This thread really demonstrates some of the most egregious examples of concern trolling I've ever seen on GAF.Concern trolls are concerned.
This thread really demonstrates some of the most egregious examples of concern trolling I've ever seen on GAF.Concern trolls are concerned.
How do you know that? It will be almost impossible to play a game like star citizen in vr with that rig though. We are talking about 1440p @ 90fps and 3D
On the raw rendering costs: a traditional 1080p game at 60Hz requires 124 million shaded pixels per second. In contrast, the Rift runs at 2160×1200 at 90Hz split over dual displays, consuming 233 million pixels per second. At the default eye-target scale, the Rifts rendering requirements go much higher: around 400 million shaded pixels per second. This means that by raw rendering costs alone, a VR game will require approximately 3x the GPU power of 1080p rendering.
It's not confirmed that the Rift CV1 is higher fidelity than the Vive though.
You can skimp a bit here and there but it's still $1200-1500 for a decent system (my prices are AU as well so that probably makes a difference).
Point is, a realistic figure for a system that will be able to run modern games on medium/high settings at 2160x1200 (or higher) @60FPS is going to cost. The Rift will be around $500 so I would think realistic figure for starting from scratch would be closer to $2k.
Yeah, I realised that, will make a difference.
Here's a nice summary of the rendering costs of VR:Where'd you read that it was 1440p?
I hope you'll forgive me for considering that line of argument insufficient.I can go ahead and confirm that for you. for one thing, the vive is coming out sooner; it's reasonable to assume that technology will have progressed between Q4 2015 and Q1 2016. for another, samsung has the technological advantage over htc. just compare their cellphones; samsung has the advantage over htc.
As I said earlier in the thread- technical superiority is really not the biggest difference. It's the other part you mentioned - content. VR on the PS4 is likely to be far more limited in variety and number of experiences. With VR being about far more than games, it's really the PC that is gonna give you the widest spectrum of VR apps.
I can go ahead and confirm that for you. for one thing, the vive is coming out sooner; it's reasonable to assume that technology will have progressed between Q4 2015 and Q1 2016. for another, samsung has the technological advantage over htc. just compare their cellphones; samsung has the advantage over htc.
I am no expert, but maybe the Oculus CEO should button up his trap.
sure kill the future of VR with some outrageous sticker price after saying they wanted this new VR set to be ultra consumer-available.
I never said that Sony or 3rd parties wont support Morpheus whatsoever. Never said anything like that. All I said was that PC will have vastly more content, and more varied content.While it's true that the PC will have more experiences, it does seem like you're taking for granted that Sony won't really support Morpheus with software at all, and that 3rd parties won't bother either. Maybe that's what will happen, maybe it isn't. Could turn out that Morpheus will get loads of cool experiences, even if it won't get all the crazy experimental stuff you'll get on PC.
All I said was that PC will vastly more content, and more varied content.
Just 3 months isn't exactly enough to have a technological leap in hardware.
By 2016 PS4 is all but guaranteed to be down to at least 350. They aren't going to sell Morpheus at the same price as the console, so lets say 300 at the very most. You can buy 2 move controllers for like 10 bucks at this point, they'll probably just be included with it. I'd say for everything you'd be looking at 600 realistically, 700 at max.
Oculus can charge because they're targeting an extremely hardcore audience. Casual gamer John Doe isn't going to go out and build a PC thats capable of running Oculus. Sony is targeting the hardcore and the casual and if they're targeting the casual, it will be cheaper, even if they eat the cost.
forget about time, just look at the state of their current cellphones.
Samsung Galaxy S6
2560×1440
HTC One M9
1920×1080
samsung clearly has more advanced screen technology.
There is a difference between making the public take notice and 'ruling the landscape'. They are actually not competing with each other on that level like many people seem to think. People taking notice of VR with PS4 and Morpheus is ultimately good for Oculus.Release Morpheus with 3 games packed in. No Man's Sky, some multiplayer/competitve game, some adventure/single player game that really shows off the immersion aspect and Sony would rule the landscape. I love the rift, but thinking Sony has the bigger shot on making the public take notice.
There is a difference between making the public take notice and 'ruling the landscape'. They are actually not competing with each other on that level like many people seem to think. People taking notice of VR with PS4 and Morpheus is ultimately good for Oculus.
Nice! According to that other article, you'd need a $2000 rig as the min spec to power the rift. So not only is the HMD free, but they're giving you $500! Sick!
In all seriousness, if Oculus recommends a 970 as the base, this number seems quite reasonable. Expecting $200-400 personally.
Oh, and people need to keep in mind that this is the "recommended spec" for optimal input. I'm sure laptops and anything of that nature will still be able to beast their way through indy / small dev team games without sweating. Which I imagine will constitute the bulk of great experiences early on.
This thread really demonstrates some of the most egregious examples of concern trolling I've ever seen on GAF.
