MoogleWizard
Member
I know next to nothing about hardware, my question would be: will this hardware allow for good AA? That was my biggest gripe with Wii U graphics, especially in Mario Kart, the jaggies are hideous.
I know next to nothing about hardware, my question would be: will this hardware allow for good AA? That was my biggest gripe with Wii U graphics, especially in Mario Kart, the jaggies are hideous.
The question is does Nintendo care about AA?
The question is does Nintendo care about AA?
Nobody demanded parity in the portable mode.
Portable mode and docked mode has the EXACT SAME INNER CHASSIS FOOTPRINT. Nothing magical about it's docked mode other than luxury of not worrying about the battery life.
...and having the fan increase in speed and not having to power the screen.Portable mode and docked mode has the EXACT SAME INNER CHASSIS FOOTPRINT. Nothing magical about its docked mode other than luxury of not worrying about the battery life.
Yeah, that would be the better question. I had the impression that some levels in 3D World had AA, or was I imagining this?
It's all about the roles a device can play. Kinda like convertible PCs.It's called throttling on batteries. "Hybrid" is such a terrible misnomer for what Switch is. A better hybrid would have been a device with GPU dock. That current "dock" is glorified HDMI out and power plug housing.
...and having the fan increase in speed and not having to power the screen.
It's all about the roles a device can play. Kinda like convertible PCs.
3DS was a worse offender as far as jaggies go, at least for me.
Man this console was such a mess. I don't think I've owned a worse gaming device. Not counting its library obviously
And there lies a big problem. They are supposed be be announcing the new one before the switch. I know many here don't see it as a big deal I do because Nvidia name is behind the hardware. If they give us this amazing tech in tv shield and give us crap (in comparison) in switch it could have a negative effect I think.
Did I miss the announcement of Switch transforming into this thing when it's docked? What are you trying to say?
Did I miss the announcement of Switch transforming into this thing when it's docked? What are you trying to say?
yes, those things impact the battery.
It's all sorts of ridiculous how well those textures hold up, there's so much detail in that snow texture that simply isn't visible on a 3DS screen lolIQ has nothing to do with that. As for models, yes they were lower poly, the game actually had to push more. But the way it looked ? Definitely better. As for 3D World... come on, that was barely an FXAA equivalent. Nintendo not caring about IQ isn't new.
The simple artstyle helps to hide all its shortcomings
Here's how 3D Land looks when running at higher internal res:
I would imagine if they could get free FXAA and run games at the native resolution of 1080p we wouldnt as many jaggies (or fuzzy images).
It's all sorts of ridiculous how well those textures hold up, there's so much detail in that snow texture that simply isn't visible on a 3DS screen lol
Making you aware that there is already a portable using a Tegra X1 running at higher GPU clocks than Switch docked and not halving the CPU clock and without a fan.
Being portable doesn't excuse anything.
The current clocks on TX1 on Switch also don't explain the necessity of a fan.
So stop inventing excuses.
3DS was a worse offender as far as jaggies go, at least for me.
Man this console was such a mess. I don't think I've owned a worse gaming device. Not counting its library obviously
Honestly they're even better than some of the BotW ground textures. Not that that's in any way a fair comparison due to BotW being a massive game with a massive landscape object but it's interesting to note anyway.
What happened with "3D mode will hide jaggies" GAF?
Pixel can throttle down 15 minutes into a game and Google won't give two shits about the game experience being ruined.. Nintendo won't have that luxury with the Switch.
Well, these are very small tiled textures, they just did a very good job at masking the tiling, but look close enough and you can see repeating patterns all over, BotW's textures are probably larger and as you said, open world, have to make sacrifices somewhere
Pixel can throttle down 15 minutes into a game
Do you have any source for this?
Thraktor had posted in the Digital Foundry that he couldn't really find much information on the Pixel C's throttling, and what he did find seemed to suggest it was throttled a very, very small amount. Do you have any source about the level of throttling or how quickly/often it does?
Regarding the BotW landscape textures, based on my limited experiences with landscape texturing I really believe that it's just a matter of some spots needing a touchup rather than the textures we've seen being held back by the hardware. So more of a dev time issue than a hardware limitations issue.
The question is does Nintendo care about AA?
They'll probably fix that in time for release, it's 6 months away if LKD is to be believed about this (and not less than 3 anyway, even if it was a launch title). I think these are the last things they touch up in the development process, and Nintendo games have a long history of looking better in their final version. Uncharted 4 is a good recent example of this as well, the final version looks way better than the clearly unfinished one they showed back at the PSX.
I just want to say that I, for one, appreciate your groundedness. Which is very rare on all sides of the Switch discussion.Do your own research. I'm done trying to bolster this thing to its supposed fans. I don't think I give a shit anymore.
I love TAA. Or TXAA. I wish that would be the method on all switch games.TAA is barely different in terms of performance cost and it looks massively better. If they can nail a good balance between TAA and sharpening (to counter the blurriness) their games will look ridiculously clean and sharp. The jump in Zelda for example would be massive, iq would be *close* to those famous bullshots.
I just want to say that I, for one, appreciate your groundedness. Which is very rare on all sides of the Switch discussion.
Not a single point you've tried to bring up today wasn't already used as an argument by somebody else. I don't understand what you were trying to prove as most predictions in this thread were already quite conservative.Pixel can throttle down 15 minutes into a game and Google won't give two shits about the game experience being ruined.. Nintendo won't have that luxury with the Switch.
