Kids stories were good once. This is a shit excuse.
This reeks of "back in my day..."
Kids stories were good once. This is a shit excuse.
the fuck does this mean
Playing Pokemon with its basic story requires more of my cerebral attention than "playing" B-movie story-driven games like TLOU and Uncharted 4.
Let's cut this pretentious crap.
The game is marketed at children?
You don't even have a Playstation do you?'
This post is so fucking stupid that's the only plausible explanation I can think of.
This reeks of "back in my day..."
Pokemon is one of the few series that has remained true to its roots. Its focus has always been on gameplay and adding fillers such as cut scenes and unnecessary text/dialogue will only ruin its appeal.
I think it means something around the lines of "There are a lot of AAA games whose gameplay makes me think less than a Pokemon game" but the discussion here is for the writing of its story, not gameplay, so I'm not sure why he said that.
It also has a double meaning of "look how edgy I can be" I think.
Those are some bad examples in the OP, man. Now I actually don't feel as bad about Pokémon's dialogue as I once did if that's supposed to be as bad as you're implying.
Honestly, mainline Pokémon for me has gotten worse in nearly every aspect with Gen VI and I wanted to read more into it, but this really isn't so bad.
EDIT: It really is like you wanted to make a point but failed to find things that support it.
Playing Pokemon with its basic story requires more of my cerebral attention than "playing" B-movie story-driven games like TLOU and Uncharted 4.
Let's cut this pretentious crap.
Pokemon is one of the few series that has remained true to its roots. Its focus has always been on gameplay and adding fillers such as cut scenes and unnecessary text/dialogue will only ruin its appeal.
If people are looking for literary masterpieces, they shouldn't be playing Pokemon. Or any other video game for that matter.
Depends which Gen I games you're talking about. Yellow adds a truly horrendous difficulty spike halfway through the journey.I consider Gen 1 to be the easiest Pokémon games by a significant margin so I have no idea what's going on anymore.
I have yet to see an example of how it talks down to the player though. It's simplistic writing, sure, but it never talks down to the player.
I have yet to see an example of how it talks down to the player though. It's simplistic writing, sure, but it never talks down to the player.
If that's really what people are looking for when they say "good writing" then I don't know what to say, this whole thread seems to spun out of an OP with a enormous chip on their shoulder.
I think Pokemon's writing is inoffensive at it's very worst and that 'insulting' is pure hyperbole but it's about a million miles down the list when it comes to problems.
Seriously the design of these games hit a crater with XY and seem to just keep digging deeper.
I think "good/bad writing" is one of the more vague, if not meaningless, statements people make about games.
Have the games really not gotten better after XY? I checked out at that point.
Pokemon is one of the few series that has remained true to its roots. Its focus has always been on gameplay and adding fillers such as cut scenes and unnecessary text/dialogue will only ruin its appeal.
when pokemon tries to be deep it just feels weird
when pokemon tries to be deep it just feels weird
Yeah... I bought a New Nintendo 3DS for those games. I have them all. And I made it through about 10 missions in Birthright before checking out completely. I heard Conquest is even worse where the writing is concerned, and I believe it. At least Awakening's story felt competent enough throughout, even if the story told therein felt just like a retread of Shining Force and a billion other dark dragon RPGs.Asinine writing is more Fire Emblem's issue imo since it's not targeted towards young children. People will bitch about the localization but the writing is dogshit wall-to-wall in Fates/if regardless of language.
Asinine writing is more Fire Emblem's issue imo since it's not targeted towards young children. People will bitch about the localization but the writing is dogshit wall-to-wall in Fates/if regardless of language.
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Today's Politically Correct world thanks to the rise of the Internet has watered down rated All content.
Nah. It's simple, but competent and cute. It's a game for children.
Asinine writing is more Fire Emblem's issue imo since it's not targeted towards young children. People will bitch about the localization but the writing is dogshit wall-to-wall in Fates/if regardless of language.
So we should treat children like stupid beings?
I agree with OP. And for the people arguing "lol it's pokemon, only gameplay is what we need" then you should go and play showdown. Only battles
It's not that difficult to have a better story, B/W really delivered with the themes it brought to the table.
