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Nintendo lowers forecast from ¥55B profit to ¥25B loss [3DS 18M->13.5; WiiU 9M->2.8M]

Heyt

Banned
I came here to post this. Margins on their big 3DS software have to be insane so that points the finger squarely at 2DS/3DS hardware, which his surprising consider how aged the tech is.

That, or they're spending more on Wii U software development than we'd expect?

Ads and placement have recieved a lot of resorces during the holiday season. That's not cheap.
 

liger05

Member
It kinda makes sense though. Phones and tablets have a much broader range of software for kids, and can do far more than just play games.

Also, for all the whinging by the hardcore, I reckon touchscreens are far more intuitive for young 'uns than any game controller or handheld.

I know our kid will inherit one of my old iPads and I don't expect her to give a shit about the 3DS' or the Vitas in the house.

Speak for yourself. My 4 year old can use a tablet but has no problem using the 3DS and as long as MK, DK and Sonic are on a dedicated handheld he will always want use one.
 

Griss

Member
Finally, before I go to lunch and then magically end up on the way home...

It is still not clear that Nintendo are profiting from 3DS/2DS hardware. There is no way that negative Wii U margins are enough to wipe out the operating profit from 3DS/2DS hardware, 3DS software and Wii U software. On just 2.8m Wii U units sold for the year, a $350m loss implies loss making territory for 3DS/2DS hardware. There is no other way to account for such a big operating loss. There is no way that Nintendo are losing more than $100 per unit on the Wii U, which means they have to be losing money elsewhere.

I came here to post this. Margins on their big 3DS software have to be insane so that points the finger squarely at 2DS/3DS hardware, which his surprising consider how aged the tech is.

That, or they're spending more on Wii U software development than we'd expect?

It makes perfect sense. Their costs are pretty much fixed. The cost of R&D-ing a new console, the cost of software development, the cost of hardware purchase (manufacture), yearly advertising budget for each region etc. They know what these costs will be at the beginning of the year. Then they make a prediction as to sales and operating profit.

If you had taken their predicted sales and then reduced them to the realistic numbers we were forecasting a month ago, then used that ratio to reduce their predicted operating profit you would have come up with a very similar number to this. Fixed costs + less revenue = huge losses.

Add in extra expenses like having to pay retail to stock the machine and extra advertising and the money they make off each 3DS sold disappears in a puff of smoke.

Im not sure why there is jubilation over one of the last pure gameplay companies faltering so badly. Nintendi let this be your sobering moment, now its time to regroup. They added a lot to their R and D budget so obviously they realize the situation, but they need to make games that appeal to todays modern gamer. I.e. cinematic games. And if they cant they need to find someone who will. They could also look into acquiring a few 3rd parties to help build games most westerners want.

Time to work with Samsung on thr next portable and Nvidia on the next console to be released in 2016.

I'm not sure what you're seeing in this thread but it's sure as hell not jubilation. The main emotions I've picked up from this thread are anger, anxiety and fear.
 
If you can buy on a device you already own (as a new gamer) SMB, SMB2, SMB3, SMW, SML, SML2, how much desire will you have to buy another device to play new Mario platformers soon? If you can buy on a device you already own Zelda 1, 2, 3, 4, how much desire will you have to buy another device to play new Zelda games soon? The list goes on. Nintendo would get some money out of this, but they would devalue their brands severely and would offer comeptition for their own main market - handhelds.

You're looking at it entirely from a negative perspective. What if those new gamers play those old Mario games and then want to play the new ones? The only option would be for them to buy a 3DS or a Wii U. Is it a risk? Sure, but it's a risk that they probably need to take at this point. Unless Iwata has a better idea than just hoping that Mario Kart or Smash Bros. will turn around the Wii U's fortunes.
 

Sneds

Member
Im not sure why there is jubilation over one of the last pure gameplay companies faltering so badly. Nintendi let this be your sobering moment, now its time to regroup. They added a lot to their R and D budget so obviously they realize the situation, but they need to make games that appeal to todays modern gamer. I.e. cinematic games. And if they cant they need to find someone who will. They could also look into acquiring a few 3rd parties to help build games most westerners want.

Time to work with Samsung on thr next portable and Nvidia on the next console to be released in 2016.

