No.
The PS4 reserves cpu time for the OS, too.
LOOOLThats why all the NPCs are falling from the sky.
Well, yes, obviously, but I was under the impression the Xbox was running 3 operating systems at once, along with the Kinect features, hence why they'd decided to overclock their identical CPU to compensate.
Kinda thinking Massive will pull through, judging from their last PRs (lol). They still seem to have some pull even though they were bought out. Anyways, I'll cancel at the first sign of shadiness like I did for AC.
Jesus fucking christ, Ubisoft. Alright, so in a perfect timeline:
- This game is delayed by one year to get its shit sorted.
- Rogue, which is apparently far better anyway, is cross-gen and becomes this year's AC game.
If this were a few months ago and you were an exec at Ubi, you'd think you'd see where the wind was blowing and do the above.
So the analysis shows:
- Xbox One has a better framerate (still not locked at 30) when running around outside
- Both consoles are roughly 30 FPS while indoors
- PS4 has a better frame rate during fights via DF? Weird
- PS4 has better cutscene FPS
- Both versions suffer from graphical glitches
Sounds like both versions are train wrecks to me. Arguing over which train wreck is better than another train wreck seems like a waste of time when we can just roll our eyes at Ubisoft.
The hell you have smoked my friend. The only advantage of the esram it's rendering in different framebuffer but still bandwith it's slower of the ps4.The only real advantage in the hardware of the xbone it's just, parodically, when the game it's cpu bounded, but we are talking of 3 fps of advantage, at the best, in the rendering. From the little of what I know.That's the point I'm trying to make, it's not that simple. These GPUs are largely the same, Ps4 has more execution units, but they have lots of the same hardware in it. And al of those run faster on xbone due the higher clock.
Of course there are. Plenty of reasons actually.
Like low performant SDKs with high cpu overhead, virtualization costs, etc... Do you not noticed a trend where as soon as Ms started improving their tools the performance started creeping closer to PS4? Ps4 will probably still outperform the xbone, but early titles were not showing the real baseline performance of the xbone hardware.
That's subjective as fuck.
I think games like FH2 and SO have nothing to be ashamed of when compared to Ps4 exclusives, in many ways they even outdo them. But it's a bit pointless arguing over that,.
I will try to simplify:
- The cutscenes are largely gpu bound. Ps4 drops frames as well, so it's not being capped or anything. Still, the performance delta is not a single time close to the 40% the extra flops on Ps4 would lead to believe? Why? It might be because there are parts of the rendering pipeline (like for example setting up the vertex data as fragments to the pixel shader) that runs faster on xbone, which can make up for the difference. It might also be that the shaders they are using rely on bandwidth or some other resource than flops. Either way, the 40% isn't showing here, while curiously a 10% overclock is netting fairly often more than 10% frames for xbone during gameplay.
- Using the smoke grenade causes framedrops on both platforms, but on Ps4 not only the drop is more severe it's also the lowest point for the console (18fps). Ps4 has twice the number of ROPs, why does this happen? Kinda right to pinpoint a culprit without any profile data, but looking at the architectures might give an answer: The esram on xbone provides on a theoretical max, more bandwidth than the entire GDDR5 on Ps4, but that bandwidth is only accessible when writing and reading from it at the same time, something that a huge curtain of smoke might very well do. The game uses deferred lighting, has tons of post processing which relies on screen space, and has some alpha effects, it's not out of the ordinary to say they are often bandwidth bound, so in a scenario like that, the esram might be an advantage for the xbone, despite having less ROPs.
See what I'm talking about? The Ps4 might be more powerful, but in one scenario it doesn't outperforms as well as it should, and on the other is being outperformed, despite theoretically having more hardware to deal with the issue.
Fucking disgusting.
Due to tesco clubcard vouchers I basically got this game for free and seeing that framerate analysis has absolutely ruined my excitement to even play it. That plus the micro transactions. I think it's about time to put Assassins Creed to bed for me, until Ubisoft sort their shit out.
One of my favourite franchises run to the ground by pure greed it seems.
