Some of these impressions are pretty worrying. The black smear thing has to be a software issue, right? Otherwise, how has no website mentioned it before now?
Edit: Oh, nevermind, just caught up with the last page. Well thats disappointing.
This is why this isn't a consumer release version....Disappointed to read so many negatives.
Sounds like the word isn't quite ready yet for VR.
I agree it sounds a bit worrying, I haven't followed the first impressions when DK1 hit the world so maybe there have been similair issues that got resolved down the line. But how come nobody reported about that smearing effect/green area before? I mean, there certainly have been enthusiasts at DK2 demo booths who would notice it and Alien Isolation certainly sounds like a game that could be affected by that issue.
I agree it sounds a bit worrying, I haven't followed the first impressions when DK1 hit the world so maybe there have been similair issues that got resolved down the line. But how come nobody reported about that smearing effect/green area before? I mean, there certainly have been enthusiasts at DK2 demo booths who would notice it and Alien Isolation certainly sounds like a game that could be affected by that issue.
I've only heard one person say the headset FOV seems narrower.Maybe Oculus worked with those developers for the DK2 show demos to implement that software fix for the smearing
I'm more interested in reports of reduced FOV. I thought it was supposed to be larger?
Apparently it is. 100º Vs 90º from DK1.
IIRC 90º is the horizontal FOV for DK1 and the diagonal FOV is actually 110º, which is more than DK2's 100º nominal FOV which I guess is diagonal as well?
Here's an interesting thread about it.
https://developer.oculusvr.com/forums/viewtopic.php?f=26&t=6974
DK2
DK1
"mrjazz's" pictures show that they are pretty similar, and with the DK2 with a slightly larger horizontal FOV.
So far my first impression is not that great, they have a lot work on before cv. 1.
1: got nauseous after about 30 minutes
2. With glasses the whole thing is very cumbersome
3. Screen door is still there but better.
4. For some reason I found dk1 more immersive, the shallow fov is killing the illusion.
I'll give it a few days but I'm not sure I want to work on something that's going to make me sick :/
He says he found DK1 more immersive (not something I ever expected to read), so I guess it's not his first time.
He mentions glasses - perhaps DK2 is less suitable for glasses and you really need to get your eyes up against the lenses to see the full FOV?
So far my first impression is not that great, they have a lot work on before cv. 1.
1: got nauseous after about 30 minutes
2. With glasses the whole thing is very cumbersome
3. Screen door is still there but better.
4. For some reason I found dk1 more immersive, the shallow fov is killing the illusion.
I'll give it a few days but I'm not sure I want to work on something that's going to make me sick :/
He mentions glasses - perhaps DK2 is less suitable for glasses and you really need to get your eyes up against the lenses to see the full FOV?
Sorry I didn't respond sooner, want to bed after tinkering
About the fov issue, I was using contacts at the time. I kept adjusting the ipd settings but I couldn't make my fov wider. I'll keep adjusting today and report back. There's a reddit thread about this.
http://www.reddit.com/r/oculus/comments/2br2j4/lower_fov_in_dk2_and_other_impressions/
On the positive side, the smearing issue didn't bother me as much.
I'm not sure if its calibration or what. He's the first person I see say anything about a shallow FOV. We're gonna need more gaffers to chime in when the units come in.
Our own YuShtink didn't say anything about a shallow FOV.
Have you tried to adjust the dials on the side?
Not really sure they need a knob, it's not the sort of thing you'll constantly be tweaking.. more of an "adjust it once and never touch it again" type of thing.Yes, pretty cumbersome dials I might add. You need a coin to adjust them. I knows it's a dev kit but a knob would have been nice
They recommend using the Direct-to-Rift rendering mode, there are several issues associated with simply attaching it as an extra monitor using extended or mirrored mode. I picked that up just skimming the forums, I haven't even looked into it in detail.Doc Holliday said:Also I'm having difficulty setting up extended desktop. The screens are being read as one so I'm missing a chunk in the middle. Running on a 780 2 monitors plus the dk2.