It's not "jubilation". But people saw Nintendo repeatedly making bad decisions and predicted that the company would suffer financially as a result. At the same time, people who were critising Nintendo were often met with sarcastic 'doooomed' posts, references to Nintendo's 'war chest' and fictional 'panic mode'. Myself, I want Nintendo to do well as I enjoy their games but it's hard to have sympathy for the company executives when they continue to make bad decision after bad decision.
 

nekomix

Member
Well, they deserve these losses : they fucked up Wii U. Providing games and online system on time, marketing it, convincing third-party publishers, alienating your customers by abandoning your console 2 years before the release of the next one. What you sow you reap. That's the game, see you next gen.
For those who want Nintendo out of console business : why? A fail and they give up? They still have money, they still have another opportunity, you don't break ties with third-party publishers forever (or CEOs are crazier than I thought). They'll see that they have no choice but to accept DLCs (so bigger built-in storage), in-app purchase, easier patching and other normal practices from them because Western companies now rule the console business.
About handhelds, I don't know what they can do more, being cheaper and generate less profit? Follow the mobile and cheaper trend? Because Western don't care about them anymore and that's a shame.
 
One would hope they have had some cost cutting measures since then. The implied loss per unit taking into account operating profitability for the other three major Nintendo sectors and corporate eliminations is around $210 per unit by my back of the envelope calculation. That doesn't make sense. Putting 3DS hardware into loss making territory yields a figure of under $100, which does make sense.

How much does it cost to keep a factory going while needing little to no replenishment to your huge unsold stockpiles, I wonder.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
Finally, before I go to lunch and then magically end up on the way home...

It is still not clear that Nintendo are profiting from 3DS/2DS hardware. There is no way that negative Wii U margins are enough to wipe out the operating profit from 3DS/2DS hardware, 3DS software and Wii U software. On just 2.8m Wii U units sold for the year, a $350m loss implies loss making territory for 3DS/2DS hardware. There is no other way to account for such a big operating loss. There is no way that Nintendo are losing more than $100 per unit on the Wii U, which means they have to be losing money elsewhere.

Its all the other stuff on "paying to stay in the game". Be that with paying retailers to keep space, having to invest in more servers for the digital side, and so on. 2DS won't be being sold at a loss, its more a case of thats just how badly everything else is dragging things down. Also of course that the margin of profit isn't as amazing as it was on things like GBA, DS, or Wii with their cheap as shit materials.
 

Kimawolf

Member
Why does Nintendo needs to work with Samsung and Nvidia?

Samsung just uses off the shelf parts for their phones, Snapdragon SOCs.

Nvidia, they are expensive, and Nintendo has been working with AMD since the GC.
Samsung gets a changing mobile market and they are a huge company that can help Nintendo compete in the mobile space. and I think Tegra and the new maxwell lines will serve them well. Plus its time for a change.
 

gogogow

Member
You're looking at it entirely from a negative perspective. What if those new gamers play those old Mario games and then want to play the new ones? The only option would be for them to buy a 3DS or a Wii U. Is it a risk? Sure, but it's a risk that they probably need to take at this point. Unless Iwata has a better idea than just hoping that Mario Kart or Smash Bros. will turn around the Wii U's fortunes.

Eh, that's basically the same thing though. Hoping they will buy a $40/€40 Mario game after playing those $0.99/€0.99 Mario games and in the process of selling way less 3DS'/Wii U's or whatever their next handheld/console are gonna be.
Playing games for free or at a very low cost of entry and then suddenly having to pay 40 bucks won't go too well with these casuals. These people will just expect the next Mario to be on iOS/Android devices, not that they have to buy a additional $150 device and a $40 game.

They either go full mobile or stay in the dedicated handheld/console space.
 

Chindogg

Member
That is an entirely different matter.

The problem there was an insane budget and expectations on the part of Square Enix in that particular incident. Over three million people bought Tomb Raider. PSN+ and Steam didn't kill nothing there. If you've got proof of systematic sales damage to major AAA $60 franchises then you can bring it and blame the gamers, but Tomb Raider is most certainly not an example of people not buying games or software collapse.

Then how about the death of THQ? The incredible debts of EA and Activision? Microsoft's gaming division still bleeding money? A record number of development studios closing over the past three years? The death of all the B and C publishers?

Perhaps the last gen did last too long and people are excited for a new gen. I guess in six months time will tell but the numbers don't lie. At the very least there's a console contraction from the previous generation but the software sales for the first couple of months really makes me nervous.
 
How much does it cost to keep a factory going while needing little to no replenishment to your huge unsold stockpiles, I wonder.

Not that much, Nintendo don't own the assembly plants, they will pay an underutilisation fine, but it won't be that large. Foxconn can easily move the staff over to other products. The way these Chinese production lines work is that they are easily adapted to different products to avoid down time. The most specialised ones are for the iPhone but there isn't much chance of down time there so it's not a big deal.

