
Finally found it. Epic would/should be pleased with Nintendo.

http://www.develop-online.net/features/1462/Epic-Games-next-gen-manifesto

I think another thing that’s changed is the way people are willing to spend their money. Consoles need to adapt to this. Game revenue has moved to the service model and the microtransactions model. Consoles need to start being comfortable with that. They need to be able to do something where small virtual items can be sold and bought for 20¢ without a long certification process and a price approval process.

Right now we’re not even allowed to change the prices of virtual content. We’re not even allowed to set the prices. I just don’t think this protectionist approach is going to be successful in a world where the price of virtual items changes on a day-today basis.

Double-A games will never come back unless we get rid of this notion of a game being $60 or not released. The console manufacturers need to let this happen. The best way of driving developers to PC is telling them they have no freedom in what prices they can set for virtual items. It would be great to have the level of freedom that, say, Steam gives you.
 

atbigelow

Member
So with the NFS does this give credibility to Ono's cryptic remark about the 3DS being able to connect to another system?
The 3DS would need to able to do NFC as well. I don't think the 3DS's wireless abilities include anything more than WiFi support. I could be wrong, though!


Also of note, you can use NFC for quick bluetooth pairing.
I also wonder if the NFC chips are gonna be in the tablet or the console body. It could be both to make pairing between them a snap.
 

guek

Banned
Another option could be:

You're finished with a digital game - so you put it up for purchase. It locks it out of the system so you can't play it anymore, and tells Nintendo's servers. At this point you have no money given to you

People who want the game can look for copies up for sale. They buy it for, say $10, and you get an Apple like portion (say $7) and Nintendo keeps $3 for cost of service etc.

Of course this only works when supply and demand are about even, but it would at least give the opportunity for sell back of digital titles without Nintendo giving you money out of their pocket.

Nah, I don't think that'd be a very good idea. It essentially allows people to buy new games for super cheap and nintendo only gets a fraction of original sale value. We'd see games reach a point where no one is downloading "new" copies and people are just shuffling around "used" digital games. It would severely hurt the long term sales of titles.
 
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