Technically were CPU-bound. The GPUs are really powerful, obviously the graphics look pretty good, but its the CPU [that] has to process the AI, the number of NPCs we have on screen, all these systems running in parallel.
We were quickly bottlenecked by that and it was a bit frustrating, because we thought that this was going to be a tenfold improvement over everything AI-wise, and we realised it was going to be pretty hard. Its not the number of polygons that affect the framerate. We could be running at 100fps if it was just graphics, but because of AI, were still limited to 30 frames per second.- Ubisoft
psssst, from an actual developer; stopping pretending you know what you are talking about.
answer:
We've always had shoddy ports on hardware that should be able to crush a game, the most extreme examples are ostensibly retro games put on newer consoles but with all sorts of performance issues.Ubisoft is the first studio that managed to make an inferior version of a game on platform with around 40% more raw power : I mean just WOW.
That's the point I'm trying to make, it's not that simple. These GPUs are largely the same, Ps4 has more execution units, but they have lots of the same hardware in it. And al of those run faster on xbone due the higher clock.
While this franchise is pretty much lost to me as well at this point....there can be no darkness without light. In this case, ironically, it's a game which takes place in the land of shadow.
Shadow of Mordor, pretty much came out of nowhere and considering how well it did it's bound to get sequels taking place elsewhere in Middle Earth. If you haven't played it already, you really should consider it. It's about 20h worth of fun pretty much - I highly recommend it.
Can't we all just unite and agree that the game is poorly developed without measuring the phallus of a preferred console?
Game sucks?
Game sucks.
I've never played an assassins creed game. Thank god.
While this franchise is pretty much lost to me as well at this point....there can be no darkness without light. In this case, ironically, it's a game which takes place in the land of shadow.
Shadow of Mordor, pretty much came out of nowhere and considering how well it did it's bound to get sequels taking place elsewhere in Middle Earth. If you haven't played it already, you really should consider it. It's about 20h worth of fun pretty much - I highly recommend it.
I know. You're the one introducing the % math, not me... I know my maths hence the total lack of percentage in my post so hold on your high horses, we both agree.
An increase in the clock speed spreads on each core, ideally increasing their IPS by the same amount. This is cumulative on a per core basis, not the overall CPU percentage improvement obviously. I don't understand why you felt necessary to introduce that notion...
Shouldn't we take into account that there are 8 cores? A 0.15 Ghz bonus per core should be useful in a CPU bound situation. No?
Here's a couple things I remember seeing.
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I'm not even sure if the above image is applicable in any way....there was this quote though...
I've never played an assassins creed game. Thank god.
Odd that DF only did a framerate comparison and not a graphics comparison like most of their Face-Offs.
I've never played an assassins creed game. Thank god.
da lol then why is the resolution the same if it's CPU bound?
What's curious for me is Why Sony has reserved 2 CPU cores for the OS, the same as M.S.. It makes sense for M.S. but I would imagine only 1 core reserved for Sony would be enough. Also it would free up more CPU resource.
Odd that DF only did a framerate comparison and not a graphics comparison like most of their Face-Offs.
To be honest the way the PS4 OS is running right now I think it needs al the power it can get. My messages take so long to send I swear Yodel could courier them faster.
How does it perform better on the weaker console?
Oh, the gap is closing. Good.
Honestly, I think I'm mainly more upset by the fact they so quickly sacrificed a stable 30 fps in favor of trying to push things harder than the consoles can handle. I guess it just reinforces how this game's a parody of recent trends, but fuck's sake we're into a new generation, we should be raising the minimum back up to 30 rather than going "eh let's see how much we can get in that 20-30" range. It's definitely gotten increasingly less meaningful with each generation, 20s was more than acceptable when it got us games like Ocarina of Time, but this time around it's... extremely dense crowds? That might be a bit too much of a pain to deal with just for navigation, nevermind performance.
TBH, that's got fuck all to do with the OS, and all to do with PSN, takes ages to send and receive on the PS app on the phone as well.
This makes zero sense in the context of this thread. You've missed some brilliant games.