I really think that Nintendo are breaking even on 3DS/2DS hardware as a best case scenario. The maths doesn't make sense otherwise, even taking into account a high fixed cost base (which, again, doesn't make sense for a company like Nintendo which has no production assets).
 

maxcriden

Member
The forecast revisions are harsh but in the main realistic.

One has to assume the Wii U will receive a price drop in the coming months, considering the success of the PS4 and Xbox One.

At this point it's hard to see how a further price drop would help much. The public just isn't aware of/doesn't care about the system. I believe it hit rock bottom prices in the UK already and didn't seem to make much of a difference.
 

Furyous

Member
This makes a new Nintendo console less likely. They need to spend money on R&D on both hardware and software. That can't happen if the company is hemorrhaging money on console sales. This matters in the long-term because they'll need to modify strategies to stay in business.

In all honesty, Iwata is the right guy to turn around the current Nintendo. Correct me if I'm wrong but the gamepad adds $140 to the cost. Take away that requirement and the losses should decrease.

I'm scared for Nintendo. They have enough liquidity to weather this storm and easily change course. Is leadership willing to change any part of their strategy?
 

narton

Member
It's really ironic how conservative their software lineup is considering all the risks and gimmicks they take in their hardware. Somewhere in the Iwata regime, he decided only to make sure things and inexpensive or not as time consuming products. Hence the deluge of platformers back to the regular Wii days. IP mismanagement has lowered Mario's drawing power, and further killed the dormant series'.

I have a Wii U, and only a rental interest in Tropical Freeze, because I've just finished NSMBU and 3D World. Anything different takes too much time, so inevitably there will be delays and please understands.

They're gonna have to spend a lot of money to make money at this point. Which seems to not be in Nintendo's current DNA.
 
I believe it hit rock bottom prices in the UK already and didn't seem to make much of a difference.

I think the lowest it dropped to was £150 for the Basic. The Premium I don't think has went lower than £200 with a few games.

I understand price isn't really the problem, but they have messed up the brand identity so much it's all they can do.
 
Not that much, Nintendo don't own the assembly plants, they will pay an underutilisation fine, but it won't be that large. Foxconn can easily move the staff over to other products. The way these Chinese production lines work is that they are easily adapted to different products to avoid down time. The most specialised ones are for the iPhone but there isn't much chance of down time there so it's not a big deal.

I really think that Nintendo are breaking even on 3DS/2DS hardware as a best case scenario. The maths doesn't make sense otherwise, even taking into account a high fixed cost base (which, again, doesn't make sense for a company like Nintendo which has no production assets).

Sounds about right. I think they're also paying royalties on the chip designs used instead of owning them outright, although that may work out cheaper in the long run with Wii U's performance.
 
It was obvious that they messed up their next console at that first E3 reveal.

Nintendo's R&D completely botched it, and their first party developers did nothing to help make up for it. Iwata should step down for pulling off what should be impossible- making Nintendo boring. The only person I've had any kind of discussion about the Wii U was with my girlfriend's Mom, asking if she should get an Xbox with Kinect or a Wii U with Wii Fit U for a fitness game.
 
There's no way I can stomach reading all the ignorant tirades preceding my post just to get to the thoughtful and reasonable posts. I'm sure I at least partially agree with the tirades though.

I'm sure this level of failure is not a big surprise to many. Booting up the Wii U for the first time was a huge disappointment as I saw that Nintendo had only paid lipservice to bringing the features I asked for. It still has some features that are actually worse than the corresponding 3DS features that came before it. The VC is a disaster. The online shop, while organized pleasantly enough--better than SEN on the PS3/4 imo--is missing the functioning account system that makes the whole thing worthwhile.

Nintendo has inarguably ignored what many people expect and desire from their console.

That said, they've done some things right.

The Gamepad is a real treat. It is one of my favorite controllers and positioned to make the experience for most games more intuitive and less cluttered than ever before.
Almost full BC to last generation. This is something I appreciate and gave the Wii U more compatibility with our digital title from last gen than any other competitor.
Free online. Not that anyone could justify paying for Nintendo's online, but I see people justify paying for a lot of things so who knows
The games. They were a long time coming (at least on Wii U) but they are still as good as can be desired barring online integration.

None of these consoles are perfect and while Nintendo is currently experiencing a disaster that could have partially been avoided, I'm glad the system exists. I hope they can weather storm because there is no one in the industry that can replace them.
 

Shion

Member
I fear for Nintendo's future.

