That's what graphics settings are for.Because theres a PC platform that will run the game properly. AC games in the past have ran at low 20 FPS which enjoy great sales.
That's what graphics settings are for.Because theres a PC platform that will run the game properly. AC games in the past have ran at low 20 FPS which enjoy great sales.
I'm an idiot, so someone explain to me in idiot terms why exactly the frame rate is so broken. Why can't the X1 and PS4 run this game properly?
That's what graphics settings are for.
Crazy Framerate dip: http://youtu.be/5wDfAQxu2BQ (PS4)
I'm an idiot, so someone explain to me in idiot terms why exactly the frame rate is so broken. Why can't the X1 and PS4 run this game properly?
CPU bound game, CPU in both Xbox 1 and PS4 are weak.
From a completely ignorant perspective, the ps4 is a weak console and the xbox one is a weaker console in comparison to how far tech has come since the 360 and and ps3 launched nearly a decade ago.
Why is it in Sony's best interest? Isn't AC:Unity partnering with Microsoft for marketing?
Furthermore, it should be on Ubisoft's head if their game fails to live up to the standards they themselves set. There's absolutely no reason why we should be blaming Sony for the shit port job and inability to utilize the more powerful system. Lots of talk about being CPU limited, which would only matter if they literally ignored the next gen GPGPU features on hand. I'd rather just let this silly franchise whittle away than see it propped up by the misguided intentions of the platform holders.
In any case, this game is a complete fucking disaster with regards to performance.
I'm an idiot, so someone explain to me in idiot terms why exactly the frame rate is so broken. Why can't the X1 and PS4 run this game properly?
No. Definitely, no.This is what happens when you use Chiclets as CPUs. Thanks Sony and MS!
simply because its better for them having the game at least parity rather then having it inferior,
Similar to hows its been in MS best interest to make diablo 3,destiny etc more inline with the PS4 version.
Granted its not going to be that big of deal because sony still has like 90% of the time Superior multiplats but its till gonna have some negative impact on the PS4's image.
Another two comparisons. This time, the PS4 screen is Digital Foundry's
PS4 Screenshot 4
PC Screenshot 4
Their AA solution on console is awful
Another two comparisons. This time, the PS4 screen is Digital Foundry's
PS4 Screenshot 4
PC Screenshot 4
Their AA solution on console is awful
I'm an idiot, so someone explain to me in idiot terms why exactly the frame rate is so broken. Why can't the X1 and PS4 run this game properly?
Pretty big difference! Nice, thanks.
Ubisoft wanted to show a true leap in Unity compared to past games. They did this buy showing a real living city with tons of NPCs. I have to say, it really stands out and it will with casuals. Its a good move for them. This will sell tons.
You use the word 'nice' too liberally.
That's basically what Infamous Second Son has, except Second Son doesn't dip into the 20s.
Development began back when Ubisoft expected the PS4 and XO to feature more powerful hardware. The giant crowds require heavy CPU use, and the Jaguar processors the two consoles ended up with aren't up to the task. Rather than reign in the crowds and scale back to get everything running smoothly, Ubisoft just decided to instead leave the game CPU bound and sell it with an awful frame rate.
The XO has a mildly better frame rate due to a higher CPU clock speed (10%, so should only be 2-3 frames more) and being the lead platform for development due to comarketing with MS (which likely accounts for the rest of the frame rate advantage). The PS4 got the shaft because of 'Parity'.
Ubisoft are shit basically. Expect games next year to utterly humiliate this in terms of scope, quality and polish, on both systems.
And looks better.That's basically what Infamous Second Son has, except Second Son doesn't dip into the 20s.
You cant change some games just not turning out great sometimes, though. And a game cant be in development for an unlimited amount of time.haha I think we'll have to agree to disagree on that one.
But there shouldn't be lots of things that don't work as advertised. People get together and make a stand then changes happen. Why are you not supporting this? Its fucking great.
Yea, I'm not gonna fall for this guilt trip nonsense, sorry. Its bad enough when people try and tell people who buy the game that they're 'part of the problem', much less somebody who is actually *not* buying it because of the issues it has but isn't gonna raise a stink about it. lolWhat I'm saying is IF you cared more about the masses, those who don't educate themselves on the stuff they buy, you'd be better off. This is why compassion is so important in this discussion. I get the impression you've definitely got your own back, which is a shame because if you cared about others more you might be playing this game.
Their everything on console is awful.
This game was apparently too ambitious for such a short development window.
But PS4 has better GPU. What happened here?
Where did the 1.8 TFLOPS go??
This game makes hot shit look and taste like creme brulee.
Pretty bold claim to say that an overclock from 1.6 GHz to 1.75 GHz has nothing to do with a 5 fps lead in a CPU-bound game.
Is this something that can be patched or are we stuck with it as is?
Well, this is the first game where this is the case, and for silly reasons at that. Do you honestly think this was something that they would have predicted, especially since their device is more powerful graphically and can offload CPU tasks to the GPU without impacting graphics performance?
It took half the first year before we heard consistent reports of MS sending developers to fix multi-platform games. Sony doesn't send devs the very first time a shit game from Ubisoft is unoptimized and it's wah wah Sony's fault all of a sudden.
CPU bound game, CPU in both Xbox 1 and PS4 are weak.
No. Definitely, no.
The only one guilty here is Ubisoft. PS4 and XB1 are closed boxes, Ubisoft knows what's inside yet they developed CPU bound algorithms. On systems that were designed as GPU centric.... That is not clever at all to say the least and is totally the result of Ubisoft's own design decisions. This clusterfuck is on them, no on Sony nor MS.
Hope this is not a sign of the Division's performance next year.![]()
You cant change some games just not turning out great sometimes, though. And a game cant be in development for an unlimited amount of time.
This goes for anything, really. You say nothing should ever not work great, but you cant stop products from coming out that aren't going to be great. That's just unrealistic. I could probably find some guitar cable that is pretty crap. But I'm not going to raise a stink about it. I'm just not going to buy it. Its not a great product so I move on.
Yea, I'm not gonna fall for this guilt trip nonsense, sorry. Its bad enough when people try and tell people who buy the game that they're 'part of the problem', much less somebody who is actually *not* buying it because of the issues it has but isn't gonna raise a stink about it. lol
I'm also pretty outspoken on my desire for high framerates in games as a priority. Just because I don't get angry or make declarations of boycotts doesn't mean I'm not trying to have a say. If I truly didn't care, I wouldn't say anything about it whatsoever. I wouldn't even be in this topic, ya know?
Not sure why you're so intent on posting the same bait?
Wow.
They could (and should) have lowered the NPC count to make the game run better. The answer to his question is 'shit devs'. If you know full well that the consoles you're working with have weak CPUs, then the last thing you do is fill the fucking screen with hundreds of NPCs until the game runs like hobo ass.
In a way, I'm glad Ubisoft are such fuck-ups. It saves me a lot of money this gen.
I'm an idiot, so someone explain to me in idiot terms why exactly the frame rate is so broken. Why can't the X1 and PS4 run this game properly?
They could (and should) have lowered the NPC count to make the game run better. The answer to his question is 'shit devs'. If you know full well that the consoles you're working with have weak CPUs, then the last thing you do is fill the fucking screen with hundreds of NPCs until the game runs like hobo ass.
In a way, I'm glad Ubisoft are such fuck-ups. It saves me a lot of money this gen.