serversurfer
Member
First, I should clarify that my claim is based on the comments Shu made here, regarding first-party's role in Morpheus development, but he clarifies that their approach to PSVR will be effectively the same as their approach to the consoles themselves.I'm not sure this is true. Games like Uncharted 4, Gran Turismo and the other big releases are made to make profit AND attract new users. The games that weren't profitable last gen are now cancelled and the team dismissed.
They take risk but at a reasonable cost.
(emphasis mine)The Heist lets players simulate ducking behind cover by crouching and manipulating virtual objects (including a pistol and clips of ammunition) using the PlayStation Move controllers, and Yoshida suggests it's an example of what Sony's first-party developers should be doing: building VR experiences that showcase what the platform can do to drum up interest in the platform.
Thats what we do, right? I mean, we have first-party content, and Im proud of what we do, but always our market share is you know, fifteen percent, twenty percent [of the PlayStation software market]," said Yoshida. "With Morpheus, its going to be the same."
So , yeah, while they will certainly ride any successes they find for as long and as hard as they can, "making money" is not what primarily drives first-party development at SCE. First and foremost, first-party development exists to create interest in the platform, from developers and gamers alike. Just look at a developer like Media Molecule. They don't make blockbuster games, but as long as they're not losing money hand over fist, Sony will continue letting them do what they do; creating amazing experiences you just don't get anywhere else.
Hence, my summation that Sony or at least, Shu see first-party development as primarily a form of marketing. A form that happens to offer the possibility of directly recouping your investment, and a smaller possibility of the occasional windfall like GT and Uncharted, but still marketing at its heart. They see a game that breaks even and creates positive buzz in the process as a clear win.