Not in the sense that they'll go out of business, but in the sense that their new direction will be even worse than the one they followed under Iwata.
 
Then how about the death of THQ? The incredible debts of EA and Activision? Microsoft's gaming division still bleeding money? A record number of development studios closing over the past three years? The death of all the B and C publishers?

Perhaps the last gen did last too long and people are excited for a new gen. I guess in six months time will tell but the numbers don't lie. At the very least there's a console contraction from the previous generation but the software sales for the first couple of months really makes me nervous.
Besides MS and the B/C list publishers didn't most of these have a lot more to do with bloated dev/marketing budgets and bad management? MS in particular just bled out the wazoo considering the RROD fiasco that took around three years to resolve itself. I don't even remember all that many bombas from MS game studios aside from Project Gotham Racing (ah fuck thanks for reminding me, guy).

Smaller pubs/devs definitely felt the sting of not having high enough software sales. I'll give you that. But a lot of those closures happened before Steam really took off (I'm under the impression that it only took off maybe four years ago. Please feel free to serve me crow).
 
The drought of games is what really did the console in. I would say that a lack of third party support as well but if Nintendo has been having issues with third party support they should have compensated by putting more money into the development of more first party games to even out the lack of support.
 

Mondy

Banned
This has to be the straw that breaks the camels back. There is something seriously wrong on the business side of things at Nintendo and something needs to be done.
 

Sneds

Member
I think the lowest it dropped to was £150 for the Basic. The Premium I don't think has went lower than £200 with a few games.

I understand price isn't really the problem, but they have messed up the brand identity so much it's all they can do.

Yeah, that's right. The Wii U is about the same price as a PS3 in the UK. The basic is a bit cheaper and the premium is a bit more expensive.
 
My take on this:


There are several problems that accumulated to this date, which resulted in this "dilemma" or "current dilemma".


Market circumstances:
- The current mainstream crowd uses smart-devices for the on-the-go-fun and we know how large this segment is (Wii & NDS), even larger if you consider that everyone has smart-devices. That's a big problem for the 3DS, even more for the PSV.

- The current hardcore crowd had to wait far too long with PS3 & 360, so they eagerly awaited the PS4 & XBO. It doesn't help that the Wii U hasn't a steady pace of 1st party releases, even worse considering the 3rd Party support.

- Steam/App Store/Digital/etc. deflated the value of video games, you're either willing to pay full price for hyped AAA-games, or cheap money for everything that doesn't fit into this category.


Nintendos problems:
- They didn't expand for HD-gaming in time, the restruction should've been done before the Wii U launched.

- Wii U generates losses, 3DS maybe too (see zomgbbqftw post) and this is probably their biggest problem in regards to their profitability. They thought they're going to sell enough units to justify this, but they were wrong. They need to do everything to increase the margins.

- Marketing, especially the Wii U name!!, is very problematic, it's a bit better now, but they didn't learn from the 3DS name and did it even worse with Wii U.

- They need to enhance their own development (faster, better, modern) and create better 3rd Party (especially in the west) connections.



All these points are currently concentrating in these months.

But everything has two sides, so I want to elaborate possibilities for them (and the problems of the possibilities lol):


+
As I already mentioned some times, the smart-device market can't grow to infinity, in
the western markets (which are important for Nintendo currently), we could see a "total"
saturation in 2017 or a bit later. This gives them the possibility to attract these
costumers back with their hardware / concept.

-
We don't know how smart-devices are going to evolve until then. Maybe bluetooth
controllers are common or plastic-addons, that means, while people are saturated by
hardware, add-on-devices give new possibilities for software, so there's potential. And
we don't know if, even if we reach smartphone saturation, people are going to search for
new entertainment or just don't play like they did in the past. The 3DS probably won't
benefit from this process at all, because it's so many years in the future that we should
already see a new handheld.


+
Once the Wii U has a decent library of first party sales, hardcore gamers could pick it
up as their companion / second system, which gives them potential, aside from their
own Nintendo crowd.

-
XBO & PS4 just released, so these people are going to consider another system in a
few years maybe, but the Wii U could already be dead until then.


+
Going by Iwatas comments, he's going to focus on the digital world, we already see that
they test all different kinds of digital distribution methods, games, etc.
Furthermore, they did a 180° with their indy support and we see how many developers
support the Wii U, which is good, this is a growing market, which should increase in
importance in the future.
We also know that they research cloud technologies, and therefore I'm sure they
research further future technologies.

-
There are still problems like the lack of cross-buy, the missed opportunity with the
Virtual Console, downloads are tied to the hardware and so on.
They really, really need to get rid of this to create a competitive, overall great online
experience.


