Gnome Scat
Member
Woohoo 4 frame advantage.
Regardless, glad I didn't pick this one up.
Please just stop. You obviously have no clue what you are talking about and, no, false dichotomies is not going to hide your complete ignorance.
Increased CPU resources on the Xbox One is a subject largely discussed already on this same forum. You just have to remember all those balance posts.
I know there is people here that need PS4 to be superior on every regard over One. That leads to people repeating on every thread that PS4 cpu might be overclocked to 1'8 or even 2Ghz, refusing to accept any evidence of stock speeds that they get. Thread after thread.
Then they blame devs everytime that they consider the gap is not wide enough, like some anorexic girl in front of the mirror. Unable to see anything outside of her own belly.
Also, there is many people claiming that 150mhz is negligible based on their desktop computers, not taking into account how heavily CPU bound current gen is and how low clock those CPU are to start with.
You were wrong about paritygate, and launch game proves it. Deal with it.
I hate how the main character looks. His hair especially. Guy looks like a knob.
I hate how the main character looks. His hair especially. Guy looks like a knob.
I am NOT rooting for anybody, but I wrote to DF anyways, to shed some light on the PS4 vs X1 debate. I have multiple sources telling me that they are not experiencing frame drops in the PS4 version, at least no big ones, while I have been struggling with the X1 version.
Could it be some firmware thing? Maybe DF wrote the article before 2.02? I dunno, I cannot call liars neither the DF guys neither my colleagues (italian reviewers). That's a pickle.
TL;DR is: Unity was developed for the PC and not converted appropiately for the architectures of the PS4 and XB1. Ubisoft calls this "being CPU-heavy", because they simply didn't offload enough on the GPU.
The main point of why the XB1 performs better in this game (lower memory latency) and why it performs so horribly at all (developed only for PC), were already said in this thread, but I wanted to summarize it with a case study here.
TL;DR is: Unity was developed for the PC and not converted appropiately for the architectures of the PS4 and XB1. Ubisoft calls this "being CPU-heavy", because they simply didn't offload enough on the GPU.
Long explanation:
Facts:
1.) The consoles use a HSA architecture. Memory is shared between CPU and GPU.
2.) Comparably weak CPUs (however 8 Cores each).
3.) The PS4 memory has about double bandwidth (good) in comparison to the XB1. It also has a much higher latency (bad). (68 GB/s DDR3 and 204 GB/s esram for the XB1 and 170 GB/s PS4.)
4.) PCs usually have separate memory for CPU and GPU. The CPU memory has low latency, the GPU memory has high bandwidth (good) and high latency (bad).
5.) CPU memory access is very often random and therefore benefits from low latency. GPU memory is often aligned and therefore benefits from high bandwidth.
6.) Due to 5.) some algorithms run well on GPU, some run well on CPU.
Increased CPU resources on the Xbox One is a subject largely discussed already on this same forum. You just have to remember all those balance posts.
I know there is people here that need PS4 to be superior on every regard over One. That leads to people repeating on every thread that PS4 cpu might be overclocked to 1'8 or even 2Ghz, refusing to accept any evidence of stock speeds that they get. Thread after thread.
Then they blame devs everytime that they consider the gap is not wide enough, like some anorexic girl in front of the mirror. Unable to see anything outside of her own belly.
Also, there is many people claiming that 150mhz is negligible based on their desktop computers, not taking into account how heavily CPU bound current gen is and how low clock those CPU are to start with.
You were wrong about paritygate, and launch game proves it. Deal with it.
Mark Cerny am cry.
All that time, devising the super-duper-turbo-charged-system with the GDDR rams and the additional ROPS and ACE units and for what?
MS overclocks their CPU by 10% a couple of weeks before launch and BAM. They have won the gen.
I now understand the true meaning behind the infamous Albert P post. We really do owe him an apology.
Mark Cerny am cry.
All that time, devising the super-duper-turbo-charged-system with the GDDR rams and the additional ROPS and ACE units and for what?
MS overclocks their CPU by 10% a couple of weeks before launch and BAM. They have won the gen.
I now understand the true meaning behind the infamous Albert P post. We really do owe him an apology.
So if CPU heavy why not offload to the GPU?...
I suppose that totally explains the, what, 20 other multiplats that run better on PS4 at higher resolutions, too? It's because this new gen is totally CPU-bound and the XB1 is so much better at it, right?
It's not like I'm saying that the One have better architecture than the Four. Just like some scenarios favour it, and this is one of those.
I've never seen anyone talking about the PS4 CPU being overclocked in any thread (other than speculation threads from 2013). Can you give us 2 or 3 examples of this? Thanks.That leads to people repeating on every thread that PS4 cpu might be overclocked to 1'8 or even 2Ghz, refusing to accept any evidence of stock speeds that they get. Thread after thread.
Ur late. Again.
I'm pleased to see your not getting carried away with all this.Mark Cerny am cry.
All that time, devising the super-duper-turbo-charged-system with the GDDR rams and the additional ROPS and ACE units and for what?
MS overclocks their CPU by 10% a couple of weeks before launch and BAM. They have won the gen.
I now understand the true meaning behind the infamous Albert P post. We really do owe him an apology.
Phil: So we are getting screwed on the graphics front, its creating a bad image for the X1 and will stop us from world domination. $25 million aught to do it?
Yves: Hoh-hoh je suis le fromage hoh hoh for $25 mill, I wipe my french ass with $25mill I want a life size diamond statue of Aisha Tyler, nothing else
Phil: I will have to pull a few strings, but yes I can sought that out, but if the PS4 version is not inferior MS will destroy you faster then you can say Sacre bleu.
