Given the fact that computer hardware components tend to be a bit pricier in Europe than they are in the US, I wonder what that is in pounds.
It does make me wonder what Facebook is after, here. This doesn't sound like the product I imagine they had in mind, in the end; it doesn't strike me as mass-market enough for the audience I thought that they were pursuing. Maybe they're making plans for a few generations down the line.
I think a key difference, too, is that there are more people out there who only require a small subset of upgrades to get enough to make Morpheus work. I'm fairly sure I'd basically need to completely refit my PC to reach that target level. To be fair, though, I am about due a big upgrade, so maybe that's not so bad.
I have a pc that cost, for base items, 800. Add an SSD, monitor, all that fluff, and it's north of 1100. That's a huge outlay, now I belive this PC would run Oculus at quite high a level relatively. But I'd still need to go out and drop maybe 500 more to make it high end and the best it can be for VR. That includes, completely redoing the case and cooling systems too, in addition to buying a headset for me to have the best
personal experience. Oculus is just looking a tad out of reach for me. As you say, many people will only need a small upgrade but for the likes of me and people who are new to the PC ecosystem, Oculus looks a huge investment, alright. I do, as you say wonder what Facebook is getting out of what
might be a niche system for the next few years. Long term potential is there, but they'll need to light up the minds of the masses as there are a lot of people out there who swear PC gaming is far too complicated for them.
It'll be certainly interesting to keep an eye on of the next few years and I, for one, hope it takes off but there are some serious stumbling blocks in play.