+
They build a new R&D-building, combined their hardware research teams and so on.
We know that these steps are going to ensure faster game creation, better use of
resources and assets, etc.

-
I don't know, we won't see the benefits of these steps now, we're going to see them in a
few years, probably with their new hardware.


+
There are a lot of potential markets evolving currently (Middle-South-America, China,
India, etc.), where Nintendo could increase their worldwide sales. These additional
markets could lead to overall better sales, even if they struggle in their traditional
markets.

-
Other competitors seem far better and faster in the distribution of their products there,
aside from China, Nintendo has a subsidiary (iQue) for a lot of years there. Overall, they
need to target those markets too.
 

QaaQer

Member
i suggested this in the media create thread, but i wonder if nintendo could have two handheld lines. one would essentially by a hybrid and hook up to the tv. essentially a gamepad you can take with you. somehow get it out for $200 (wii u level graphics, more tablet-y).

the other one would be an inexpensive one. it'd be smaller and have games that require much smaller teams. a $100 device with $20 games at retail and a $200 device with $50 games at retail. the two would interact with each other somehow and both be out by the end of 2016.

i think they're right to aim for the family market, but software prices are awful. they could bring the game boy name back for the smaller one too, since it doesn't have the confusion (and maybe disinterest) that ds does.

also, the virtual console should be an actual thing that's supported by an decently sized internal team, working on and releasing roms on a steady schedule.

Putting out a cheap handheld with expensive games will not work today. If Nintendo puts out a cheap handheld and cheap games, where will their revenue come from? Further, by targeting children, they cannot play the f2p exploitation game without damaging their brand and annoying regulators. That is their conundrum in the mobile space.

A hybrid console would flop worse than the wii u in the west. In Japan, Vita TV has near zero demand, so I doubt it would even work there. People want console experiences on consoles. & not even the idea of streaming console games to wiii u pad/vita is all that appealing.

China could be a ray of sunshine.
 
The Wii was lightning in a bottle. There was no easy way for their next console to reach even remotely close to the same sales figures. This is not the death of Nintendo this is just going to make them go in a new direction.
 
Yeah, that's right. The Wii U is about the same price as a PS3 in the UK. The basic is a bit cheaper and the premium is a bit more expensive.

I don't think hardware price is the problem. Software price, on the other hand... euch! Especially eShop/VC pricing.
 

ys45

Member
Well the nonexistent third party support is not helping them at all .
I'm pretty sure if they had released a powerful console like the PS4/Xbox One this would have been different.

But they really need on work on their third party relationship, I don't know what they are doing but they are doing it wrong .
 
Whatever they do I hope they never drop MiiVerse for future systems, it's easily one of the best things about Wii U. Really good community there especially among the Virtual Console people.
 

Brickhunt

Member
At this point, a Gamepad-less relaunch is the best solution I can think to start salvaging this console from bleeding even more money. I have no idea how much of a logistic nightmare it can be, but I do think it is crazy to try to salvage the Gamepad, it's not worth it.

Can't I'm expecting short term solutions, but I do think they have start to show change next year, so work needs to be done now. Plan a re-launch, study that Virtual Console as a Netflix-like service idea. Just get some shit done this year.
 

MEsoJD

Banned
Are people going to continue to defend the failed gamepad? They need to make that thing optional and have a severe price cut with a bundle pack of Mario Kart that comes with a pro controller.
 

spekkeh

Banned
Are people going to continue to defend the failed gamepad? They need to make that thing optional and have a severe price cut with a bundle pack of Mario Kart that comes with a pro controller.
Do you even own a WiiU?
If they cut the gamepad they kill miiverse as well, meaning they have absolutely nothing left to distinguish themselves.
 

QaaQer

Member
E3 2012 was much more damning for the console. They had people starving for something next-gen, and neither Sony or MS showed anything. What did Nintendo do? They showed an enhanced edition of a game (Batman) that was already available on other platforms, a new Just Dance, and their star of the show was NintendoLand.

It was so embarrassing they didn't even do a presser in 2013.
 
The gamepad was a colossal mistake. Nintendo should have abandoned that and made a true next gen console with a advanced Wii Mote. I actually enjoy the gamepad but it is completely superfluous and pointless.
 

plank

Member
The gamepad was a colossal mistake. Nintendo should have abandoned that and made a true next gen console with a advanced Wii Mote. I actually enjoy the gamepad but it is completely superfluous and pointless.

The Gamepad is the best thing about the console.
 
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