Yves: Oui oui
Phil: So yes?
Yves: no I have to take a piss you stupid american
Phil: huh
Yves: Let me tell you of zee secret of ubisoft. all our games are programmed using zhe Quiz Whiz
I want a crepe hoh hoh
Thanks for the many chuckles in this thread, it's been pretty damned amazing....
OT: instead of blaming consoles for the performance, why not blame Ubi for overreaching and creating something far too unoptimized and bloated and pushing it out the door. If there was ever a time for the Xbone/PS4/PC crowd to be tri-partisan this would be it.
I find it interesting that despite PS4 having bigger numbers, XBone seems to have an edge here because words and the recent words. According to my calculations, PS4 should be pushing numbers but for some reason the code for words is largely unoptimized for words words words, most likely due to the game being on PC.
Mark Cerny am cry.
All that time, devising the super-duper-turbo-charged-system with the GDDR rams and the additional ROPS and ACE units and for what?
MS overclocks their CPU by 10% a couple of weeks before launch and BAM. They have won the gen.
I now understand the true meaning behind the infamous Albert P post. We really do owe him an apology.
Mark Cerny am cry.
All that time, devising the super-duper-turbo-charged-system with the GDDR rams and the additional ROPS and ACE units and for what?
MS overclocks their CPU by 10% a couple of weeks before launch and BAM. They have won the gen.
I now understand the true meaning behind the infamous Albert P post. We really do owe him an apology.
I find it interesting that despite PS4 having bigger numbers, XBone seems to have an edge here because words and the recent words. According to my calculations, PS4 should be pushing numbers but for some reason the code for words is largely unoptimized for words words words, most likely due to the game being on PC.
Increased CPU resources on the Xbox One is a subject largely discussed already on this same forum. You just have to remember all those balance posts.
I know there is people here that need PS4 to be superior on every regard over One. That leads to people repeating on every thread that PS4 cpu might be overclocked to 1'8 or even 2Ghz, refusing to accept any evidence of stock speeds that they get. Thread after thread.
Then they blame devs everytime that they consider the gap is not wide enough, like some anorexic girl in front of the mirror. Unable to see anything outside of her own belly.
Also, there is many people claiming that 150mhz is negligible based on their desktop computers, not taking into account how heavily CPU bound current gen is and how low clock those CPU are to start with.
You were wrong about paritygate, and launch game proves it. Deal with it.
Quoting you as I could quote anyone else overreacting against my posts with insults and stupidity.
Basically, PS4 is the 1st pure unified memory design. There were previous approaches before with N64 or 360, but both of them had private pools of memory (EDRAM or DMEM). This was possible thanks to the huge BW provided by the GDDR5, we know. But every design have its own downsides.
When people see 176Gb/s they think they have 156Gb/s for the CPU and 20Gb/s for the CPU, but that doesn't work that way. Everytime memory have to change its electric state, it loses cycles. Every time you change the job to do, you lose cycles. Everytime you can't repeat a pattern, you lose efficiency. And, of course, GPGPU isn't free as many people in this thread argue.
Both components hammering the same pool of ram just decrease its overall perfomance. This doesn't matter as much on GPU, but it hinders greatly on CPU.
In the way One is designed, CPU have more efficiency over the already higher clock. It's not like I'm saying that the One have better architecture than the Four. Just like some scenarios favour it, and this is one of those.
The sooner you can accept this, the less preorders you will have to cancel.
We have a vetted dev (matt) who said (paraphrasing here) there's no practical scenario where Xbone beat PS4 in performance. He also commented in this thread saying there's no excuse for this.
So if CPU heavy why not offload to the GPU?...
Any technical discussion on this game is completely useless since the game is just an utter unoptimized mess, and we don't know how much is unoptimized on each of the plattforms involved... we should just wait for a couple of patches instead of trying to build theories founded on no logical basis...Man people really came out of the woodwork with the latency thing ahaha
Mark Cerny am cry.
All that time, devising the super-duper-turbo-charged-system with the GDDR rams and the additional ROPS and ACE units and for what?
MS overclocks their CPU by 10% a couple of weeks before launch and BAM. They have won the gen.
I now understand the true meaning behind the infamous Albert P post. We really do owe him an apology.
Why would you repeat the low latency nonsense? You taint your whole post with that.
Woohoo 4 frame advantage.
Regardless, glad I didn't pick this one up.
So allocate some tasks to the GPU which it can handle to free up the CPU, isn't that the point of GPGPU.Because GPU's are good at maths (physics, collision, graphics), but not decision making making them pretty bad at AI and game logic.
So it seems, I wonder what happened to the developers that sought pride in technical accomplishments and strived towards it..this conveyor belt mentality towards making games is terribleFirst they need to have the game in beta longer than 1 week, for starters. It's completely unpolished.
So if CPU heavy why not offload to the GPU?...
Desperate times in the console war call for desperate tactics.Man people really came out of the woodwork with the latency thing ahaha
You guys are still fighting console warz even though everyone with half a brain should be blaming Ubisoft for rushing this shit out, and nothing else?
Come on!
I find it interesting that despite PS4 having bigger numbers, XBone seems to have an edge here because words and the recent words. According to my calculations, PS4 should be pushing numbers but for some reason the code for words is largely unoptimized for words words words, most likely due to the game being on PC.
You guys are still fighting console warz even though everyone with half a brain should be blaming Ubisoft for rushing this shit out, and nothing else?
Come on!