He mentions glasses - perhaps DK2 is less suitable for glasses and you really need to get your eyes up against the lenses to see the full FOV?
will be a huge redesign flaw if so and they will lose so many people.
anyone with DK1 and DK2 and uses eyeglasses can tell us about this?
will be a huge redesign flaw if so and they will lose so many people.
anyone with DK1 and DK2 and uses eyeglasses can tell us about this?
DK1 had this as well, man.After measuring the ideal IPD settings I'm still dissapointed by the field of view. I can clearly see the edge of the screen, it feels like I have black curtains that have yet to be pulled back. I'm surprised more people haven't commented on this.
I'll keep looking for fixes.
Not really sure they need a knob, it's not the sort of thing you'll constantly be tweaking.. more of an "adjust it once and never touch it again" type of thing.
They recommend using the Direct-to-Rift rendering mode, there are several issues associated with simply attaching it as an extra monitor using extended or mirrored mode. I picked that up just skimming the forums, I haven't even looked into it in detail.
That sounds like a pretty big deal to me. DK1's FoV was probably my biggest disappointment when first trying it. Being even narrower may not be a total deal breaker for me, but would be a major hype-killer.Regarding FOV: Horizontal fov does feel maybe 5-10 degrees narrower overall, but it's a pretty insignificant downgrade in my experience so far
DK1 had this as well, man.
Two things I expect many people to be disappointed by with VR if they aren't informed of the tech's shortcomings - the resolution and the FoV . Resolution will be improved, but the FoV thing is going to be a tough nut to crack, it sounds like.
That sounds like a pretty big deal to me. DK1's FoV was probably my biggest disappointment when first trying it. Being even narrower may not be a total deal breaker for me, but would be a major hype-killer.
Doc Holliday said:I haven't tried the dk1 in a long time but I don't remember feeling like i was looking at a monitor, even with lower resolution. I remember going holy shit! As soon as I tried DK2 i thought "Im looking at a monitor with my nose pressed against it"
The presence/immersion doesn't feel as strong so far.
I haven't tried the dk1 in a long time but I don't remember feeling like i was looking at a monitor, even with lower resolution. I remember going holy shit! As soon as I tried DK2 i thought "Im looking at a monitor with my nose pressed against it"
The presence/immersion doesn't feel as strong so far.
Yeah, this is such a weird thing to hear.
Some people are reporting it's a larger FOV, and others are saying it's smaller.
Whenever I installed a RiftUP kit in my DK1, I could tell the FOV was slightly less. It didn't kill the immersion, but I would much prefer the wider FOV with DK2. Really hoping people are just not remembering DK1 as well as they think they are.
This is disheartening
I know! I'm going to wait to try a few more demos before my final verdict. It's good enough to work on projects with but if you just wanna play around definitely wait for the consumer version.
I'm going to try and find someone with a dk1 so u can compare. I'm sure there is someone here who has both and can let me know if I'm just nuts.
They said on reddit they have a fix for it, but it isn't implemented yet.
Yep I saw, I'm just worried that there's not a whole lot they can do on the software side of things to fix a hardware issue.
What I find strange is nobody reported this while playing EVE the past few months. Hundreds if not thousands of people gave it a try, and I didn't hear anything about this smear.
Were they actually using DK2s though or something slightly more advanced/tuned though?
There are some concerns but let's come back to earth, things still sound great and the kinks are being worked out. This is kind of unprecedented for consumers to be able to buy these at this stage in dev. The unit isn't fina.Man, this thread has killed a lot of the hype I had.
Yep I saw, I'm just worried that there's not a whole lot they can do on the software side of things to fix a hardware issue.
I don't think it's a massive issue and certainly something that can be addressed before launch.What I find strange is nobody reported this while playing EVE the past few months. Hundreds if not thousands of people gave it a try, and I didn't hear anything about this smear.