Bayonetta is a game chock full of cheesecake, but it also plays out like a gloriously batshit take on feminist theory. Bayonetta rejects motherhood, never has to be saved by a man (and actually ends up saving the game's male protagonist, who is himself comically inept and in way over his head), faces down her opposition with confidence, wit and zero inclination to act passive or demure to make herself less threatening, and in the end, reunites with her estranged sister to exact revenge on their abusive father. It's women's studies 101 with fan service and skyscraper-sized demons.
I don't say this to indicate that Bayonetta is alone somehow a counter-factual to any and all critiques of the way women are represented in gaming, but to point out that seeing tits and immediately losing your shit is reductive and dumb.
Also, to be blunt, women disinterested in gaming aren't suddenly going to start just because you slap a "relatable" character into genres and themes they don't care about. There have always been large female fanbases for games heavy on exploration, problem solving and themes of interpersonal relationship building (puzzle games, narrative-driven genres like RPGS and adventure games, as well as IRL social games like MMOs), and comparatively small ones for games focused on violence, combat and competition. You can see the same trends pan out across the broader media landscape, and while my intent isn't to say that there are certain genres that are "BOYS ONLY" or "GIRLS ONLY", when judged as broad demographics, men and women have different tastes in different things.