Well......yea. I think they've got that covered already as is! Already the much more popular console and MS and Nintendo have no VR products(that we know of), so they are pretty much in a singular position with the console VR market.I meant more the console landscape.
Star Citizen isn't even a game yet, I don't think its worth talking about its possibility of VR support for it anytime soon. SC will probably be out by the time CV2 is released, and the VR landscape will be far different.
Your line of reasoning in this post and the last is flawed, and doesn't confirm anything. As of right now we know the Oculus Rift is using a 2160x1200@90Hz display split in two. The HTC Vive, last we saw, is also using a 2160x1200@90Hz display split in two, with a statement saying that they plan on improving the HMD further for the consumer version. Given that information, only wishful thinking would lead anyone to confirm anything about Oculus having better specs, even if it does end up happening.
Tim Sweeney said:Happy to see @Oculus focusing on high-end first. This revolution's soldiers are TFLOPS, and mobile cannot muster them yet.
Yeah, I'm not yet looking to buy a new PC, maybe in two years...but for Porn alone one doesn't need a big rig, so I might buy me Rift a little sooner
But for now, my entry into the VR world is almost certainly Morpheus. 1
I think it has the potential to do quite well. Word of mouth will spread and it seems like it will have decent enough support that it wont be like Kinect/Move in that devs didn't give a shit about it. One of the big differences with VR is that developers are actually excited about VR. In fact, developers have been driving the adoption of this tech right along with consumers. Unlike Kinect and Move which nobody ever really asked for and whose meagre support was primarily a result of orders from upstairs more than anything.I love how some are saying Morpheus and Sony will capitalize on the casual public. Seriously when have any console accessories ever sold well? The Morpheus is setting itself up to be as big of a failure as the Kinect on Xbox One imo. Its going to tank hard because it won't be cheap and it won't have any killer apps. No one in their right mind is gonna go out and buy a $300+ console add on. The npd threads for this stuff will be a blast to go through. I just hope they release official sales numbers for it and not keep it secret. Peoples hype and expectations are reaching ridiculous levels.
Anybody who says they're not interested in VR porn is a liar.Love your honesty
People have had Oculus development headsets since 2013.That's quite an investment to beta-test a VR device.
Anybody who says they're not interested in VR porn is a liar.
People have had Oculus development headsets since 2013.
I wonder whether morpheus supports VR porn...hmm...
Why not? But will PSN deliver such contend? I doubt it!
Sure, it's still early days. And there will be pitfalls and mistakes made. But hey, look at the traditional gaming scene today and you could argue the same things are still happening. VR's technical aspects, features and useability will definitely improve rapidly, as will the software support, both core(API/SDK) and app level, but I don't think using the phrase 'beta testing' is fair at all. I think the big 3 in VR at the moment are really in a good position to provide a fairly polished consumer experience from Day 1.I was being ironic
But I do kinda mean it; "quality affordable VR" is still a thing for the future. People investing in all this gear now are the enthousiast demographic. It won't sell by the bucketloads; and it will mostly allow Occulus / Valve (and Sony to a lesser degree) to work with more consumer feedback, optimise their tech and logistics, etc.
PS4 has web browser.
I think the big 3 in VR at the moment are really in a good position to provide a fairly polished consumer experience from Day 1.
I love how some are saying Morpheus and Sony will capitalize on the casual public. Seriously when have any console accessories ever sold well? The Morpheus is setting itself up to be as big of a failure as the Kinect on Xbox One imo. Its going to tank hard because it won't be cheap and it won't have any killer apps. No one in their right mind is gonna go out and buy a $300+ console add on. The npd threads for this stuff will be a blast to go through. I just hope they release official sales numbers for it and not keep it secret. Peoples hype and expectations are reaching ridiculous levels.
Anyways the PC stuff sounds about right. This time next year there will be new gpu/cpus on the market. So your probably looking at about 300-500$ price reduction across the board. It will probably be around $1100 or so in total when the Oculus launches. Which isn't really that bad considering what you are getting in return.
Are there people super-hyped for the oculus who don't already have a PC setup?
Indeed. The best possible outcome would be for each of them to occupy a separate cost tier: Morpheus - budget, Oculus - enthusiast, Vive - luxury. This way they will not have to directly fight each other, but each carve a living niche of their own.Despite the fact that every VR thread as of late has turned into a PC vs Console pissing match. Morpheus, Vive and Oculus will all have a symbotic relationship at the dawn of consumer level VR. I bet each company is hoping th other do well so as to increase the overall pool of people that will be consuming VR content. The more successful Morpheus is the better it is for Oculus and Vive down the line and vice versa.
Sounds about right, really. It's not a budget platform. Morpheus will probably give you more bang for your buck but if you're looking for the top of the line experience you're paying a pretty penny for this.
If you break down the Morpheus cost you're looking at 400 for the PS4, probably that again, maybe 350 for Morpheus itself. Then the camera and move controllers on top. So 800-900?