This is what 2 full decades of censorship reduces franchises to
That reads like mediocre fansubs.when pokemon tries to be deep it just feels weird
I wouldn't necessarily say that the writing is bad, although it certainly is simple due to being a game mainly aimed at young children, but I do think that what makes it seem that way is all of the front loading of text in the beggining of the game.
There are so many explanations about every thing you have to do before you are finally left to your own devices and it's presented in such a boring and slow way that it does start to feel a little condescending. An option to skip or make the beginning a bit faster would be appreciated.
The only other thing I see is that the NPC'S do sometimes seem like they say random things but I find it charming sometimes. I don't expect them to start dumping a bunch lore or telling me their life story but there are some in the more recent games that do start some sort of side quest like in X/Y where there is a lonely old man in Anistar city who ask you to lend him a pokemon that can keep him company since his wife just passed away. If you come back and check on him every once in a while you can see how he's doing which ultimately culminates to you stopping by one day and finding only your pokemon in its pokeball and a note thanking you for providing him a friend to keep him company in his final moments.
I think if more NPC'S had short little "quest lines" like that it might help in making the game feel a little less artificial. Still though I think for the most part the writing is fine, if a little too simple, and hopefully they do more things like this.
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This. Today's Politically Correct world thanks to the rise of the Internet has watered down rated All content.
Wrong.No, sorry op. A game's #1 problem is never the writing.
I agree with you on the NP and quest line stuff.
For the tutorial, I feel all they need is a different approach and implementation that doesn't interrupt your traveling. Like the moment you decide to leave town or when you get to the next town it tells you how to catch Pokemon. That's slow and takes away control just when you finally got control. The better way to handle it is to put the Prof. into a scenario where you meet up with him/her. One scenario done in older Pokemon games would be the Prof. got caught by a wild Pokemon and chased around, for example. But say it's not just any wild Pokemon, but the starter he was searching for to catch for the new trainers. In this scene he could send out a Pokemon and weaken it, then catch it (as opposed to just tossing a Pokeball and catching immediately). You're taken back to the lab where the Pokemon heals up and they briefly talk about how crazy that little event was and telling you how he caught it before you choose your first Pokemon. Of course this is one scenario, I'm sure more can be thought up.
That imo would be simpler and would be seamless with the cutscene happening without taking away your control later. It would also make sense for the Prof. to tell you this stuff sense they are the ones handing these Pokemon out to brand new trainers who know little about catching and raising Pokemon.
But if they do choose to maintain the way they handle tutorials in the first and second town then there should be an option to speed it up or even skip.
Not once, they still are.Kids stories were good once. This is a shit excuse.
I don't, and that's at least partially because the writing is garbage. If Pokemon suddenly came up with an acclaimed story and started making waves, maybe I would dive back in.Bad writing or not, is anyone buying Pokemon games for the story/writing?
I don't, and that's at least partially because the writing is garbage. If Pokemon suddenly came up with an acclaimed story and started making waves, maybe I would dive back in.
But why are people arguing that you can't like something and want some aspects of it to improve? Those are hardly mutually exclusive.
Yeah... I bought a New Nintendo 3DS for those games. I have them all. And I made it through about 10 missions in Birthright before checking out completely. I heard Conquest is even worse where the writing is concerned, and I believe it. At least Awakening's story felt competent enough throughout, even if the story told therein felt just like a retread of Shining Force and a billion other dark dragon RPGs.
I feel like it's kind of unfair to expect something really THAT impressive from Pokemon of all games.
I mean granted it's never the focus but seriously most RPGs have shite writing anyway.
It certainly could be better and I feel like the fault lies more with the localization team (or at least they're not helping).
It certainly shouldn't try to pull "serious business" stuffs when the second later you're actually in battle with your team mate being something like Greninja or Rowlet.
I mean the whiplash would be so severe you probably wouldn't be able to walk afterwards.
Better writing while not losing the fact that it's children story with animals with silly names can be done but it's hard so I'd say take any step in the right direction.
their focus is on something else anyway, it's cool to expect more but as long as they don't lose focus it's good imo.