Well he has a point, how can you trust the very same developer with anything they say when they promised PSVR for the first game? Being honest they also promised a WiiU game and we all know what happened there as well.
Well, his point is one nobody probably cares about if they are visiting this thread. I mean, you can hate PC1 and 2 and SMS for all the reasons you may want, but coming here and saying such things is nothing but trolling, since it only adds noise to the conversation.
Of course, being a dick when someone exposes you some arguments doesn't help either.
Edit: Now something worthwhile, maybe. The other day I was talking about how I could not go into details on gamepad controls because I'm not a gamepad player myself. What I can do instead is talking about the approach to driving, which also relates to gamepad controls. I will not talk about tech, just about something you could call a paradigm shift.
PC1 driving at the edge was mostly about prep driving. You knew that beyond a certain point there was no way back. So you had to drive to never reach that point. You had to refrain from pushing, turning, braking because if you went too far, thet was a spin. Add in changing conditions and it was a very brave task, to be honest. More than needed, probably.
PC2 is different in that it is more about reactionary driving. The FFB gives more detailed/better information on what the car is doing, yes, but physics are also less digital, more organic. So, instead of never reaching a certain point, what you need to do is reach that point and surf the wave from then on. There're different stages of success and failure, you can, for instance, lose the tail but control it. You'll lose some tenths, some acceleration, but you will not lose the car. Braking is the same. You can block, release the brakes a bit, adjust the car and do the turn. Again, you will be losing some precious time, but you will not lose the car. I'm not saying there's a point of no return; there is, but it's not do or die anymore. Not in good conditions, anyway.
Some people will probably find it too easy, or will think it is not as thrilling. In my opinion it's simply more fun and is better suited for people of all driving styles. It also encourages the player to try to surf the wave instead of discouraging him from learning the limit. I don't like talking about realism because I've never been in conditions similar to those of a race in real life. I'll just say that it feels more natural to me and more in line with what I'm used to see in real life races.