EDIT: Why the fuck am I keep defending the Switch and Nintendo to it's own crazy fandom? This is stupid. I'm done. You guys can bury it for all I care. Go on and rain on your own parade. I'm tired of saving your asses from your ridiculous expectations.
I love TAA. Or TXAA. I wish that would be the method on all switch games.
Appreciate that but I really hope I'm not the exception, otherwise Nintendo will have a tough time with the Switch. I do think that it's a weird NeoGAF fanatical bubble having this negative reaction to the leaked specs and not the majority.
Not a single point you've tried to bring up today wasn't already used as an argument by somebody else. I don't understand what you were trying to prove as most predictions in this thread were already quite conservative.
Making you aware that there is already a portable using a Tegra X1 running at higher GPU clocks than Switch docked and not halving the CPU clock and without a fan.
Being portable doesn't excuse anything.
The current clocks on TX1 on Switch also don't explain the necessity of a fan.
So stop inventing excuses.
I don't even think the majority of this GAF bubble cares all that much about the Switch's hardware just for the sake of hardware- it's all about how easy/likely it could be for multiplats to come over.
And I don't see why people are freaking out over this when developers and insiders have been saying for months that ports will be possible.I don't even think the majority of this GAF bubble cares all that much about the Switch's hardware just for the sake of hardware- it's all about how easy/likely it could be for multiplats to come over.
Pixel C is 9.5" x 7" (10.2" screen)
Switch is guessed to be 5.7" x 3.2" (6.2" screen)
That means a lot smaller battery and less room for passive cooling. Also the Pixel C lasts about 5 hours running a CPU benchmark. Now that's the CPU alone, but it's also running full speed the entire time which won't necessarily be the case when gaming, but you will also have to use more GPU when gaming than you would during a CPU bench. The review was on Anandtech and they tried running some game benches, but the Pixel C wouldn't run them for some reason.
Either way the Switch will have a much smaller foot print than a Pixel C. My math isn't great, but the Pixel is 66.5 sqin the Switch will likely be 18.24 sqin that means the battery in the pixel could be up to three times larger than the Switch. It actually kind of works out that the un-docked mode is 307MHz or a little under a third of the Pixel C clock.
Three times the battery/clock or 1/3rd...Half-Life 3 confirmed Switch exclusive.
Multiplats won't come over easily. Get to terms with that now. And that won't determine Switch success. It's apples and oranges. It's not Wii U. It's a portable system.
And I don't see why people are freaking out over this when developers and insiders have been saying for months that ports will be possible.
New 3dsI'll drink to the day Nintendo releases any hardware where the CPU isn't by far the most absurdly weakest link. It's borderline historic at this point how routinely Nintendo fuck this up.
Do your own research. I'm done trying to bolster this thing to its supposed fans. I don't think I give a shit anymore.
EDIT: Why the fuck am I keep defending the Switch and Nintendo to it's own crazy fandom? This is stupid. I'm done. You guys can bury it for all I care. Go on and rain on your own parade. I'm tired of saving your asses from your ridiculous expectations.
Do your own research. I'm done trying to bolster this thing to its supposed fans. I don't think I give a shit anymore.
Pixel C is 9.5" x 7" (10.2" screen)
Switch is guessed to be 5.7" x 3.2" (6.2" screen)
That means a lot smaller battery and less room for passive cooling. Also the Pixel C lasts about 5 hours running a CPU benchmark. Now that's the CPU alone, but it's also running full speed the entire time which won't necessarily be the case when gaming, but you will also have to use more GPU when gaming than you would during a CPU bench. The review was on Anandtech and they tried running some game benches, but the Pixel C wouldn't run them for some reason.
Either way the Switch will have a much smaller foot print than a Pixel C. My math isn't great, but the Pixel is 66.5 sqin the Switch will likely be 18.24 sqin that means the battery in the pixel could be up to three times larger than the Switch. It actually kind of works out that the un-docked mode is 307MHz or a little under a third of the Pixel C clock.
Three times the battery/clock or 1/3rd...Half-Life 3 confirmed Switch exclusive.
I think it's fairly self-evident that throttling in a gaming-focused device would be a very bad thing, for both developers and consumers. A quality control nightmare.You made a statement that is undocumented. I've read about Pixel C before this discussion and nowhere the throttling was brought into discussion as a big problem. The burden of proving this undocumented statement is on you. If you have nothing to back it up, I will just categorise it as bullshit and move on.
You're forgetting that battery space also takes thickness into account, so volume is the important number, not area. The Switch looks quite a bit thicker than the Pixel C. Then on the other hand the Pixel C is made of mostly aluminum making it much better at dissipating heat, so your point likely still works.
On the other hand Pixel C is much thinner (so Switch can compensates in the thickness of the battery) and has a higher resolution screen which for sure is more power consuming than Switch's. And all these are a matter of design and decisions in the end. But saying that it couldn't have been better because it's portable is plain wrong.
I think it's fairly self-evident that throttling in a gaming-focused device would be a very bad thing, for both developers and consumers. A quality control nightmare.
The Switch is a little bit thicker, but not by much, maybe 20%. The CPU is also half clock in the switch so there will be some savings there as well.
It's pretty obvious the handheld mode is the base target and console mode is just the easiest multiplication of that target.